Der dritte Beta-Tag von Call of Duty: Modern Warfare 4 bringt die neue Map Lotus, Gunfight 3v3, Waffen-Nerfs, Audio-Anpassungen und Bugfixes.
Inhaltsverzeichnis
Der dritte Tag der Early-Access-Beta von Call of Duty: Modern Warfare 4 bringt eine neue 6v6-Karte, einen zusätzlichen Spielmodus und eine neue Playlist. Außerdem erwarten dich umfangreiche Waffenanpassungen, eine überarbeitete Audiomischung sowie zahlreiche Fehlerbehebungen. Das Entwicklerteam arbeitet weiterhin an den Spawn-Platzierungen und der Time-to-Kill-Balance.
- Neue 6v6-Karte: Lotus
- Neuer Modus: Gunfight 3v3 (Kill Block)
- Neue Playlist: Transit 24/7
- Balance-Anpassungen für zahlreiche Waffen und Aufsätze
- Gesundheit des Attack Helicopters um 45 % reduziert
- Überarbeitete Lautstärke und Audiomischung wichtiger Gameplay-Signale
- Verbesserungen an Spawn-Platzierungen und Spawn-Logik sind in Arbeit
- Zahlreiche Fehler in den Bereichen Ausrüstung, Animationen, Menüs und Darstellung behoben
SUNDAY AUGUST 23
Day 3 of the Modern Warfare 4 Early Access Beta is here. We’ve got a new 6v6 map, plenty of weapon balance updates, audio tuning, bug fixes and more.
It’s been an exciting start to Beta and we want to share some insights on conversations we’re seeing in the community.
First up, spawns. The Beta is critical for testing Multiplayer spawns because it allows us to find patterns across a huge volume of matches. Based on what we’re seeing, we need to improve. We’re focused on refining spawn placements and logic across all maps and modes. This work is ongoing, and we’ll share more as we get closer to launch.
Time-to-kill remains a focus as we are identifying weapons that are killing too fast and adjusting based on feedback and in-game data.
Additionally we are adjusting several attachments to make them more viable. We’ve removed penalties from some optics and underbarrels. Many “Cons” were also displayed incorrectly in the menu, and we’ve corrected the descriptions to reflect accurate behavior. In the future, this will be even clearer with advanced weapon stats in Gunsmith coming at launch.
We also have a new map and mode coming in and a new playlist coming later today:
CONTENT
- Maps
- NEW: Lotus
- Modes
- NEW: Gunfight 3v3 (Kill Block)
- Playlists
- NEW: Transit 24/7
GENERAL
- Firing Range
- Adjusted lighting and brightness in the Firing Range to improve visibility.
KILLSTREAKS
- Attack Helicopter
- Reduced health by 45%.
WEAPONS
WEAPON ADJUSTMENTS
Assault Rifles
Weapon
Adjustments
M4
Weapon
- Head Damage Multiplier decreased from 1.5 to 1.2
M4 Hurricane Apex Attachment
- Head Damage Multiplier decreased from 1.5 to 1.3
PATRIOT XMR
Gunfight Only
- Head Damage Multiplier decreased from 1.42 to 1.22
Kastov 762
Kastov 545 Apex Attachment Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
— Damage —
36
— Range —
0 - 12.1m
— Damage —
31 ⇩
— Range —
0 - 12.1m
Medium Damage Range 1
— Damage —
30
— Range —
12.2 - 16.7m
— Damage —
28 ⇩
— Range —
12.2 - 16.7m
Medium Damage Range 2
— Damage —
28
— Range —
16.8 - 22.8m
— Damage —
23 ⇩
— Range —
16.8 - 22.8m
Medium Damage Range 3
— Damage —
23
— Range —
22.9 - 39.6m
— Damage —
--
— Range —
--
Minimum Damage Range
— Damage —
18
— Range —
>39.6m
— Damage —
18
— Range —
>22.8m
- Head Damage Multiplier decreased from 1.35 to 1.3
- Neck Multiplier decreased from 1.08 to 1
- Upper Torso Multiplier decreased from 1.08 to 1
Submachine Guns
Weapon
Adjustments
ISO NIGHTSHADE
Damage Range Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
— Damage —
26
— Range —
0 - 10.2m
— Damage —
23 ⇩
— Range —
9.9m ⇩
Medium Damage Range 1
— Damage —
21
— Range —
10.6 - 20.4m
— Damage —
19 ⇩
— Range —
10.2 - 19.5m ⇩
Medium Damage Range 2
— Damage —
28
— Range —
20.5 - 28.5m
— Damage —
23 ⇩
— Range —
19.6 - 27.1m ⇩
Medium Damage Range 3
— Damage —
16
— Range —
28.6 - 36.5m
Removed
Minimum Damage Range
— Damage —
14
— Range —
>36.5m
— Damage —
14
— Range —
>34.5m
- Head Damage Multiplier decreased from 1.3 to 1.2
- Recoil magnitude has been increased.
PPSH-41
- Head Damage Multiplier decreased from 1.4 to 1.25
X-58 NYX
Gunfight Only
Damage Range Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
— Damage —
26
— Range —
0 - 10.5m
— Damage —
31 ⇩
— Range —
0 - 10.1m ⇩
Medium Damage Range 1
— Damage —
30
— Range —
10.6 - 20.4m
— Damage —
28 ⇩
— Range —
10.2 - 19.5m ⇩
Medium Damage Range 2
— Damage —
28
— Range —
20.5 - 28.5m
— Damage —
23 ⇩
— Range —
19.6 - 27.1m ⇩
Medium Damage Range 3
— Damage —
16
— Range —
28.6 - 36.5m
Removed
- Head Damage Multiplier decreased from 1.35 to 1.2
Light Machine Guns
Weapon
Adjustments
FiNN LMG
FiNN LMG Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
— Damage —
39
— Range —
0 - 23.6m
— Damage —
33 ⇩
— Range —
0 - 23.6m
Medium Damage Range
— Damage —
32
— Range —
23.7 - 47.3m
— Damage —
28 ⇩
— Range —
23.7 - 47.3m
Minimum Damage Range
— Damage —
28
— Range —
>47.3m
— Damage —
24 ⇩
— Range —
>47.3m
- Head Damage Multiplier decreased from 1.5 to 1.3
TYPE 73
Damage Range Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
— Damage —
31
— Range —
0 - 26.6m
— Damage —
30 ⇩
— Range —
0 - 26.6m
Medium Damage Range 1
— Damage —
27
— Range —
26.6 - 51.5m
— Damage —
27
— Range —
26.6 - 51.5m
Minimum Damage Range
— Damage —
22
— Range —
>51.5m
— Damage —
22
— Range —
>51.5m
Type 73 Assault Apex Attachment Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
— Damage —
35
— Range —
0 - 26.9m
— Damage —
33 ⇩
— Range —
0 - 25.1m ⇩
Medium Damage Range 1
— Damage —
33
— Range —
26.9 - 43.1m
— Damage —
30 ⇩
— Range —
25.1 - 37.6m ⇩
Minimum Damage Range
— Damage —
30
— Range —
>43.1m
— Damage —
24 ⇩
— Range —
>37.6m ⇩
- Head Damage Multiplier decreased from 1.4 to 1.3
Pistols
Weapon
Adjustments
KRAIT P68
Damage Range Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
— Damage —
42
— Range —
0 - 13m
— Damage —
42
— Range —
0 - 12m ⇩
Medium Damage Range 1
— Damage —
37
— Range —
13 - 22.6m
— Damage —
37
— Range —
12 - 21.8m ⇩
Medium Damage Range 2
— Damage —
33
— Range —
22.6 - 31.2m
— Damage —
33
— Range —
21.8 ⇩ - 31.2m
Medium Damage Range 3
— Damage —
30
— Range —
>31.2m
— Damage —
29 ⇩
— Range —
>31.2m
- Head Damage Multiplier decreased from 1.6 to 1.4
- Neck Damage Multiplier decreased from 1.25 to 1.15
- Upper Torso Damage Multiplier decreased from 1.25 to 1.15
- Lower Torso Damage Multiplier decreased from 1.15 to 1
- Extremities Multipliers decreased from 1.15 to 1
ATTACHMENT ADJUSTMENTS
Lasers
Attachment
Adjustments
ALL LASERS
- Adjusted the brightness of Weapon Lasers for improved visual clarity.
Muzzles
Attachment
Adjustments
ALL MUZZLES
- Pros, cons, and stats updated in Gunsmith to more accurately reflect muzzle functionality.
Ammunition
Attachment
Adjustments
FRANGIBLE ROUNDS
- Removed stun effect.
Optics
Attachment
Adjustments
HOLO
- ADS Speed penalty has been removed.
MINI REFLEX
- ADS Speed penalty has been removed.
REFLEX
- ADS Speed penalty has been removed.
Underbarrels
Attachment
Adjustments
ANGLED GRIP
- ADS Speed penalty reduced from +28ms to +22ms.
- Sprint to Fire Speed penalty reduced from +15ms to +10ms.
BIPOD
- ADS Speed penalty has been removed.
UNDERBARREL LAUNCHER
- ADS Speed penalty has been removed.
UNERBARREL SHOTGUN
- ADS Speed penalty has been removed.
VERTICAL GRIP
- ADS Speed penalty reduced from +22ms to +18ms.
- Jog Speed benefit increased by 17%.
- Strafe Speed benefit increased by 50%.
AUDIO
- Gameplay Audio
- Increased audio volume for the following:
- Kill Confirmed pickups
- Domination point captures
- Frag Grenade fuse
- Attack Helicopter
- Decreased audio volume for the following:
- Explosions on Transit 213
- Rebalanced audio mix for the following:
- Artillery Beacon
These adjustments are aimed at improving the overall gameplay audio mix, making important cues easier to identify during combat while reducing sounds that overpower critical intel.
BUG FIXES
- Fixed an issue where XBOX PC Vault Edition owners were unable to equip Vault Edition unlocks.
- Fixed an issue that could cause FPS drops while readying a Flash Grenade.
- Fixed an issue that could cause blood effects to remain visible on the player's screen longer than intended.
- Fixed an issue where animation timing discrepancies could occur when observing other players transition from slide to sprint.
- Fixed an issue that could cause Artillery Beacon voice lines to play inconsistently.
- Fixed an issue that could prevent the Kastov Arc Apex Attachment from functioning properly when equipping an Optic other than its default Optic.
- Fixed an issue that caused the Shattered Code Shotgun to display the incorrect Optic when used in the Firing Range.
- Fixed an issue that could cause Weapon Inspect information to display incorrectly.
- Fixed an issue that could cause Weapon Inspect text to overlap or appear vertically misaligned.
- Fixed an issue that could prevent Attachment changes from being properly reflected in the displayed Weapon build.
- Fixed an issue that could prevent Loadouts from being saved or duplicated correctly in certain circumstances.
- Fixed an issue that could cause text and icons to overlap across various menu interfaces.
- Fixed an issue that could cause loading cinematics to appear distorted when using an ultrawide display.
- Fixed an issue that could cause a brief white flash to appear in the Front End.
- Fixed an issue that caused an unintended debug visual effect to appear on Crossfire impacts.
- Fixed an issue where the IW Studio Clan Tag icon was really, really big.
KNOWN ISSUES
- Gunny Notifications
- We’re looking at reducing the amount of times Gunny will hit you up with new builds.
- Match to Match Lobby Sequence
- We’re looking at trimming several countdowns including map voting time in order to get people into matches faster.
- Kill-Cam
- We’re investigating an issue where dying in close proximity to achieving Best Play can result in inaccurate replay.
- Harpoint Spawns on Transit 213
- Spawn placements are tight on this map, we’re making improvements to the map for launch.
Follow our Trello board for more live issue tracking.
COMING UP
We’re heads down with updates and adjustments throughout the Beta.
Share your best moments, clips, and experiences with us.
We’re not done yet.
Quelle: Call of Duty Seite
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