Die offiziellen Warzone Season 01 Patch Notes zeigen neue Map, Verdansk-Update, Anti-Cheat, Perks, Loadouts, Loot, Equipment, Movement und UI.
Inhaltsverzeichnis
Mit dem Start von Season 01 in Call of Duty: Warzone bekommst du nicht nur einen frischen Battle Pass und neue Waffen, sondern auch große Gameplay-Updates. Die neue Resurgence-Map Haven’s Hollow, überarbeitete Bereiche in Verdansk, ein angepasstes Perk- und Ausrüstungssystem sowie offene Matchmaking-Listen sorgen dafür, dass sich jede Runde spürbar anders spielt. Gleichzeitig wird das RICOCHET Anti-Cheat-System weiter verstärkt und Warzone setzt jetzt auf TPM 2.0 und Secure Boot, um Cheater härter zu treffen und faire Matches zu sichern.
- Datum & Quelle: Patch Notes vom 03. Dezember 2025, veröffentlicht von Raven Software auf der offiziellen Call of Duty Seite.
- Anti-Cheat: RICOCHET-Verbesserungen, stärkere Boosting-Erkennung sowie TPM 2.0- und Secure-Boot-Pflicht für Warzone.
- Events & Belohnungen: E-Mail-Verifizierungsrewards und das Event Rally Point – Week 2 mit der neuen Spezialwaffe NX Ravager Crossbow.
- Battle Pass: Season-01-Battle-Pass mit über 100 Belohnungen auf 14 Seiten plus Completion Page, alle Basiswaffen kostenlos freischaltbar.
- Neue Map: Haven’s Hollow als neue Resurgence-Map mit mehreren POIs wie Coal Depot, Lumbermill, Main Street, Mansion und Research Center.
- Verdansk-Updates: Neuer POI Signal Station, Rückkehr von Factory und angepasste Public Events sowie Buy-Station-Positionen.
- Modi & Playlists: Wochenend-LTMs wie Buyback Battle Royale, Einführung von Open Matchmaking und ein detaillierter Week-1-Playlist-Plan.
- Movement: Taktischer Sprint aus der Basisbewegung entfernt und an das Perk Sprinter gebunden, neues Combat Roll über Mountaineer, Wall Jump und Grapple Hook in LTMs.
- Loadouts & Perks: Entfernung von Wildcards, Limit von fünf Aufsätzen pro Waffe, Overkill standardmäßig aktiv sowie Loot-Perks in Battle Royale und Resurgence.
- Ausrüstung & Field Upgrades: Neues Equipment wie Needle Drone, Point Turret, Phantom Signal, Pinpoint Grenade, Psych Grenade und das Field Upgrade Echo Unit.
- Loot & Ökonomie: Rotierender Seasonal-Loot, Fokus auf BO7-Waffen und -Equipment, angepasste Buy-Station-Preise in Battle Royale und Resurgence.
- Waffenpool: Viele neue Waffenklassen (Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper, Pistolen, Launcher, Special, Melee) mit speziellen Prestige-Aufsätzen, Legacy-Waffen weiter nutzbar, aber ohne BO7-spezifische Features.
- Fahrzeuge: Rückkehr der Polaris RZR Pro R 4 und Polaris Sportsman XP 1000 mit Black-Ops-7-Design auf Verdansk, Rebirth Island und Haven’s Hollow.
- Challenges & UI/UX: Wöchentliche Herausforderungen mit Waffen- und Loadout-Rewards, überarbeitete HUD-Elemente, Menüs und ein neues Reward-Feed-System.
![]()
GLOBAL
RICOCHET ANTI-CHEATFor Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements.
- TPM 2.0 & Secure Boot are required to play Warzone starting S01.
- Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page.
- Stronger boosting detections: Removing cheaters gaining unfair progression.
REWARDS
- Email Verification Rewards
- Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live:
- “Veiled Aurora” Universal Weapon Camo
- 5x 1-hour Double Level XP tokens
- 5x 1-hour Double Weapon XP tokens
- 5x 1-hour Double Battle Pass XP tokens
EVENTS
![]()
- Rally Point Week 2
- Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together.
- When Community Milestones are reached all players who’ve participated in the Event will receive the reward.
- Rewards include:
- New Weapon: NX Ravager Crossbow (Special)
- Covert Viable Operator Skin
- Elimination Tracker Gunscreen
BATTLE PASS
![]()
The Season 01 Black Ops 7 Battle Pass is filled with content spread out through multiple Pages. The first Page displays BlackCell Instant Rewards followed by a Page of Battle Pass Instant Rewards and so on with 100+ in-game Battle Pass rewards across 14 Pages plus a Completion Page unlocked by completing all the other Pages. Pages include Free and Premium content, and as always, all Base Weapons are free to unlock.
Check the Overview tab for details on your current Battle Pass progress including info on accumulated COD Points, Operator Skins, Blueprints and Weapons, and Battle Pass completion stats.
Purchase the Battle Pass for 1,100 COD Points for the ability to earn 1,100 COD Points and the ability to earn even more Battle Pass Rewards. For a head start on the season, grab the Battle Pass Bundle for 2,400 COD Points, including 20+ Tier Skips.
For a deeper dive on the Black Ops 7 Season 01 Battle Pass, check out the official blog here.
CALL OF DUTY: WARZONE
MAPS
New
» Haven's Hollow «
![]()
Haven’s Hollow is a brand-new Resurgence map built from the ground up to deliver a fresh Resurgence experience.
It is inspired by late-summer, early-fall Appalachia, blending small-town Americana with a striking modern research complex to create a timeless, lived-in world.This map features vibrant lighting, colorful foliage, strong visibility, and carefully tuned pacing that lands just slightly larger than Rebirth Island while still maintaining that fast, high-intensity feel.
Players will explore a mix of locations - from the vintage Train Station to the modern Research Center - alongside familiar spaces like Main Street from Liberty Falls, redesigned to fit seamlessly into this setting.
Gameplay focuses on a streamlined, classic Resurgence experience with tight pacing, grounded mobility, consistent loot, and limited vehicles to keep combat approachable and energetic. While not official canon, the map includes redesigned spaces inspired by Zombies locations and features a collection of hidden Easter eggs for a fun layer of discovery throughout each match.
![]()
Primary Points of Interest
- Coal Depot
- A high-traffic junction where interiors make for strong ambushes and the rooftop offers risky but rewarding positions.
- Lumbermill
- An industrial complex with the map’s largest rooftop, layered interiors, and sneaky parkour paths for advantageous positioning.
- Main Street
- A dense collection of building interiors and loot spots, featuring the Motel, comic book store, and a high-stakes Bank drop reminiscent of Rebirth Island’s Prison rooftop.
- Mansion
- A reimagined Shattered Veil layout with new interior routes, attic choke points, and rooftop ascenders offering layered vertical play.
- Pond
- A natural lowland marked by long sightlines, strategic foliage for cover, plenty of ziplines for quick mobility, and a central Hunting Lodge overlooking ankle-deep waters.
- Research Center
- A spiraling, multi-floor facility around a central courtyard, topped with tiered rooftops and a dangerous yet important buy station below.
- Riverboat
- Unique, multi-level space with ascenders, ziplines, and tight interior fights balanced by open upper decks overlooking the river.
- Train Station
- The welcome mat of Haven's Hollow - ideal for quick regains with fast access to supplies and tight engagements.
![]()
- Barn Adjusted
- Previously announced as Homestead, we’ve made several structural and layout changes to this POI:
- Replaced the small shed with a new two-story interior structure, adding a lower town-side entrance and improved cover when engaging toward the barn.
- Reworked the destroyed barn into a larger, more open structure with multiple interior and exterior routes to the upper level, creating more varied engagements and reducing single-point choke fights.
- Reinforced the outer perimeter with a more solid fence to provide increased protection from long-range pressure coming from the Mansion rooftops.
- Improved entrance callouts to more clearly communicate when players are transitioning into this space.
- Repositioned the cabin cluster into a tighter cul-de-sac layout to reduce long sightlines toward the Research Center and better concentrate encounters.
- Added an exterior fireplace and tall landscaping elements to further break up sightlines across the POI.
- Relocated the grain shed and rotated the ladder to face the Church, enabling smoother rooftop access and new parachute rotation opportunities toward the barn.
» Verdansk «
![]()
- Signal Station New Point of Interest
- Located near the Military Base, Signal Station introduces a new high-visibility landmark centered around its towering radar arrays.
- Players can complete a short side quest to activate the main radar and earn a portable Tactical Heat Map. This item reveals nearby threat levels for your squad in real time and is lost upon death.
This POI brings much-needed gameplay depth to what was previously a forest with only an average drop rate. Positioned near the center of Verdansk, it stays relevant deeper into matches while logically fitting as a high-altitude radar installation. Its unique multi-building layout provides clear visual and gameplay identities without adding excessive conflict to already busy surrounding areas, with most lines of sight intentionally oriented toward Military Base.![]()
- Factory Remastered Point of Interest
- Located near Superstore, the Factory returns as a remastered version of the fan-favorite Verdansk ’84 location.
- The layout stays intentionally close to the original design while introducing new environmental dangers, including active missile production.
Reintroducing Factory helps support the naturally high-action ecosystem around Superstore, adding more options for players to engage or safely disengage from the area. The POI enhances rotational freedom while keeping combat intensity balanced across this hotspot region. The missiles inside Factory serve as a nostalgic nod to the classic Stadium update.MODES
New
![]()
- Weekend-Only Limited-Time Modes
- Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:
- Week 1 | Buyback Battle Royale Returning
- A fan favorite mode that allows players to redeploy as long as they have enough cash when eliminated.
- Squad Size: Quads
- Week 2 | Amped Battle Royale New
- An experimental mode that increases base health to support longer, higher intensity engagements.
- Squad Size: Quads
- Week 3 & 4
- No Limited-Time Mode will be available due to the holiday break.
- Week 5 | Ultra Fast Resurgence New
- Details to be announced at a later date.
- Squad Size: Quads
PLAYLIST
New
- Open Matchmaking
- With the launch of Black Ops 7 Season 01, Open Matchmaking where skill is minimally considered will be introduced to Call of Duty: Warzone.
- This change will apply to all non-Casual modes available on the Warzone playlist.
Schedule
Playlist | Week 1
Battle Royale:
- Map:
- Verdansk
- Squad Sizes:
- Solos
- Duos
- Trios
- Quads
Battle Royale Casual:
- Map:
- Verdansk
- Squad Sizes:
- Quads
Resurgence:
- Map Rotation:
- Haven's Hollow
- Rebirth Island
- Squad Sizes:
- Solos
- Duos
- Trios
- Quads
Resurgence Casual:
- Map:
- Haven's Hollow
- Squad Sizes:
- Quads
Weekend LTM:
- Mode:
- Buy Backs Battle Royale
- Map:
- Verdansk
- Squad Sizes:
- Quads
At the launch of Season 01, all squad sizes (Solos, Duos, Trios, and Quads) will be available across both core Battle Royale and Resurgence in Europe and North America. Other regions will be launching with Quads for both core modes.
During the first few weeks of the season, we will be closely monitoring matchmaking data across individual regions. Given the introduction of open matchmaking, this data will help us determine necessary adjustments per region to ensure the healthiest matchmaking experience possible. While any potential changes are still to be determined, we wanted to share this early for transparency.
For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.
GENERAL
- Aim Assist
- Tuned strength at short and long ranges and refined full-activation requirements to better balance engagements between Controller and KBM players.
For the launch of Black Ops 7, Treyarch shared that in engagements between similarly skilled Controller and Keyboard & Mouse (KBM) players, data showed a slight controller advantage at close range and a KBM advantage at long range.
As such, Black Ops 7 launched with a new right-stick aiming requirement for achieving maximum Rotational Aim Assist strength. When the right-stick isn’t used, or isn’t tracking a target effectively, players now experience a minimum Rotational Aim Assist strength. The goal for this new mechanic and other Aim Assist range changes is to provide the most competitive experience for all players and inputs.
Warzone will be inheriting these same changes with the launch of Season 01.MOVEMENT
For movement, our goal this chapter is to make traversal feel smoother, more responsive, and more natural as you flow through the map.
- Sprinting
- Removed Tactical Sprint as a core ability.
- Tactical Sprint is now available via the Sprinter Perk.
- Increased base sprint speeds.
By shifting Tactical Sprint into a perk unlock and boosting base sprint speed, players still get a smooth, fast traversal experience but your movement choices now carry more intention and build identity. This lets Sprinter lean into high-mobility playstyles while keeping core movement fluid and fair for everyone.![]()
- Combat Roll
- Introduced Combat Roll as a new movement tool, available through the Mountaineer Perk.
This new, optional mechanic lets players absorb fall impacts and maintain momentum, opening up new ways to reposition, descend from height, and chain movement options together creatively.
- Experimental Mechanics
- We’ve enabled both Wall Jump and the Grapple Hook in all Limited-Time Modes throughout Season 01.
Movement remains a core pillar of the Warzone experience, and we will be closely monitoring player feedback in our LTMs to identify opportunities for new mechanics, tuning, and future improvements.LOADOUTS
To further streamline the create-a-class experience and reinforce weapon identity, we’ve made several foundational changes to loadouts and weapon customization.
- Wildcards
- Wildcards have been removed entirely.
- Overkill is now available to all players by default.
Since Overkill was already the dominant choice for most players, this change streamlines the loadout process and simplifies how players select the weapons and attachments that define their playstyle.
- Attachment Cap
- Weapons are now limited to 5 attachment slots.
With this change, builds are more deliberate and each weapon’s identity is clearer. This helps ensure that Assault Rifles feel like Assault Rifles, SMGs feel like SMGs, and each weapon class maintains its intended role without excessive overlap.
- Equipment Options
- A number of lethal and tactical equipment options have been moved out of the loadout selection and will only be available via in-match loot.
With this change, our goal is to simplify loadout selection while making loot-only items more desirable and impactful. Each loot-exclusive item has been buffed to support this shift. This approach also gives us greater flexibility to rotate and vault items throughout the chapter to keep the sandbox fresh.EQUIPMENT
Lethal and Tactical equipment have received a meaningful refresh this season, featuring a mix of powerful new additions and targeted adjustments to fan-favorite tools.
Equipment Interactions
Starting in Season 01, we’re introducing the first wave of our equipment counterplay interactions - also referred to as our rock-paper-scissors system. This system expands the core utility of equipment, adding additional depth to combat and encouraging players to think more strategically about what they carry throughout a match.
- Stim Shot
- The Stim Shot can now be activated immediately after being hit by a Flash or Concussion Grenade to fully clear their disorienting effects.
This change gives players a fast option to counter disorienting crowd-control effects, especially with the buff to Flash Grenades, enabling quicker recovery in high-pressure combat situations.![]()
- Smoke Grenade
- The Smoke Grenade can now extinguish lingering flames created by Molotov Cocktails or Napalm Killstreaks.
To support more aggressive pushes through area denial, opening new paths for advances and tactical repositioning.These are only the first of several interactions we have planned for the Black Ops 7 year. We expect that these changes will lend to more dynamic and interesting outcomes during engagements, especially if squads properly coordinate their shared arsenal. As always, we’ll be keeping a close eye on how these systems perform and player feedback.
Available Equipment
» Lethals «
![]()
- Needle Drone New
- Small flying drone that explodes on impact.
- Auto or manual-control toggle.
- 4.5m explosive radius.
- 170 max damage.
- 8 second flight time.
- Only available in loot.
- Point Turret New
- Small deployable sentry turret that automatically shoots at opponents, distracting and damaging them.
- 12.5m range.
- 15 damage per shot.
- Can stick to surfaces like vehicles.
- Only available in loot.
- C4 Adjusted
- Sticky explosive with a large blast radius.
- 7m explosive radius.
- 240 max damage.
- Can be detonated via the C-Link without the clacker.
- Combat Axe Adjusted
- Retrievable throwing axe lethal to unarmored targets.
- Behaves more like a throwing knife.
- Faster throw speed.
- Hit multipliers.
- 250 torso
- 275 neck
- 500 head
- One shot to downed targets.
- Molotov Cocktail Adjusted
- Thrown incendiary that creates a patch of flames.
- 25 fire damage every 250ms.
- Lasts 10 seconds.
- Can be extinguished by Smoke Grenades.
- Claymore Returning
- Directional anti-personnel mine.
- 6.5m front-facing explosive distance.
- 300 max damage.
- Drill Charge Returning
- Burrows into surfaces before detonating.
- 5m explosive radius.
- 275 max damage.
- Detonates at impact point if drilling fails.
- Only available in loot.
- Frag Returning
- Cookable fragmentation grenade.
- 6.5m explosive radius.
- 240 max damage.
- Proximity Mine Returning
- Proximity-triggered explosive that launches upward.
- 6.5m explosive radius.
- 275 max damage.
- Crouching reduces damage.
- Going prone significantly reduces damage.
- Highly effective against vehicles.
- Only available in loot.
- Sticky Grenade Returning
- Sticky grenade with a timed fuse.
- 5m explosive radius.
- 180 max damage.
- Under a different name in-game.
- Thermite Returning
- Incendiary device that sticks to surfaces.
- 3m explosive and burn radius.
- 50 explosive damage.
- 100 damage on direct impact.
- 12-damage fire ticks every 350ms.
- Highly effective against vehicles.
- Only available in loot.
» Tacticals «
![]()
- Phantom Signal New
- Tracking-virus device that affects up to three nearby opponents.
- Not consumed if no opponents are nearby.
- Tagged opponents emit sound for 10 seconds.
- Tagged opponents appear on the compass.
- Only available in loot.
The Phantom Signal is a new Tactical device used to track nearby opponents or sow chaos between squads. Ghosted players can be revealed by this device, while players using Cold-Blooded remain immune to its targeting. Most importantly, this equipment item is only consumed if there are opponents within range when you attempt to use it.![]()
- Pinpoint Grenade New
- Shoots tracking devices at opponents.
- 8.5m targeting radius.
- 15-second active duration.
- Tracked opponents are visible through walls in real-time.
- Tracker can be removed.
- Only available in loot.
The new Pinpoint Grenade replaces the Snapshot Grenade, allowing you to mark targets with removable trackers. Over its duration the device will continue to search for targets to mark, re-marking targets that may have already removed the tracker.![]()
- Psych Grenade New
- Releases a cloud of hallucinogenic gas on impact that causes affected players to see short-lived phantom copies of themselves appear randomly around them.
The Psych Grenade replaces the Experimental Gas Grenade, introducing a new tactical interaction. It creates controlled chaos on the battlefield by disorienting opponents and disrupting their senses.
- Decoy Adjusted
- Simulates footsteps and gunfire.
- 16-second duration.
- Surface-stick behavior.
- Generates randomized radar pings around the decoy.
- Flash Adjusted
- Blinds opponents
- Up to 4 seconds when directly facing detonation.
- Cookable for up to 3 additional flashes.
- Only available in loot.
- Heartbeat Sensor Adjusted
- Limited-use detection tablet used to locate nearby players.
- 15m range.
- 90-second battery life.
- Stim ShotAdjusted
- Removes flash and concussion effects.
- Refreshes tactical sprint.
- Increases movement speed up to 8 percent.
As part of our rock-paper-scissors initiative, the Stim Shot now removes Flash and Concussion effects by default. Our goal is to give players more agency in how they respond to high-pressure situations and create additional layers of tactical decision-making in combat.
- Concussion Returning
- Slows enemy movement and aim.
- 1.5-second maximum stun duration.
- Shock Charge Returning
- Electric trap that stuns opponents.
- 3m radius.
- 7-second shock duration.
- Causes loss of aiming control and random weapon fire.
- Only available in loot.
- Smoke Grenade Returning
- Creates a vision-blocking smoke screen.
- Can extinguish lingering flames from Molotov Cocktails.
FIELD UPGRADES
![]()
- Echo Unit New
- Holographic-soldier decoy that tricks opponents.
- Mimics a standing or crouching position when it is deployed.
The Echo Unit is a new deployable tool designed to distract opponents. Place it in a standing or crouched pose in high-visibility areas to mislead opponents and create openings for tactical plays.
- Portable Decontamination Station Adjusted
- Deployable autonomous neutralizing-agent dispersal unit.
- Lasts for a limited time.
- Can now be picked back up if deployed but not activated by gas.
- Armor BoxReturning
- Deploys a box of armor plates for you and your teammates.
- Deployable CoverReturning
- Portable, rapidly deployable ballistic cover.
- Munitions Box Returning
- Deploys a box of ammo and equipment for you and your teammates.
- Recon Drone Returning
- Remote-controlled drone with manual and auto-marking capabilities.
- Trophy SystemReturning
- Deployable defense system that destroys enemy projectiles mid-air.
- War Cry Returning
- Team rally that improves nearby ally movement speed and health regeneration.
» Resurgence Only «
- Redeploy Drone Beacon Returning
- Beacon that calls in a Redeploy Drone, allowing for quick repositioning.
KILLSTREAKS
- Bunker Buster Adjusted
- Designates a missile strike that pierces a building, deploying gas inside.
- Now delivers gas 50m downward, covering a majority of large buildings.
- Care Package Adjusted
- Calls in a crate containing high-value loot, including:
- 1 power item
- Advanced UAV, Bunker Buster, Utility Box, or a low-chance Specialist
- 2 rare Perks
- 4 resupply items
- Cash, Armor Plates, or Ammo
- Care Packages can also deliver new seasonal, rotating items.
- Cluster Strike Returning
- Launches a missile bombardment in a targeted area for a duration.
- Counter UAV Returning
- Launches a drone that scrambles enemy minimaps.
- Napalm Strike Returning
- Launches a targeted strike of explosive napalm.
- Precision Airstrike Returning
- Calls in twin jets to deliver a precision strike along the best available path.
- Supply UAV Returning
- UAV ship that reveals supply boxes on the minimap.
- UAV Returning
- UAV recon that reveals enemy locations.
PERKS
Lootable Perks
Lootable perks have been added to Battle Royale to expand in-match progression and create more dynamic power spikes through exploration.
Battle Royale
Contract Rewards
- Reactive Armor
- Scavenger
- Mountaineer
- Alertness
Legendary Supply Boxes
- Tempered
- Survivor
- Reactive Armor
- Alertness
Resurgence
General
- Bomb Squad
- Irradiated
- Scavenger
- Shrouded
- Alertness
- Veteran
- Cold-Blooded
- Reactive Armor
Perks & Categories
» Blue (Slot 1) « ????
- Mountaineer Adjusted
- Reduces fall damage and improves climbing.
- Increases the height before taking critical fall damage by 5 meters.
- Combat Roll further reduces fall damage by 10% and removes the movement penalty from high falls.
- Increases ladder climb speed by 15%.
We’ve heard the feedback that Mountaineer wasn’t delivering enough impact compared to previous versions, and we agree that maintaining its identity is critical. In this update, Mountaineer now allows players to Combat Roll to further increase fall damage reduction. This also negates the negative effects typically applied when falling from significant heights, giving the Perk a more consistent and meaningful defensive role.
- Cold-Blooded Returning
- Grants immunity to tracking equipment, targeting systems, and electronic interference.
- Immune to thermal optics, weapon targeting systems, heartbeat sensors, phantom signals, scrambling, EMP effects, Tracker, and Alertness.
- Grenadier Returning
- Improves explosive equipment and equipment handling.
- Explosive equipment adds a 5-second health regen delay.
- Explosive equipment inflicts a 20% movement slow for 3 seconds.
- Throw equipment 15% farther.
- See equipment trajectories.
- Scavenger Returning
- Improves ammo and resource acquisition.
- Dead opponents drop a pack containing additional ammo, equipment, plates, and cash.
- Veteran Returning
- Improves equipment resistance and long-range weapon handling.
- Resistant to flash, concussion, gas, and shock equipment effects.
- Immune to Grenadier.
- Increases hold-breath duration by 5 seconds.
- Increases flinch resistance by 30%.
» Red (Slot 2) « ????
- Bomb Squad Adjusted
- Provides explosive resistance and equipment negation.
- Reduces explosive and fire damage by 45%.
- Spot and hack equipment through walls.
- Highlight equipment for your squad while ADS.
Bomb Squad now reduces damage from explosive and fire-based Killstreaks. This update expands the perk’s defensive utility and opens up new opportunities for more aggressive, frontline play.
- Reactive Armor Adjusted
- Improves armor recovery and defense.
- Armor regenerates up to 100% of its maximum if you avoid damage for 2 seconds.
- Total approximated time to regenerate to maximum is 20 seconds.
- Breaking armor triggers an EMP effect (won’t re-trigger until armor is fully restored).
We were initially cautious about the overall effectiveness of this perk, as maintaining a healthy plate economy is a key balance consideration. However, it also needed to feel more impactful in moment-to-moment gameplay. In addition to its new EMP trigger effect, we’ve reduced the delay before regeneration begins and increased its regeneration speed to improve its combat value without disrupting balance.
- Sprinter Adjusted
- Improves sprinting and movement.
- Grants Tactical Sprint.
- Reload while Tactical Sprinting.
- Reduces movement penalties while reloading or using equipment.
With Tactical Sprint removed from base movement, it is now available through a perk-based choice instead. We’ve also merged Gung-Ho into Sprinter, allowing the perk to fully focus on improving sprinting performance across the board.
- Alertness Returning
- Improves situational awareness.
- Sense opponents within 30 meters.
- Sense when you are being aimed at.
- Quick-Fix Returning
- Improves armor handling and health regeneration.
- Insert plates one-handed.
- Immediately begin health regeneration when eliminating opponents or inserting armor plates.
» Yellow (Slot 3) « ????
- Adaptive New
- Improves explosive defense, movement, and handling.
- With plates not full: gain a 10% movement speed boost.
- With plates full: gain improved ADS speed and sprint-to-fire speed.
- Gain an audible warning when near trap equipment.
- Traps triggered by the player are delayed.
- Gain the ability to reset fuses when throwing back grenades.
Adaptive is a new perk designed to dynamically respond to combat situations. When your armor plates are full, it supports aggressive pushes; when plates are depleted, it grants a constant movement advantage to aid in repositioning. The perk also reintroduces elements of Reflexes through built-in equipment counterplay.
- Ghost Adjusted
- Improves stealth.
- Undetectable by enemy radar pings while moving.
- Effects are disabled if stationary for 1.5 seconds or more.
Ghost remains a strong pick but has become less clear in recent iterations. Starting with BO7, several interactions have been refined to better define its role. It now protects you from standard radar pings and no longer appears on Advanced UAV. However, it will no longer protect you from Heartbeat Sensors. To balance these changes, the time you can remain stationary before the stealth benefits has been reduced.
- Survivor Adjusted
- Improves health regeneration, revive speed, and survivability.
- With full armor plates, gain one-hit protection against ballistic weapons.
- Health begins regenerating after 4 seconds.
- Allies revive you faster.
Survivor was a strong pick in Slot 1 but began to underperform in Slot 3. To reinforce its intended role, it now grants one-hit protection while at full armor. This behavior matches the version previously used in Warzone Ranked.
- Tracker Adjusted
- Improves tracking and target acquisition.
- Shooting an enemy briefly outlines them based on range.
- Automatically ping the enemy who downs you.
- Track enemy footprints; when you shoot an enemy, all others can see their footprints for 10 seconds.
Tracker remains a strong perk, but we wanted to introduce new opportunities for teamwork. Now, when you damage an enemy, their footprints are revealed to all players, including both allies and opponents, creating added layers of coordination and counterplay.
- Tempered Returning
- Improves armor efficiency.
- Refilling armor requires 2 plates instead of 3.
LOOT & ECONOMY
Seasonal Loot
Select items will now rotate in and out of availability each season to keep the sandbox fresh. The following lists include all items available in Season 01:
General Changes
Added
- Select BO7 weapons & equipment
- Static, hand-curated weapon builds
Removed
- Pre-BO7 weapons
- Except for certain easter egg rewards.
- Pistols
- Gas Masks
- Self-Revives
- Randomized attachments
Loot Pool
Lethals
- Claymore
- Combat Axe
- Drill Charge
- Frag Grenade
- Point Turret
- Proximity Mine
- Semtex
- Thermite
Tacticals
- Concussion Grenade
- Flash Grenade
- Phantom Signal Injector
- Pinpoint Grenade
- Psych Grenade
- Shock Stick
- Smoke Grenade
- Stim Shot
Field Upgrades
- Armor Box
- Deployable Cover
- Echo Unit
- Munitions Box
- Recon Drone
- Trophy System
- War Cry
BUY STATIONS
Adjustments
Inventory | Battle Royale
Redeploy
$4,000
Armor Plate
$300
Cluster Strike
$3,000
Precision Airstrike
$5,000
UAV
$6,000
Munitions Box
$4,000
Armor Box
$4,000
Echo Unit
$1,500
Napalm Strike
$5,000
Counter UAV
$4,000
Loadout Drop Marker
Solos: $6,000
Duos: $10,000
Trios: $10,000
Quads: $10,000
Inventory | Resurgence
Redeploy
$4,000
Armor Plate
$300
Cluster Strike
$3,000
Precision Airstrike
$5,000
UAV
$6,000
Munitions Box
$4,000
Armor Box
$4,000
Echo Unit
$1,500
Gas Mask
$3,000
Self Revive
$4,000
Loadout Drop Marker
Solos: $6,000
Duos: $10,000
Trios: $10,000
Quads: $10,000
» Verdansk «
![]()
- Locations
- Updated Buy Station locations across Verdansk.
- Buyback Speed Quality of Life
- Further improvements made to how quickly eliminated teammates become available for buyback at Buy Stations after losing the Gulag.
CONTRACTS
Adjustments
- Contract Spawn System
- Additional contracts will now reveal in later circles more consistently.
We found that late-game Contract availability was still lower than we wanted, so we’ve made a slight tuning pass to ensure more Contracts remain active during the final stages of a match.
- Search & Destroy Contract
- This contract has been removed.
Low adoption rates toward the end of the previous chapter led to its removal for now, making room for more commonly completed contracts in the pool.PUBLIC EVENTS
Adjustments
» Verdansk «
Updated the list of available public events in core Battle Royale.
Public Events
Circle 2
- Loadout Drop
Circle 3
- Firesale
- Restock
- Contractor
Circle 4
- Firesale
- Restock
- Fly Buy
- Recon Flyover
Circle 5
- Loadout Drop
Circle 6
- Jailbreak
- Restock
- Fly Buy
- Recon Flyover
WEAPONS
![]()
One of our major goals for this season was to evolve weapon attachments to better support multiple viable build paths per weapon. This gives players more freedom in how they customize their loadouts, while providing stronger tuning levers for long-term balance.
- Assault Rifle Barrels
- Mid-range Barrel: Expands Medium Damage Range 1, a new Warzone-specific stat that improves effectiveness deeper into mid-range fights.
- Control Barrel: Improves recoil control and bullet velocity to enhance long-range accuracy and consistency.
- Expanded Attachment Functionality
- Suppressors now provide visual recoil reduction in addition to keeping players off the radar.
- Mobility-focused stocks now improve handling alongside movement benefits.
- Heavier stocks further emphasize recoil stabilization for maximum control-focused builds.
- Shotgun Slugs
- For Black Ops 7 pump-action shotguns, slugs can now secure a one-shot headshot within maximum damage range, offering a high-risk, high-reward option for skilled close-quarters play.
These are just a few examples of attachments redesigned specifically for Warzone. Across all weapon classes, select attachment slots now feature Warzone-tuned options. These will continue to be monitored, updated, and rebalanced as the meta evolves.
- Default Loadouts
- Default loadouts will be regularly updated to reflect the current weapon meta, ensuring players can stay competitive and never feel left behind as the sandbox evolves.
- Weapon Build Sharing
- Players can now easily share their custom Weapon builds using unique share codes, making it faster than ever to try out different builds.
- Legacy Weapons
- Weapons from Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6 remain accessible and usable in Call of Duty: Warzone.
- These can be found by navigating to Weapons > Loadouts > Custom Loadouts > Primary / Secondary / Melee, then scrolling to the far right to access the Legacy menu.
- While Legacy Weapons are playable in Warzone, they do not support the following Black Ops 7 features:
- Weapon Prestige and Weapon Prestige Camos
- Black Ops 7 Weapon and Warzone Mastery Camos
- New Black Ops 7 Reticle Challenges
- Access to Black Ops 7 Weapon Customization items
- Build Sharing and Build Codes
New Weapons
Assault Rifles
M15 MOD 0
![]()
Available Criteria: Unlocked immediately.
Full-auto assault rifle. Well-rounded in its power, accuracy, and handling.
Prestige Attachment: Fire Mods > MFS 5.56 NATO FMJ
Subsonic 5.56 NATO rounds prevents firing signatures from appearing on mini-map and improves damage range and inflicted flinch at the expense of bullet velocity.
AK-27
![]()
Available Criteria: Unlocked at Player Level 4.
Full-auto assault rifle. Very high damage and low vertical recoil, but high horizontal recoil and slow handling.
Prestige Attachment: Fire Mods > Enhanced Cycle System
Eliminate all Horizontal Recoil while firing with an improved fire rate at the expense of Muzzle Velocity and Vertical Recoil.
MXR-17
![]()
Available Criteria: Unlocked at Player Level 16.
Full-auto assault rifle. Excellent accuracy and range, offset by its slower mobility and rate of fire.
Prestige Attachment: Magazine > MFS Semi-Auto Fast Mag
Converts the MXR-17 into a powerful semi-auto weapon with a unique blend of firepower and handling. Faster to aim and reload with reworked recoil and more damage fall off.
X9 MAVERICK
![]()
Available Criteria: Unlocked at Player Level 28.
Three-round burst rifle. Great damage and recoil control. Average mobility and slower handling.
Prestige Attachment: Barrel > 14.6” MFS Pulse Load+ Barrel
A short and lightweight barrel to drastically improve all facets of handling. Far more stable when in air and landing with a significant bonus to mobility, all at a moderate cost to damage range.
DS20 MIRAGE
![]()
Available Criteria: Unlocked at Player Level 37.
Full-auto assault rifle. Respectable damage and integrated underbarrel grenade launcher. Offset by moderate recoil, mobility, and handling.
Prestige Attachment: Underbarrel > Mirage Tandem Launcher
Internal upgrade to the integrated launcher to fire two powerful explosive shells.
PEACEKEEPER MK1
![]()
Available Criteria: Unlocked at Player Level 52.
Full-auto assault rifle. Exceptional mobility and handling, but high recoil and limited range.
Prestige Attachment: Stock > MFS Counterforce-C1 Stock
Retains the expected recoil improvements of the standard Control Stock with additional improvements to Recoil Stabilization and Tac Stance Spread while taking a small hit to handling.
MADDOX RFB
![]()
Available Criteria: Battle Pass
Full-auto assault rifle. Fast fire rate with a large ammo pool.
Prestige Attachment: Barrel > 13” MFS Echo-Fire Barrel
A firing blowback system that increases the fire rate for every second bullet, granting a boost in firepower at the expense of some slight accuracy loss.
SMGs
RYDEN 45K
![]()
Available Criteria: Unlocked immediately.
Full-auto submachine gun. Solid balance of CQB (close quarter battle) power, handling, and recoil.
Prestige Attachment: Stock > MFS Full Stock+
An improved Tactical Spread stock that provides an overall movement bonus along with stronger improvement to Hipfire and Tactical Stance spread and improved stability when jumping and landing.
RK-9
![]()
Available Criteria: Unlocked at Player Level 7.
Three-round burst submachine gun. Rewards upper body and headshots in close quarters, with decent handling and mobility. Below average range.
Prestige Attachment: Underbarrel > MFS Ironlung Handstop
Stackable attachment that improves fire rate through reducing burst cooldown. Significantly reduces recoil when firing but removes the ability to auto burst. Provides flinch resistance but loses ability to hold breath.
RAZOR 9MM
![]()
Available Criteria: Unlocked at Player Level 19.
Full-auto submachine gun. Extreme rate of fire but limited range and slower handling.
Prestige Attachment: Barrel > 12” MFS Sidewinder Barrel
Aftermarket barrel that provides a massive bullet velocity improvement with a significant improvement to all aspects of recoil at the expense of handling.
DRAVEC 45
![]()
Available Criteria: Unlocked at Player Level 34.
Full-auto submachine gun. Very low recoil and decent range for the class. Offset by low damage, especially at longer ranges.
Prestige Attachment: Laser > MFS Agile Laser Pro
Overclocked laser provides strong bonuses to both mobility and handling with a smaller bonus to damage range at the expense of recoil control and stabilization.
CARBON 57
![]()
Available Criteria: Unlocked at Player Level 46.
Full-auto submachine gun. Very high ammo count, with respectable range and recoil. Below average damage for its class.
Prestige Attachment: Magazine > MFS Renown Plus Extended Mag
Improved Extended Mag that increases ammo capacity and drastically improves base, aiming, and sprinting movement speed at the cost of damage range.
MPC-25
![]()
Available Criteria: Unlocked at Player Level 55.
Full-auto submachine gun. Very high damage and excellent mobility and handling. Very high recoil and limited range.
Prestige Attachment: Barrel > 8.6” MFS Stratus-X Barrel
Shortened barrel to drastically improve recoil and provide a far more stable firing experience. Damage and Range is reduced but an increased headshot multiplier keeps firepower competitive.
KOGOT-7
![]()
Available Criteria: Battle Pass
Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil.
Prestige Attachment: Stock > MFS Kogot-7 Akimbo
A Dual Wield toggle that lets you swap between holding one or two SMGs. Damage range and hipfire spread suffer a slight penalty, overcome by the deluge of firepower at your fingertips. Blocks Underbarrel Attachments.
Shotguns
M10 BREACHER
![]()
Available Criteria: Unlocked immediately.
Pump-action charge shotgun. Optionally hold trigger to improve hip and ADS spread.
Prestige Attachment: Stock > MFS XK-Lite Stock
One-of-a-kind stock that offers a strong improvement to sprinting and walking speed. Also improves dive and slide to fire and spread when diving, sliding, sprinting, and jumping. Harms damage range and charge time.
ECHO 12
![]()
Available Criteria: Unlocked at Player Level 22.
Rechambering double-barrel shotgun. Great range and high damage potential with back-to-back shots.
Prestige Attachment: Barrel > 18” MFS Greyhound Barrel
Specialized extended barrel to provide a massive improvement to bullet velocity with a slight improvement to ADS Spread and additional improvements to recoil control at the expense of damage range.
AKITA
![]()
Available Criteria: Unlocked at Player Level 40.
Full-auto Shotgun. Excellent mobility and handling, balanced by high recoil and short range.
Prestige Attachment: Stock > MFS GD-7 Shock Stock
Provides a significant bonus to both mobility and handling at the expense of recoil control and spread.
LMGs
MK.78
![]()
Available Criteria: Unlocked immediately.
Full-auto light machine gun. Great damage and high ammo count, limited by slower mobility and handling.
Prestige Attachment: Magazine > MFS Heatshield Belt Fed
Takes longer to overheat and improves mobility in addition to removing movement penalties when firing. Improves recoil but has a significantly longer overheat penalty. Improves hip spread, but incurs an ADS Spread penalty.
XM325
![]()
Available Criteria: Unlocked at Player Level 31.
Full-auto light machine gun. Very fast fire rate, with excellent mobility and handling. Offset by higher recoil and shorter range.
Prestige Attachment: Laser > MFS Motion Strike Laser
Fashion your LMG into a mobile turret through an improved laser that massively reduces all hipfire spread and increases damage range but very drastically slows your movement speed to a crawl when firing from the hip.
SOKOL 545
![]()
Available Criteria: Unlocked via event later in season.
Full-auto light machine gun. Can switch on demand between a slower fire rate with high accuracy and range, and a faster fire rate with higher damage and recoil.
Prestige Attachment: Fire Mod > MFS 48-Dread Burst Mod
Converts the Sokol 545 into a powerful 6-round burst weapon, giving you the chance to recenter the weapon before unloading more rounds. Massively improved fire rate offset by reduced damage and range. Improved recoil control and mobility.
Marksman Rifles
M8A1
![]()
Available Criteria: Unlocked at Player Level 10.
Four-round burst marksman rifle. Extreme rate of fire within the burst, balanced by moderate burst cooldown.
Prestige Attachment: Stock > MFS Striker Tactical Stock
Improves hip spread and tactical stance spread with additional improvements to handling at the expense of recoil control and flinch resistance.
WARDEN 308
![]()
Available Criteria: Unlocked at Player Level 25.
Semi-auto Marksman Rifle. Very high damage and average handling. Limited by double-action fire delay.
Prestige Attachment: Fire Mods > MFS Snap Trigger
Removes firing delay and improves fire rate at the expense of recoil control and damage range.
M34 NOVALINE
![]()
Available Criteria: Unlocked at Player Level 49.
Two-round burst Marksman Rifle. Two-round burst marksman rifle. Exceptional damage and range, but low mobility and fire rate.
Prestige Attachment: Underbarrel > MFS Enhance-32 Handstop
Steady your aim for longer and with increased control and mobility with an enhanced grip that unleashes your true marksman.
Snipers
VS RECON
![]()
Available Criteria: Unlocked immediately.
Bolt-action sniper rifle. Quick rechamber. Moderate recoil and stability. Ability to steady while in ADS. Infinite range one shot headshot to down an enemy.
Prestige Attachment: Underbarrel > MFS R-Stop Handguard
Extended Hold Breath duration while also improving rechamber stabilization, aiming speed, sprint to fire speed, and flinch resistance.
SHADOW SK
![]()
Available Criteria: Unlocked at Player Level 13.
Semi-auto sniper rifle. High power and stable recoil, but low fire rate.
Prestige Attachment: Laser > MFS Convergence Box Laser
Steady Aim Laser upgrade to drastically improve sprint to fire time in addition to a stronger improvement to hipfire spread in all other states.
XR-3 ION
![]()
Available Criteria: Unlocked at Player Level 43.
Three-round burst sniper rifle. High power and low recoil, but slower handling and short pre-fire delay. Ability to steady while in ADS.
Prestige Attachment: Muzzle > MFS 3x3 Compensator
A unique muzzle that provides unparalleled hip fire accuracy. This deadly muzzle increases the weapons charge time and harms aiming speed.
PISTOLS
JÄGER 45
![]()
Available Criteria: Unlocked immediately.
Semi-auto pistol. Reliable sidearm with a very fast rate of fire and low recoil.
Prestige Attachment: Barrel > 9.6” MFS Vital Ace Barrel
Enhance the potential of the Jäger 45 with a unique barrel. This improvement to raw firepower comes at the expense of its fire rate, aiming mobility, handing, and recoil control.
VELOX 5.7
![]()
Available Criteria: Unlocked at Player Level 13.
Three-round burst pistol. High damage and controllable recoil, with a moderate effective range.
Prestige Attachment: Barrel > 4” MFS Celeste Barrel
Short Barrel that provides a strong improvement to movement speeds in addition to stronger improvements to in-air handling. Improves jumping and landing stability and weapon swap speed.
CODA 9
![]()
Available Criteria: Unlocked at Player Level 34.
Full-auto pistol. High damage and rate of fire, but high recoil and shorter effective ranges.
Prestige Attachment: Magazine > MFS DeltaCell Bulk Mag
Leaning more into submachine gun properties, this magazine offers a bonus to recoil stability and mobility, in exchange for weapon swap speed. Decreases damage but significantly improves damage range.
LAUNCHERS
AAROW 109
![]()
Available Criteria: Unlocked immediately.
Hybrid launcher. Locks on to vehicles and Scorestreaks, while also capable of accurate free fire.
A.R.C M1
![]()
Available Criteria: Unlocked at Player Level 25.
Charge launcher. Hold trigger to charge an energy beam that pierces enemies. Deals high damage to vehicles and Scorestreaks.
Special
NX RAVAGER
![]()
Available Criteria: Event Reward
Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact.
Prestige Attachment: Magazine > Tribolt
Improve your fire rate with the Tribolt Prestige Attachment, allowing your Operator to load in three bolts at a time for quick follow up shots that help mitigate time spent reloading.
MELEE
KNIFE
![]()
Available Criteria: Unlocked immediately.
Melee weapon. Short range and fast attack speed.
FLATLINE MK.II
![]()
Available Criteria: Unlocked at Player Level 49.
Melee weapon. Short to moderate range, and moderate attack speed.
BALLISTIC KNIFE
![]()
Available Criteria: Weekly Challenge Reward: Week 1
Spring-action knife launcher. Can fire retrievable blades as projectiles.The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact.
VEHICLES
Returning
![]()
- Polaris Vehicles
- The Polaris RZR Pro R 4 UTV and Polaris Sportsman XP 1000 ATV return in Season 01.
- Available across Verdansk, Rebirth Island, and Haven’s Hollow.
- Both vehicles now feature an updated Black Ops 7-themed visual design with a fresh, sleek look.
CHALLENGES
![]()
Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.
At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.
Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.
Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!
UI/UX
New
- HUD Visual Improvements
- Compass
- Tac Map
- Equipment Widget
- Squad Widget
- Quick Inventory
- Buy Station
- First-Time User Experience prompts
- Front-End Visual Improvements
- Play Tab
- Weapons Tab
- Operators Tab
- Career Tab
- Warzone Armory
- Any weapons you have not yet unlocked from current or past titles can now be accessed by completing a Challenge in the Armory.
- Navigate via Career > Challenges > Armory.
- Improved Rotation Playlist UI Quality of Life
- The playlist rotation interface has been improved to better showcase available squad sizes and map options.
- Loading Screen Improvements Quality of Life
- Additional gameplay and mode information has been added to the loading screen to improve clarity during match entry.
- Reward Feed Quality of Life
- A new Reward Feed has been added, allowing players to view a history of recently unlocked rewards.
- Dedicated Button to Leave Firing Range Quality of Life
- A dedicated button to exit the Firing Range has returned, replacing the previous keybind-only exit method.
Adjusted
- Navigation & UI
- Minor navigation improvements to Loadouts.
- Minor map rotation UI improvements to the Play Tab.
- Legacy Weapons moved to a new Legacy tab in the Weapons menu.
- Improved First-Time User Experience flow.
- Added Weapon Build Share/Copy functionality.
- Added Kick/Ban features to Private Match for Lobby Admins.
- In-Game HUD
- Self-Revive indicator repositioned to the right, next to Gas Mask and Armor Plates.
- Minor layout updates to Loot Cards for improved readability.
- First-Time User tooltips moved to the right side with improved layout and timing.
- Minor improvements to perk and equipment icons, including better in-use feedback.
- Minor notification improvements for clearer on-screen messaging.
Quelle: Call of Duty Seite
Verpasse keinen News Artikel oder Guide mehr und folge uns auf Facebook, X oder abonniere unseren RSS-Feed.


