Das neue Beta-Update für Call of Duty: Modern Warfare 4 bringt die Map Cachette, den Modus Inflation, Waffen-Nerfs, Audio-Anpassungen und zahlreiche Bugfixes.
Inhaltsverzeichnis
Die Beta von Call of Duty: Modern Warfare 4 geht in den zweiten Tag und erhält ein umfangreiches Update mit neuen Inhalten, Gameplay-Anpassungen und zahlreichen Fehlerbehebungen. Neu in der Multiplayer-Rotation sind die Map Cachette und der Modus Inflation. Gleichzeitig reagieren die Entwickler auf das bisherige Feedback und passen unter anderem die Lautstärke von Schritten, die Waffenbalance und die Sichtbarkeit auf Transit 213 an.
- Neue Map: Cachette erweitert die Multiplayer-Rotation.
- Neuer Modus: Inflation wird der Multiplayer-Rotation hinzugefügt.
- Map Voting: Mit insgesamt vier verfügbaren Maps wird die Kartenabstimmung aktiviert.
- Waffenbalance: Die Effektivität der ISO Nightshade und der Oris 8.6 wurde in mehreren Bereichen reduziert.
- Audio: Gegnerische Schritte und Ausrüstungsgeräusche sind aus geringerer Entfernung hörbar und insgesamt leiser.
- Transit 213: Dunkle Bereiche wurden aufgehellt und die allgemeine Farbbalance angepasst.
- Daily Challenges: Du kannst tägliche Herausforderungen jetzt neu auswürfeln.
- Bugfixes: Das Update behebt unter anderem Probleme mit dem Mobility Course, Controllern, dem Gunsmith, Seeker Drones, Optiken und Verbindungsabbrüchen.
- Bekannte Probleme: Join in Progress ist auf Kill Block vorübergehend deaktiviert und das Vorbereiten bestimmter tödlicher Ausrüstung kann zu FPS-Einbrüchen führen.
SATURDAY AUGUST 22
Thank you to everyone for your energy on Day 1 of the Early Access Beta. We had a blast playing with you, and we’re ready to run it back all weekend.
Day 2 will bring a variety of bug fixes and gameplay adjustments, including a new Map and Mode which join the Multiplayer rotation at 10:00am PT
We’ll be deploying an update shortly that aims to address a lot of the community feedback from yesterday. We heard you loud and clear on the footstep volume, so we’ve adjusted things downward for today. We’ve been following the conversation and agree that time-to-kill (TTK) isn’t quite right yet, so we’ve tuned down the lethality of some of our guns to start. Finally, we made a tweak to boost visibility on Transit 213. Let us know if you think these adjustments are in the right direction, and expect more in the future.
We also know some of you had some trouble getting into the Beta yesterday, and we’ll be working over time to clarify in-game error messaging and improve our Secure Attestation Wizard for PC players. Keep in mind the wizard doesn’t just diagnose issues, it fixes them too, so give it a try if you haven’t already.
We’re working every day of the Beta to improve the experience, so keep the feedback coming. We’re listening.
CONTENT
Maps
- NEW: Cachette
Modes
- NEW: Inflation
- Eliminate enemies to collect cash.
- Defeat HVT Operators to steal the cash they're carrying.
- The richest players become marked HVTs for everyone to hunt.
- Survive Overtime and get increased cash multipliers.
Here are the Patch Notes for today’s update:
MAPS
Map Voting
- We need 4 total maps to enable voting effectively, so with Cachette in the mix this is coming with today’s update.
Transit 213
- Brightened shadowed areas.
- Adjusted overall color balance.
WEAPONS & ATTACHMENTS
An extra word from the Weapons Team:
Thanks for joining us in the Beta! The changes below are the ones we're already feeling good about, and we're keeping an eye on your feedback and data. Keep sharing it, we're listening!
Submachine Guns
ISO NIGHTSHADE
ISO Nightshade Damage Adjustments
Damage Range Pre-Patch Post-Patch Maximum Damage Range — Damage —
26
— Range —
0 - 10.5m— Damage —
26
— Range —
0 - 10.1m ⇩Medium Damage Range 1 — Damage —
21
— Range —
10.6 - 20.4m— Damage —
21
— Range —
10.2 - 19.5m ⇩Medium Damage Range 2 — Damage —
19
— Range —
20.5 - 28.5m— Damage —
18 ⇩
— Range —
19.6 - 27.1m ⇩Medium Damage Range 3 — Damage —
16
— Range —
28.6 - 36.5m— Damage —
16
— Range —
27.2 - 34.5m ⇩Minimum Damage Range — Damage —
14
— Range —
>36.5m— Damage —
14
— Range —
>34.5mISO Nightshade Additional Adjustments
- Headshot Damage Multiplier decreased from 1.4 to 1.3
Marksman Rifles
ORIS 8.6
Oris 8.6 Damage Adjustments
Damage Range Pre-Patch Post-Patch Maximum Damage Range — Damage —
95
— Range —
0 - 23.6m— Damage —
95
— Range —
0 - 20.8m ⇩Medium Damage Range 1 — Damage —
84
— Range —
23.7 - 34.7m— Damage —
84
— Range —
20.9 - 31.2m ⇩Medium Damage Range 2 — Damage —
70
— Range —
34.8 - 47.2m— Damage —
70
— Range —
31.3 - 47.2mMedium Damage Range 3 — Damage —
62
— Range —
47.3 - 67m— Damage —
62
— Range —
47.3 - 67mMinimum Damage Range — Damage —
58
— Range —
>67m— Damage —
58
— Range —
>67mOris 8.6 Additional Adjustments
- Head Damage Multiplier reduced from 1.7x to 1.6x
Apex Attachment Adjustment
- Oris 8.6 Razor
- Increased the time between throws.
Attachments
- Frangible Rounds
- Reduced Frangible slow duration by 26.8%.
- Reduced Frangible slow magnitude by 21.4%.
AUDIO
Footsteps & Player Sound Effects
- Reduced the distance at which enemy footstep and gear audio can be heard.
- Decreased overall enemy footstep and gear audio volume.
Our objective for movement audio is to indicate when enemies are approaching without revealing their exact positions at a distance. We’ll continue looking at feedback on this topic throughout the Beta.
CHALLENGES
Daily Challenges
- Enabled the ability to reroll Daily Challenges.
BUG FIXES
- Fixed an issue where players were unable to start or complete the Mobility Course.
- Fixed a bug that could cause footstep audio to incorrectly use wet-surface sounds when players were moving across dry areas.
- Fixed an issue that prevented the Global Panel from being opened using its assigned keybind.
- Fixed a disconnect issue caused by Seeker Drones.
- Fixed various errors when navigating in the front-end menu.
- Fixed an issue that could cause an error when entering the Gunsmith without a valid Weapon selected.
- Fixed various errors when switching between or reconnecting controllers.
- Fixed an issue where joining a friend from the menu would prevent you from being able to access some settings.
- Fixed a bug that caused party members to remain in a looping animation in the Multiplayer Lobby.
- Fixed an issue that could make certain magnified Optics opaque while aiming down sights.
- Fixed a rare disconnect issue in Gunfight 10v10.
KNOWN ISSUES
- Join in progress is temporarily disabled on Kill Block
- We know this isn’t ideal! We’re actively working on a fix for this issue that’s caused by a bug in the round transition.
- Cooking some lethals can result in an FPS drop.
- We’re investigating reports of this and hope to have a fix soon.
Follow our Trello board for live issue tracking throughout the day.
NEXT UP
We love seeing your posts, clips, and videos - keep them coming. Your feedback is what is going to make this game the best Modern Warfare, and we’re focused on those improvements.
We’ll see you in the lobby.
Quelle: Call of Duty Seite
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