Path of Exile 2 Patchnotes: Alle aktuellen Updates und Änderungen im Überblick


Path of Exile 2 Patchnotes: Alle aktuellen Updates und Änderungen im Überblick

Alle Path of Exile 2 Patchnotes an einem Ort: Entdecke die neuesten Updates, Balancing-Änderungen und Bugfixes im Early Access!


Inhaltsverzeichnis
  1. Warum sollte ich die Patchnotes von Path of Exile 2 lesen?
  2. Path of Exile 2 Patchnotes 0.2.1
  3. Patch-Notes 0.2.1 Hotfix 1
  4. Patch-Notes 0.2.1
  5. Path of Exile 2 Patchnotes 0.2.0h
  6. 0.2.0h Restart Patch Notes
  7. Patch-Notes 0.2.0h Hotfix 2
  8. Patch-Notes 0.2.0h Hotfix 1
  9. Patch-Notes 0.2.0h
  10. Path of Exile 2 Patchnotes 0.2.0g
  11. Patch-Notes 0.2.0g
  12. Path of Exile 2 Patchnotes 0.2.0f
  13. Patch-Notes 0.2.0f Hotfix 7
  14. Patch-Notes 0.2.0f Hotfix 6
  15. Patch-Notes 0.2.0f Hotfix 5
  16. Patch-Notes 0.2.0f Hotfix 4
  17. Patch-Notes 0.2.0f Hotfix 3
  18. Patch-Notes 0.2.0f Hotfix 2
  19. Patch-Notes 0.2.0f Hotfix
  20. Patch-Notes 0.2.0f
  21. Path of Exile 2 Patchnotes 0.2.0e
  22. Patch-Notes 0.2.0e Hotfix 4
  23. Patch-Notes 0.2.0e Hotfix 3
  24. Patch-Notes 0.2.0e Hotfix 2
  25. Patch-Notes 0.2.0e Hotfix
  26. Patch-Notes 0.2.0e
    1. Changes to Act 3 Areas
    2. Player Balance Changes
    3. Delirium Changes
    4. Monster Speed Changes
    5. Boss Changes
    6. Player Minion Changes
    7. Crafting Changes
    8. Finding Rare Monsters in Endgame
    9. Other Improvements
    10. Bug Fixes
  27. Path of Exile 2 Patchnotes 0.2.0d
  28. Patch-Notes 0.2.0d Hotfix
  29. Patch-Notes 0.2.0d
  30. Path of Exile 2 Patchnotes 0.2.0c
  31. Patch-Notes 0.2.0c
  32. Path of Exile 2 Patchnotes 0.2.0b
  33. Patch-Notes 0.2.0b Hotfix 3
  34. Patch-Notes 0.2.0b Hotfix 2
  35. Patch-Notes 0.2.0b Hotfix
  36. Patch-Notes 0.2.0b
  37. Path of Exile 2 Patchnotes 0.2.0
  38. Patch-Notes 0.2.0 Hotfix 7
  39. Patch-Notes 0.2.0 Hotfix 6
  40. Patch-Notes 0.2.0 Hotfix 5
  41. Patch-Notes 0.2.0 Hotfix 4
  42. Patch-Notes 0.2.0 Hotfix 3
  43. Patch-Notes 0.2.0 Hotfix 2
  44. Patch-Notes 0.2.0 Hotfix
  45. Path of Exile 2 Patchnotes 0.2.0
    1. Table of Contents
    2. Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt
    3. The Dawn of the Hunt League
    4. New Content and Features
    5. Endgame Changes
    6. Atlas Passive Tree Changes
    7. General Improvements
    8. Player Changes
    9. Ascendancy Changes
    10. Passive Skill Tree Changes
    11. Skill Changes
    12. Support Changes
    13. Unique Item Changes
    14. Item Changes
    15. Monster Changes
    16. Quest Changes
    17. User Interface Changes
    18. Microtransaction Changes
    19. Bug Fixes
    20. Just Missed the Boat
  46. Path of Exile 2 Patchnotes 0.1.1g
    1. Patchnotes 0.1.1g
  47. Path of Exile 2 Patchnotes 0.1.1f
    1. Patchnotes 0.1.1f Hotfix
    2. Patchnotes 0.1.1f
  48. Path of Exile 2 Patchnotes 0.1.1e
    1. Patchnotes 0.1.1e Hotfix 2
    2. Patchnotes 0.1.1e Hotfix
    3. Patchnotes 0.1.1e
  49. Path of Exile 2 Patchnotes 0.1.1d
    1. Patchnotes 0.1.1d Hotfix 2
    2. Patchnotes 0.1.1d Hotfix 1
    3. Patchnotes 0.1.1d
  50. Path of Exile 2 Patchnotes 0.1.1c
    1. Patchnotes 0.1.1c Hotfix 1
    2. Patchnotes 0.1.1c
  51. Path of Exile 2 Patchnotes 0.1.1b
    1. Patchnotes 0.1.1b Hotfix 1
    2. Patchnotes 0.1.1b
  52. Path of Exile 2 Patchnotes 0.1.1
    1. Patchnotes 0.1.1 Hotfix 4
    2. Patchnotes 0.1.1 Hotfix 3
    3. Patchnotes 0.1.1 Hotfix 2
    4. Patchnotes 0.1.1 Hotfix
    5. 0.1.1 Patch Notes
    6. Endgame Changes
    7. Skill Changes
    8. Monster Changes
    9. General Changes and Improvements
    10. Unique Item Changes
    11. Bug Fixes
    12. Controller Improvements
    13. Console Improvements
    14. Localisation Fixes
    15. Microtransactions
  53. Path of Exile 2 Patchnotes 0.1.0f
    1. Patchnotes 0.1.0f Hotfix 3
    2. Patchnotes 0.1.0f Hotfix 2
    3. Patchnotes 0.1.0f Hotfix 1
    4. Patchnotes 0.1.0f
  54. Path of Exile 2 Patchnotes 0.1.0e
    1. Patchnotes 0.1.0e Hotfix 7
    2. Patchnotes 0.1.0e Hotfix 6
    3. Patchnotes 0.1.0e Hotfix 5
    4. Patchnotes 0.1.0e Hotfix 4
    5. Patchnotes 0.1.0e Hotfix 3
    6. Patchnotes 0.1.0e Hotfix 2
    7. Patchnotes 0.1.0e Hotfix 1
    8. Patchnotes 0.1.0e
      1. Allgemeine Verbesserungen und Änderungen
      2. Endgame und Monster-Balance
      3. Verbesserungen im "Prüfungsmodus der Sekhemas"
      4. Fertigkeits-Balance
      5. Support-Balance
      6. Gegenstands-Balance
      7. Bugfixes
  55. Änderungen mit dem aktuellen Patch
  56. Verbesserungen am Spielerlebnis
  57. Prüfung der Sekhemas
  58. Balance-Anpassungen am Endgame und an Monstern
  59. Balance-Anpassungen an Charakteren und Gegenständen
  60. Balance-Anpassungen bei Fertigkeiten- und Unterstützungsgemmen
  61. Patch Notes 0.1.0d Hotfix 5
  62. Patch Notes 0.1.0d Hotfix 4
  63. Patch Notes 0.1.0d Hotfix 3
  64. Patch Notes 0.1.0d Hotfix 2
  65. Patch Notes 0.1.0d Hotfix 1
  66. Patch Notes 0.1.0d
    1. General Improvements and Changes
    2. Trigger Gems and Energy Gain
    3. Ultimatum Changes
    4. Bug Fixes
  67. Patch-Notes 0.1.0c
  68. Patch-Notes 0.1.0c Hotfix 2
  69. Patch-Notes 0.1.0c Hotfix 1
  70. Patch Notes 0.1.0c
  71. Patch-Notes 0.1.0b

Willkommen zu unserer Übersicht der neuesten Patchnotes für Path of Exile 2. Hier findest du alle wichtigen Informationen zu den aktuellen Änderungen, Verbesserungen und neuen Features im Spiel. Dieser Artikel wird regelmäßig aktualisiert, damit du immer auf dem neuesten Stand bleibst, egal ob es sich um Bugfixes, Balancing-Anpassungen oder neue Inhalte handelt. Perfekt für Spieler, die keine Details verpassen möchten!

Path of Exile 2 befindet sich in der spannenden Early-Access-Phase und entwickelt sich mit jedem Update weiter. Die Entwickler hören aktiv auf das Feedback der Community, um das Spielerlebnis kontinuierlich zu verbessern. Lies weiter, um die vollständigen Patchnotes zu den neuesten Patches zu entdecken!

Warum sollte ich die Patchnotes von Path of Exile 2 lesen?

Die Patchnotes für Path of Exile 2 sind eine wertvolle Ressource, um über alle Änderungen und Verbesserungen im Spiel auf dem Laufenden zu bleiben. Sie informieren über neue Inhalte, Balancing-Anpassungen und behobene Fehler, die das Spielerlebnis direkt beeinflussen können. Egal ob du ein Veteran bist oder neu in Path of Exile 2 einsteigst – mit den Patchnotes bist du immer bestens vorbereitet, um das Maximum aus deinen Abenteuern herauszuholen.

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Path of Exile 2 Patchnotes 0.2.1

Patch-Notes 0.2.1 Hotfix 1

 
  • Fixed two instance crashes.
  • Fixed a bug where "Zarohk, The Temporal" and "The Trialmaster" weren't dropping their unique items.
  • Fixed a bug where world map navigation could break. Xbox and PlayStation clients will receieve this update as soon as their respective clients have finished Certification.
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Patch-Notes 0.2.1


Features:
  • Added 22 new Endgame Runes.
  • Added 7 new Endgame Talismans.
  • Added 15 new Endgame Soulcores.
  • Significantly increased the number of "Mythic" unique items that drop
  • Changed uniques item drop calculation to no longer consider an items class. This will make unique rings and amulets significantly more common.
  • Reduced the number of "Common" unique items that drop as Rarity on areas increase allowing more of the better uniques to drop instead.
  • The bonus to the number of uniques that you got while playing in a party was significantly higher than we intended and has been lowered significantly. With the other changes to unique rarity, you will still be getting a significant buff to the number of Rare and Mythic uniques you are finding, but the overall number of uniques in party play will be lower due to finding less Commons and Uncommons. This should fix the significant advantage that party play had over solo play for wealth acquisition.
  • Item modifier tier numbering has been reversed so that smaller numbers represent stronger modifiers, with 1 being the best available modifier of that type.
  • Adjusted the appearance of all Omens, the same number of Omens appear but which omens they are has been adjusted heavily to have the rare, and more powerful ones appear more frequently. The rarest ones should appear six-times more frequently in the Ritual Tribute Window as an example.
  • Added a 'Refund all Passives' option in the Passive Skill Tree. This will only appear if you're able to afford refunding every allocated point.
  • Massively increased the chance for Corrupting a monster trapped in essence to upgrade essences to greater, and greater to corrupted.
  • Improved the Passive Skill Tree search functionality on Mouse and Keyboard. After typing within the search field, press ENTER to have the Passive Skill Tree move around the tree to show you nodes which match.

Monster Balance:
  • The Smothered Ritual type that spawns Chaos Volatiles has had it's spawn frequency halved and the damage lowered.
  • Fixed an issue where Volatile Plants were dealing a little over double their intended damage.
  • Empowering Volatile Plants Mod on rare monsters has had it's damage reduced.
  • Volatile Plants and Empowering Volatile Plants now spawn 2 volatiles at once instead of 3.
  • Volatile Plants & Empowering Volatile Plants now disappear when the rare monster that spawned them dies.
  • Forsaken Miner's death animation no longer leaves a primed grenade on their corpse.
  • Rat Tornadoes from the Infested Ritual type have had their damage and move speed reduced slightly.
  • Draven, the Eternal Praetor's melee damage has been reduced slightly, his projectile cleave has also been reduced.
  • Improved the Visual Effects of Chaos Volatiles.
  • The Lightning Storms Strongbox modifier now causes fewer lightning bolts, and its lightning bolts have improved visuals effects.
  • Lowered the damage of the Unearthed Runecaster from expedition
    Unearthed Runecaster's projectile now correctly deals both fire and cold damage.

Endgame:
  • Drastically increased the variety of endgame maps. Previously, some maps (like Hidden Grotto) spawned way more frequently than others. Now, each map type should spawn approximately as frequently as any other.
  • Lessened the restrictions on which packs of monsters could appear in different atlas biomes, this will result in a significant increase to the variety of monsters appearing in Endgame Maps. The few monster pack types that were available in all biomes were appearing significantly more frequently than they should have, making endgame combat much less interesting than it should have been.
  • The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also.
  • Cities on the Atlas now mostly spawn in loose clusters of three, with one of each city type per cluster.
  • Endgame Waystone modifiers that applied curses to the area now instead periodically cast the respective curse on ground targeted areas, the same as the player casted skills.
  • Disabled the ""of Giants"" map modifiers, Area of Effect modifier.
  • The ""of Splitting"" map modifier now only appears in Tier 6+ maps ,additional projectiles modifier.
  • The ""of Penetration"" map modifier no longer has tiers and has a value of 10% to 15%, reduced from 15% to 25%.
  • Rogue Exiles in Endgame Areas have a much higher chance to spawn with Unique Items.
  • The Ritual modifier that spawned Chaos Pustules now spawns them at a much lower frequency and have been increased in size slightly so they are more visible (this does not affect their damaging area of effect).
  • The Viridian Wildwood unique map now contains more enemies and more rewarding encounters.
  • Added visual indicators to Omen Altars inside the Viridian Wildwood Unique Map, these visuals can also be seen behind the darkness.
  • Adjusted the frequency of Omen Altars inside the Viridian Wildwood to reduce variance and increase the average per map.
  • The Twisted Domain now drops significantly more Catalysts on average.
  • Breach Rings dropped from Clasped Hands in the Twisted Domain are now always Rare.
  • Monsters in the Twisted Domain are now more rewarding.
  • Lowered the number of ""It That Watches"" monster in the Twisted Domain.
  • Increased rare and magic pack chance in the Twisted Domain.
  • The base radius of explosives in Logbooks has been increased by 25%. Regular map encounters are unchanged.
  • Additional Logbook content such as hidden caves are now guaranteed at all levels.
  • The Frigid Bluffs Expedition Logbook area now spawns unique monsters encased in ice. These monsters can be broken out with explosives.
  • The frequency of Special Remnants in each Expedition Logbook area have been more than doubled.
  • The amount of Remnants in Expedition Logbooks has been slightly increased.
  • Special destructibles in Expedition Logbook areas (such as the Crates of Gold in Barren Atoll) now spawn more frequently.
  • Expedition Logbook areas spawn more monsters and a slightly higher proportion of rare monsters
  • Many chests found in Expedition Logbook areas are now guaranteed to drop a rare item.
  • Ezomyte Remnants in the Barren Atoll Expedition Logbook area drop larger amounts of Runes.
  • Crates of Gold in the Barren Atoll Expedition Logbook area drop significantly more gold.
  • Barren Atoll Expedition Logbook areas now have a much larger quantity and variety of buried Strongboxes, and these Strongboxes now have minimap icons.
  • Replaced the functionality of Expedition Remnants unique to the Frigid Bluffs Expedition Logbook area.
  • Added a new type of Expedition Remnant that can appear in Lush Isle Expedition Logbook areas.
  • The minimap icon for Expedition Remnants that are specific to each type of Logbook now have their own unique icon.
  • Various points of interest in Expedition Logbooks now have their own minimap icon.
  • Inscribed Ultimatums that lead to a boss now indicate which boss will be found.
  • The Immured Fury will no longer try to respawn in ritual encounters and prevent the encounter from completing.
  • Improved the Visual Effects of Delirium Spite Monsters Lightning Ball skill.

Uniques:
  • Added 9 new Unique Items. Most of these are aimed at providing endgame chase uniques for a variety of builds.
  • Increased the overall power of several existing endgame Unique Items:
  • Headhunter now steals enemy modifiers for 60 seconds (previously 20 seconds). This change automatically affects existing items.
  • The Hammer of Faith unique Two Handed Mace now has 250–300% increased Physical Damage (previously 200–250%). Existing items can be updated with a Divine Orb. It now also grants random Shrine Buffs for 20 seconds (previously 10 seconds). This change affects existing items automatically.
  • The Guiding Palm Unique Sceptres have received significant updates. None of these changes affect existing versions of these items other than the flat damage changes, which can be updated using a Divine Orb:
  • The Fire variant of Guiding Palm is now called Guiding Palm of the Heart. It now grants Allies in your Presence 15–23 to 28–35 Added Fire Damage to Attacks (previously 4–6 to 7–10). It now grants 20–30 Strength instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Fire damage, and a permanent Guided Meteoric Shrine buff that causes meteors to rain down around you when in range of enemies.
  • The Cold variant of Guiding Palm is now called Guiding Palm of the Eye. It now grants Allies in your Presence 15–23 to 28–35 Added Cold Damage to Attacks (previously 3–5 to 6–8). It now grants 20–30 Intelligence instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Cold damage, and a permanent Guided Freezing Shrine buff that causes freezing shards to fire around you in a spiral when in range of enemies.
  • The Lightning variant of Guiding Palm is now called Guiding Palm of the Mind. It now grants Allies in your Presence 1 to 56–70 Added Lightning Damage to Attacks (previously 1 to 10–15). It now grants 20–30 Dexterity instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Lightning damage, and a permanent Guided Tempest Shrine buff that causes lightning bolts to strike the ground around you when in range of enemies.
  • The Mjölner unique One Handed Mace now has 250–350% increased Physical Damage (previously 150–200%) and grants +2–4 to Level of Lightning Skills (previously +1). Existing items can be updated using a Divine Orb.
  • The Lightning Spell on Melee Hit Meta Skill granted by Mjölner has been renamed to Thundergod's Wrath. It now causes Triggered Spells to cost no Mana and grants them a level-dependent amount of increased damage, up to 200% at Skill level 20.
  • The Spire of Ire unique Spear now has 167–201 to 267–333 Chaos damage (previously 106–146 to 181–221) and 10–20% of Physical damage Leeched as Life (previously 6–10%). Existing items can be updated using a Divine Orb.
  • Kaom's Heart now has +1500 to maximum Life (previously 1000). Existing items can be updated with a Divine Orb.
  • Prism Guardian now grants 1 Spirit per 25 maximum Life (previously 1 per 50). Existing items can be updated with a Divine Orb.
  • Defiance of Destiny now grants 10–20% of missing Life Recovered before being Hit (previously always 10%). Existing items can be updated with a Divine Orb.
  • Yoke of Suffering now causes enemies to take 15–20% increased damage for each type of your Elemental Ailments on them (previously 5–10%), but also now reduces Ignite, Shock and Chill duration by 30–40% (previously 20–30%). Existing items can be updated with a Divine Orb.
  • Bringer of Rain now has 100% increased Critical Hit chance in addition to its other modifiers. This change does not affect existing items.

Miscellaneous Changes:
  • Defeating Balbala in Normal difficulty Traitor's Passage will drop a quest version of Balbala's Barya if you do not currently have the quest item or if you haven't already gotten your Ascendancy Points from using the Balbala's Barya).
  • Optimised the Physics of monsters found in Freythorn.
  • Incremental Audio added for the Monk Character Class.
  • Incremental Audio improvements for various monster abilities.
  • Incremental Audio improvements for various player skills.
  • Search Filters within the uncut Support and Skill Gem UI are now cleared when exiting the menu.
  • The Affliction in Trial of the Sekhemas that caused you to have no Energy Shield now instead applies 50% less Energy Shield, so that it isn't immediately dead on arrival when you are Chaos Inoculation.
  • Increased the trigger radius of Clasped Hands inside Breach Encounters.
  • Firestorm can now consume Ignites from corpses in front of you in addition to living enemies.
  • Quest rewards can now be quick-moved on Gamepad.
  • Updated 'accept trade' to R1 on Gamepad for disenchant window and player to player trade on Gamepad to be more consistent with the rest of the game.
  • Shrines are now much more reliably interacted with when using Gamepad.
  • Added a new gem tag "Barrageable" to indicate Skills that can be made to repeat, to clarify which Skills Barrage and similar effects can and cannot affect.
  • Added support for a new type of Microtransaction: Character Skin.
  • Improved the audio of the Unique Item 'Wake of Destruction'.
  • Improved Lachlann of Endless Lament's AI when fought in a party.
  • Improved Rattlecage, the Earthbreaker's AI when fought in a party.
  • Changed the classification of some chests so their labels are always shown.
  • Added an option in the Game Tab to always priortise interacting over using skills. This options is on by default.
  • Added popup text tips for Options, Exit and Patch Notes buttons on Gamepad.
  • Purchasing an equippable microtransaction from the in-game store now displays an option to equip it to your current character immediately.
  • The Socketable Stash Tab has been updated with spaces for the newly added socketables in this patch.

Bug Fixes:
  • Fixed many significant cases of players or monsters getting out of sync, especially in party play.
  • Fixed 4 Instance Crashes.
  • Fixed 3 Client Crashes.
  • Fixed a bug where Delwyn could have no viable target for Azmerian Wisps to chase.
  • Fixed a bug where Ice Shards could use incorrect values for determining critical hits, potentially resulting in long periods of the same outcome.
  • Fixed a bug where Blink couldn't be used to dismount a Rhoa Mount.
  • Fixed an issue where the Hungering Stalker monsters could fail to engage the player.
  • Fixed a bug where the Tracking Scroll of Treasures microtransaction was not working correctly.
  • Fixed Tactician's Cannons, Ready! notable not causing totems to use skill when you fired attack projectiles from some skills that fired projectiles upwards such as Hailstorm Rounds and Siege Cascade.
  • Fixed desync that could occur when disabling your crossbow.
  • Fixed a bug where Omens in Titan Inventory Expansion did not work.
  • Fixed a bug where melee attacks and blood hunt did not correctly clear the culmination combo counter after use.
  • Fixed a bug where some arrows could be invisible when fired.
  • Fixed a bug where the Hexblast Curse indicator did not match when triggered by low duration curses.
  • Stacks of blocks from Ancestral Aid Support are no longer consumed if supported skills are cancelled early.
  • Fixed an issue preventing the Rare Monster in the Haunted Treasure Landmark room from dropping any items or granting any experience on death.
  • Fixed a bug that allowed players to warp back to an empty arena with Temporal Rift at the start of the Trialmaster fight.
  • Fixed Comet being de-sync for other clients when manually performed.
  • Fixed a bug where Spectres could get stuck in their wisp form.
  • Fixed an interaction that could cause Charge Infusion to grant the wrong amount of stats when weapon swapping.
  • Fixed a bug that could cause valid Support Gems to be greyed out when crafting Support Gems.
  • Fixed chance to not consume crossbow ammo causing desyncs for other party members.
  • Fixed a bug in Utzaal that could cause the entranceway to the fight against Viper Napuatzi to not appear.
  • Fixed an issue where 1 Affliction, 1 Pact, 2 Minor Boons and 1 Major Boon were all appearing fifty to one-hundred times more commonly than intended. This often resulted in the first two Minor Boons, first Major Boon of every Sanctum run to be these. These ones were also some of the least interesting, and least powerful, so overall you should now be getting more powerful boons as your first ones!
  • Fixed a bug that could cause Attack Speed to be much slower than intended while dual wielding.
  • Fixed a bug that caused monsters with inherent Energy Shield to have less Energy Shield than intended when summoned as Spectres or Tamed Beasts.
  • Fixed a bug that could cause Halani, the Water Goddess to repeat her dialogue.
  • Fixed a bug that could cause Expedition Logbook areas to fail to generate.
  • Fixed a bug that allowed Sceptres dropped by Rogue Exiles to have invalid Runes socketed in them.
  • Fixed a bug on gamepad where you could not enable more than one Tamed beast companion of a different monster type.
  • Fixed a bug where hideout map devices stat interfaces could not be collapsed.
  • Fixed cosmetics menu info popups for Gamepad.
  • Fixed a bug where player 2 could be unable to enter a character name when creating a new character on Gamepad.
  • Fixed a bug where Presence Raidus would not be displayed when playing on Gamepad.
  • Fixed a bug on Gamepad where the Gemling Legionnaire's "Gem Studded" notable didn't work on gamepad.
  • Added missing error message on Gamepad when trying to open a Corrupted Nexus without meeting it's requirements.
  • Fixed the Atlas not removing visual corruption after cleansing a Corrupted Nexus map until after you changed areas.
  • Fixed a bug where some Microtransaction combinations could cause weapons to have Black Squares surrounding them.
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Path of Exile 2 Patchnotes 0.2.0h

0.2.0h Restart Patch Notes

  • Added Support for the upcoming Race Events.
  • Fixed a bug on PlayStation where Global Illumination and Screen Space Effects were broken.
  • Fixed a bug on Xbox and PlayStation where the recombinating interface stretched off screen.
  • Fixed a bug where the intended lockout period for using another skill immediately after cancelling a partially completed skill did not apply if the cancelled skill was Rake or Whirling Slash. This bug also affects many other melee attacks, but we are only fixing the most egregious cases immediately in order to avoid potential unintended nerfs or disruption to gameplay fluidity. The remaining fixes will be deployed at a later date, when we are certain any negative side effects have been addressed.
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Patch-Notes 0.2.0h Hotfix 2

  • Fixed a bug when using currency on strongboxes while using WASD input could cause your character to get stuck.
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Patch-Notes 0.2.0h Hotfix 1

  • Fixed a bug where the Recombinating UI would stretch off screen when highlighting a modifier on one of input items.
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Patch-Notes 0.2.0h

Features:
  • Das Ritual-Truhenfach wurde in den Mikrotransaktions-Shop aufgenommen. Dieses wird nach dem Aufspielen des Patches vorübergehend im Sale sein.
  • Das Einfassbares-Truhenfach wurde in den Mikrotransaktions-Shop aufgenommen. Dieses wird nach dem Aufspielen des Patches vorübergehend im Sale sein.
  • Im Fläschchen-Truhenfach können jetzt Phiolen abgelegt werden.
  • Die Sortierung von Gemmen im Gemmen-Truhenfach wurde aktualisiert.
  • Es wurde Unterstützung hinzugefügt, um Währungsstapel von einem Inventar ins andere verschieben zu können. Mit der Tastatur und Maus könnt ihr hierfür [STRG] + Rechtsklick benutzen und auf dem Gamepad drückt ihr die Dreieck-Taste oder Y und haltet diese gedrückt.
  • Es wurden für Tastatur und Maus optionale Tastenbelegungen für das schnelle Zuweisen von Attribut-Passiven hinzugefügt. Mit dieser Tastenbelegung könnt ihr Attribute schnell zuweisen, indem ihr die ausgewählte Belegung gedrückt haltet, während ihr auf die passive Fertigkeit klickt. Die Gamepad-Unterstützung für dieses Feature folgt zu einem späteren Zeitpunkt.
  • Es wurde "UnidentifiedItemTier" als Filteroption für Gegenstandsfilter hinzugefügt.
  • Es wurden Schaltflächen für den Schnellzugriff auf Währungsgegenstände bei Tresoren und in Essenzen eingeschlossenen Monstern hinzugefügt. Diese Schaltflächen werden nur angezeigt, wenn sich die Währungsgegenstände in eurem Inventar befinden.
  • Der Beschriftung von Wegbereitertafeln, Expedition-Logbüchern und Expedition-Truhen wurden Umrandungen hinzugefügt.
  • Es wurde eine Schnellreise-Schaltfläche für Städte eingeführt, die ihr in der Weltkarte-UI findet, wenn ihr mit einem Wegpunkt interagiert. Ihr findet diese am rechten Rand des Bildschirms.

Balance:
  • Die Beuteraten von Größeren und Perfekten Sphären des Goldschmieds wurden bedeutend erhöht.
  • Die erforderliche Stufe für das Fallenlassen von ungeschliffenen Fertigkeiten- und Wille-Gemmen der Stufe 20 wurde verringert. Dies war der Hauptgrund, warum diese so unregelmäßig fallen gelassen wurden, weshalb ihr diese nun häufiger finden solltet, wenn ihr die höchsten Level von Endgame-Karten lauft.
  • Azmeri-Geister des Frühlingshasens und des Fuchses kommen jetzt dreimal so häufig vor.
  • Der Schrein der Gier und der Verderbende Schrein wurden deaktiviert.
  • Es wurde das Timing des Schadens des Meteoritenschreins angepasst, damit es mit den visuellen Effekten übereinstimmt.
  • Die Stärkungsdauer der folgenden Schreine wurde auf 60 Sekunden erhöht: Meteoritenschrein, Gefrierschrein, Gewitterschrein und Finsterer Schrein.
  • Die Stärkungsdauer der folgenden Schreine wurde auf 90 Sekunden erhöht: Schrein der Beschleunigung, Schrein der Suche, Gewaltiger Schrein, Schrein der Erneuerung, Erleuchtender Schrein, Schrein des Widerstands und Diamantenschrein.
  • Es wurde die Rate erhöht, mit der Diamantenschreine und Göttliche Schreine erscheinen können.

Verschiedene Änderungen an Inhalten:
  • Das Verhalten von Breach-Monstern, die in engen und kompakten Gebieten erzeugt werden, wurde verbessert.
  • Wir haben die Art, wie Breach-Monster erzeugt werden, verbessert. Dadurch sollte sich der Erfahrungswert der Begegnung drastisch erhöhen, vor allem in Gebieten mit engen Korridoren oder Durchgängen.
  • Die Minimalzeit der Dauer eines Risses beträgt jetzt 20 Sekunden (vorher 12). Die Rate, mit der die Zeit verlängert wird, berücksichtigt jetzt die Monsterstärke getöteter Riss-Dämonen. Das heißt, dass das Töten magischer und seltener Monster die Dauer des Risses mehr verlängert als das Töten von normalen Gegnern.
  • Riss-Splitter, die während der Begegnung fallen gelassen werden, werden jetzt automatisch gesammelt und an eurem Standort fallen gelassen, wenn sich der Riss geschlossen hat. Wenn ihr in einer Gruppe spielt, werden mehrere Stapel mit zufälliger Zuweisung fallen gelassen. Immer wenn ihr einen Riss-Splitter gesammelt habt, werdet ihr eine kleine Anzeige über eurem Charakter sehen, ähnlich wie beim Aufsammeln von Gold.
  • Abtrünnige Verbannte haben jetzt ein Icon auf der Minikarte, sobald sie den Kampf beginnen.
  • Wir haben die Ausleuchtung Abtrünniger Verbannter verbessert, damit sie insbesondere in dunklen Gebieten besser zu erkennen sind.
  • Wir haben ein Problem behoben, durch das Abtrünnige Verbannte oft den Kampf mit Spielern begannen, obwohl sie noch gar nicht auf dem Bildschirm zu sehen waren.
  • Die visuellen Effekte der Korridor-Fertigkeit des Richters der Asche wurden verbessert. Dies betrifft insbesondere die Helligkeit und das Timing, damit man sie besser und schneller sehen kann.
  • Wenn ihr bei der Verfolgung eines azmerischen Irrlichts ein zweites Irrlicht aktiviert, wird es jetzt das gleiche Ziel suchen wie das erste.
  • Das einzigartige Juwel "Prisma des Glaubens" wirkt jetzt auch auf "Bestie zähmen" und Schemen-Fertigkeiten.
  • Der Zwielicht-Reliquienkammer wurden 132 neue Optionen für einzigartige Foil-Gegenstände hinzugefügt.

Fehlerbehebungen:
  • Es wurden verschiedene Fehler mit dem "Soziales"-Fenster behoben, durch die Freunde und Gildenmitglieder inkonsistent angezeigt wurden und es unklar sein konnte, wer on- oder offline war.
  • Die Position eines Kontrollpunktes in Jiquanis Machinarium wurde angepasst, um zu verhindern, dass die Questanforderungen für das Gebiet übersprungen werden konnte.
  • Es wurde ein Fehler behoben, bei dem die Lebensskalierung durch den Schwierigkeitsgrad die Schwelle für den Aufbau von Betäubung und Einfrieren von Monstern nicht skalierte.
  • Es wurde ein Fehler behoben, durch den einige Endgame-Karten keine Truhen generieren konnten.
  • Es wurde ein Fehler behoben, durch den die Karte 'Oase' manchmal nicht abgeschlossen werden konnte.
  • Es wurde ein Fehler behoben, durch den die Karte 'Rosttal' manchmal nicht abgeschlossen werden konnte.
  • Es wurde ein seltener Fall behoben, bei dem Teile des Atlas nicht geladen werden konnten.
  • Es wird nun verhindert, dass Gorian, die sich bewegende Erde, in der einzigartigen Karte 'Die Megalithen der Ezomyten' spawnen kann, da dies zu Problemen bei nachfolgenden Bosswellen führen könnte.
  • Es wurde ein Fehler behoben, durch den die bedeutende Passive 'Endgültigkeit' nicht auf Amuletten eingeflößt werden konnte.
  • Es wurde ein Fehler behoben, durch den man mit den "Ermächtigten Runen" in der einzigartigen Karte 'Die Megalithen der Ezomyten' nicht mehr interagieren konnten, wenn man das Gebiet verließ, bevor man mit ihnen interagierte.
  • Es wurde ein Fehler behoben, bei dem Modifikatoren für die Fertigkeitengeschwindigkeit nicht von Huschenden Katalysatoren beeinflusst wurden.
  • Es wurde behoben, dass die Werte von 'Überwältigende Präsenz' nicht angezeigt wurden, wenn man den Mauszeiger über die Gemme bewegte.
  • Es wurde ein Problem behoben, bei dem Bücher des einzigartigen Wissens fälschlicherweise anzeigten, dass sie fünf passive Atlas-Fertigkeitspunkte gewähren. Sie haben immer zwei passive Atlas-Fertigkeitspunkte pro verwendetem Buch gewährt und werden dies auch weiterhin tun.
  • Es wurde ein Fehler behoben, durch den die Verwendung einer Fertigkeit unmittelbar nach dem Betreten eines Gebiets dazu führen konnte, dass diese Fertigkeit nicht richtig ausgeführt wurde.
  • Es wurde ein Fehler mit dem Gemmen-Truhenfach behoben, durch den einige Gemmen fälschlicherweise in der Kategorie 'Stufe 1' zu finden waren.
  • Es wurden 6 Instanzabstürze behoben.
  • Es wurden 10 Clientabstürze behoben.
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Path of Exile 2 Patchnotes 0.2.0g

Edit:
Mai 01, 2025 6:00 AM (MESZ): The patch was rolled back as there were problems with Skill Gems disappearing. We'll get this patch out again as soon as we can.

Mai 01, 2025 6:30 AM (MESZ):
We have found the issue that caused the skill gems to be missing in 0.2.0g and will be fixing it internally ASAP and will try to redeploy 0.2.0g again tomorrow (Thursday May 1st PDT). We'd like to apologise again for any inconvenience caused.
 

Patch-Notes 0.2.0g

This patch contains significant changes to item drops, changes to the difficulty of Simulacrum, as well as other changes and bug fixes.

Item drop changes
 
  • We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game.
  • We have halved the amount of "Rare Gold" drops. This means that if you roll a Rare item you get more Rare Equipment or Rare currency instead of gold. Rare Gold piles are now twice as large so you still get the same amount of gold as before on average.
  • Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are now much less likely to drop from monsters with high Item Rarity. These three changes generally result in around 20-30% more Rare Currency (Exalted Orbs, Orbs of Alchemy, Regal Orbs, etc).
  • Tier 2 Rare items now drop 4x more often. Tiers 3 to 5 now drop 30% more often. The modifiers of Tiered Rares have also been improved by cutting out more low level modifiers making them better on average than before.
  • Tier 2 and higher Magic items now drop around 5x more often. The low level modifier culling of Tiered Magics has been significantly improved with Tier 2 now culling 50% of the modifier range, and improving from there. Tier 5 magic items will usually only roll the highest modifier available for a given type. This means that Tiered Magic items should be a much better starting point for crafting or Recombination.


Unique Monsters
 
  • Except for a few Unique Bosses at the start of Act 1, all Unique Monsters will always drop a Rare item.
  • In campaign, you only get the guaranteed Rare item the first time you kill each boss. In maps you always get it.


Azmerian Wisps
 
  • Rare monsters possessed by Azmerian Wisps now always drop a Rare item.
  • Fixed a bug where the first Wisp in the Grelwood didn't have its Item Rarity or Quantity stats.


Rare and Magic Chests
 
  • Magic chests have drastically increased Item Rarity and Quantity, and also guarantee at least a Magic item. They are approximately as rewarding as Rare chests were before.
  • Rare chests also have drastically increased Item Rarity and Quantity, and guarantee at least a Rare item.
  • In Cruel Difficulty chests get a further +50% more Item Quantity and Item Rarity, and +100% more in Endgame making them very powerful there.
  • We have changed the Map modifiers that increased the chance of finding Magic and Rare chests to instead add a fixed number of additional Magic or Rare chests.


Strongboxes
 
  • Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame.
  • Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency.
  • Reduced the variance in the number of items Strongboxes dropped. They should more consistently drop a good number of items.



Trial of the Sekhemas
 
  • Regular Bronze chests now have the same base balance as Rare chests do in the Normal Difficulty campaign, including guaranteeing a Rare Item.
  • Silver and Gold chests increase Item Rarity and Item Quantity by values significantly higher than before.
  • Arcanist's Chests have had the same improvements to drop composition as Researcher's Strongboxes.
  • Arcanist's Chests (Currency) and Royal Chests (Jewels) are much more common.
  • The chance of getting Silver and Gold keys as room rewards instead of Bronze keys has been significantly increased.


Trials of Chaos
 
  • As you continue to increase the level you play the Trial of Chaos, corrupted Rares are phased out from the rewards, and Rare Currency stacks are phased in.
  • Items that drop from monsters in the Trial no longer have a chance to be Corrupted.


Expedition
 
  • Expedition Magic and Rare chests now have the same base balance as other endgame Magic and Rare chests.
  • Normal expedition chests have also been improved.
  • We also fixed a bug where Increased Chest Item Rarity from Expedition Remnants was not multiplying correctly with the Chest Item Rarity the chest already had. These Remnants will now have a greater effect.
  • Buffed the rewards from most Expedition Remnant mods.
  • Doubled the number of Expedition Artifacts that drop.
  • Increased the amount of Exotic Coinage that drops by +50%
  • Expedition Remnant upside modifiers have generally been buffed.
  • Several Expedition Remnant downsides have been adjusted.
  • The Expedition Remnant modifier that caused Monsters to have 100% chance to Avoid being Chilled, Frozen, Ignited, and Shocked has been replaced with a new modifier that increases their Elemental Ailment Threshold.
  • Two new Expedition Remnant upside modifiers have been added, these can be found in Map areas.


Delirium
 
  • Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before.
  • The Delirious percentage scaling with waves in Simulacrum has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%).
  • Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced.


Accessibility to Pinnacle Content and Atlas Passives
 
  • Reduced the number of Corrupted Nexus' you need to complete your Atlas Passive Tree. Each Corrupted Nexus now grants 5 skill points allowing you to complete this task much faster.
  • Increased the visibility of Corrupted Nexus' so that you can see them from further away.
  • Atlas Passive Skill Points have been retroactively granted. There are a few scenarios where you will have fewer Atlas Passive Skill Points after the patch. In this case, your Atlas Skills have been reset.
  • Breach splinter drop rates have been increased by +50%.
  • Delirium splinter drop rates have been increased by +80%.
  • The chance of finding Audiences with the King in Ritual is increased by +50%.


Player changes
 
  • Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
  • Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
  • Most Skills that have no mana cost which you don't cast yourself are now also granted a hidden no skill cost stat preventing them from gaining additional costs, such as from Lich's Eldritch Empowerment Notable Passive Skill. Examples include Elemental Discharge, Impending Doom's Doom Blast and Blink. Spells you cast yourself granted from Wands and Staves will still be able to get additional costs.
  • Bursting Plague now adds 100% of damage per second from Poison as Plague (previously 200%). It now stores up to a maximum of 20% of the Enemy's maximum Life as Plague (previously 10%).
  • The Starkonja's Head Unique Helmet now causes Damage from Hits to be taken from your Damageable Companion's Life before you (previously also non-Damageable Companions).
  • Lightning Bolt's base radius is now 0.8 metres (previously 0.5 metres).
  • Impale inflicted on players now lasts 4 seconds (previously never expired). Impale inflicted on non-players is not affected by this change.
  • Flash Grenade can no longer blind the user or their Allies.
  • Battershout's triggered explosion now counts as a Warcry skill.
  • Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.


Other changes and improvements
 
  • Existing Crystalline Cores that are no longer obtainable have been deleted.
  • Sceptres, Wands, and Staves can now correctly roll an additional Rune Socket as a Corruption outcome.
  • The number of Monsters in Trials of Chaos areas below level 65 has been reduced.
  • Bladelash Transcendent's melee damage has been reduced, and their attack distance has been adjusted.
  • The Leap Slam skill used by Vile Imps and Unearthed Urchins can now be dodged, blocked, and evaded.
  • Urnwalker's scarab cloud skill now deals damage less frequently.
  • Faridun Plaguebringer's detonate dead skill has had its damage slightly lowered, and the visual effects improved.
  • Improved the visual effects of the Stalking Pustule monsters.
  • Temporarily disabled the Vaal Enforcer Monster.
  • Improved the visibility of connections between maps on the Atlas, especially in the desert biome.
  • Added minimap icons for the Landmark Rooms found in The Titan Grotto, Deshar and Mawdun Quarry.
  • Added a World Map icon for The Titan's Fall in The Titan Grotto.
  • Added checkpoints to the Twisted Domain.


Bug fixes
 
  • Fixed a bug where the Silent Cave Map could sometimes be uncompletable.
  • Fixed a bug where the Atlas could sometimes display the incorrect Atlas state.
  • Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
  • Fixed a bug where a checkpoint in the Fortress Map could sometimes place you in unwalkable terrain.
  • Fixed a bug which caused some terrain in the Decay Map to sometimes be inaccessible.
  • Fixed a bug where Overwhelming Presence was not being affected by modifiers to Aura effect. Overwhelming Presence now reduces Enemy Stun Threshold and Elemental Ailment Threshold up to a maximum of 90%.
  • Fixed a bug where Manifested Weapons died when taking damage for you.
  • Fixed a bug where Supporting Fire's Command: Death from Above would fail when used on uneven terrain, becoming unusable.
  • Fixed a bug where the Waistgate Unique Belt allowed Charms to be equipped in Flask equipment slots.
  • Fixed a bug where Ritual Sacrifice would not grant you modifiers from Sacrificed Rare Monsters if you used it while affected by Temporal Chains.
  • Fixed a visual bug where crafting on a fractured item with an Omen of Whittling, an Omen of Sinistral Erasure, or an Omen of Dextral Erasure could highlight the wrong modifiers.
  • Fixed a bug where some Persistent Skills could have an incorrect Spirit cost when affected by Supports that should increase the cost.
  • Fixed some instances where persistent minions were not being removed correctly when weapon swapping.
  • Fixed a bug where Tamed Beasts could be active in a weapon set that did not have the appropriate attribute or spirit requirements met.
  • Fixed a bug where the Lord of the Pit in the Deserted Map was not being affected by modifiers to Map Boss Difficulty, and were unable to drop a Vanquisher's Book of Knowledge.
  • Fixed a bug where Plague Bearer's Nova was not considered to be area damage.
  • Fixed a bug where Rattlecage, the Earthbreaker in the Crimson Shores Map would sometimes drop no items when slain.
  • Fixed a bug that prevented Zicoatl, Warden of the Core from using their wall laser skill.
  • Fixed a bug where Strongboxes with the "of Singularity" modifier would sometimes fail to drop an Unique item.
  • Fixed a bug where certain monsters could re-emerge after being revived during a Ritual encounter.
  • Fixed a bug where the red Boss arena perimeter blockers were not being removed correctly in the Steaming Springs, Burial Bog and Rustbowl Maps.
  • Fixed a bug where the compare feature on the Passive Skill Tree was not functioning correctly.
  • Fixed two client crashes.
  • Fixed two client crashes that were affecting some characters on Consoles.
  • Fixed 3 instance crashes.
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Path of Exile 2 Patchnotes 0.2.0f

Patch-Notes 0.2.0f Hotfix 7

  • Fixed a bug where Trail of Caltrops could be used to trigger skills when socketed into a Meta Gem.
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Patch-Notes 0.2.0f Hotfix 6

  • Fixed a bug where spectres could spawn in towns.
  • Temporarily disabled the Gilded Beetle as a Spectre.
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Patch-Notes 0.2.0f Hotfix 5

  • Fixed an issue where you could not interact with the Altar of Ascendancy in the Trial of the Sekhemas if you had already received Ascendancy points from the Trial of Chaos.
  • Fixed Simulacrum Splinters not working with the Delirium Affinity.
  • Fixed a bug where unique belts could receive multiple charm slot implicit modifiers.
  • Reduced the amount of particle effects created by Shockwave Totem's slams.
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Patch-Notes 0.2.0f Hotfix 4

  • Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity.
  • Temporarily disabled the Vile Vulture as a Spectre.
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Patch-Notes 0.2.0f Hotfix 3

  • Reverted rendering updates in 0.2.0f that could result in other cases of black screens or missing lighting.
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Patch-Notes 0.2.0f Hotfix 2

  • Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes.
  • Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points.
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Patch-Notes 0.2.0f Hotfix

  • Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs.
  • Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes.
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Patch-Notes 0.2.0f

This patch adds support for respeccing ascendancy classes, atlas bookmarks, new stash tab affinites, changes to charms and totems, as well as many other improvements and bug fixes.

Respeccing Ascendancy Classes
 
  • Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
  • In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points.
  • Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60.
  • Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75.

Charm Changes
 
  • Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
  • The explicit modifiers for additional Charm Slots on Belts can no longer roll.
  • The Zerphi's Genesis and Ingenuity Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected.
  • Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6.
  • Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb.
  • All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
  • The base duration of Stone Charm has also been increased from 2.5 seconds to 3 seconds.

New Stash Tab Affinities

Added Stash Tab Affinities for the following categories of items:
  • Socketables
  • Fragments (includes Tablets and Trial Keys)
  • Breach
  • Expedition
  • Ritual

Atlas Bookmarks
 
  • Added the ability to bookmark locations on your atlas to find them easily later.
  • Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in.
  • You can have up to 16 bookmarks at a time.
  • They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there.
  • You can also view a list of bookmarks under the legend and click them to go there.

Endgame Changes
 
  • Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
  • Tower and Hideout Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough Waystone Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map.
  • Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps.

Crafting Changes
 
  • As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels.
  • Lesser Runes no longer drop past level 31.
  • (Medium) Runes no longer drop past level 52.
  • Overall past level 52 you will now drop more Greater Runes than currently, but Lesser Runes and Runes will no longer drop.
  • Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels.
  • Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game.

Totem Changes
 
  • All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
  • Ironwood Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance.

Light Stun Changes
 
  • Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.
  • We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section.

Player Changes
 
  • Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.
  • Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
  • Frozen Locus can now be used while using other skills to interrupt what you're doing, similarly to dodge roll (though it does not allow you to dodge incoming hits).
  • You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
  • Storm Lance is now able to be supported by ground effect-related Supports.
  • Raise Shield is now able to be supported by Concentrated Effect.
  • Fire Exposure and Lightning Exposure Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
  • Whirlwind Lance and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage.
  • Improved the visual effects of Arc's explosions on hitting a shocked target.
  • Glacial Lance is now able to chain off terrain.

Improvements and Other Changes
 
  • Added an Equipped Gems section to the Gemcutting interface to make levelling up cross-class skill gems more convenient.
  • Added rarity borders to items available to purchase from vendors.
  • Greater Rune of Tithing now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10).
  • Attribute Runes now have a more appropriate gold value to vendors, and can be reforged into their higher tiers.
  • Breach hands now can drop splinters at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters.
  • Shrines are now easier to click on.

Monster Changes
 
  • Some Endgame Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you.
  • Zarokh, the Temporal no longer aggressively targets player minions if any are present.
  • The Immured Fury is now less likely to target minions, and their ground effects should now more reliably be removed after death.
  • Azak Brutes, Azak Maulers, Azak Stalkers, and Undead Vaal Guards have had the frequency they use their skills such as ground slams reduced and the cooldowns increased.
  • Adjusted the behaviour of the 180 degree cleave skill used by Geonor, the Putrid Wolf to prevent them using the skill multiple times sequentially.
  • The composition of Monster packs in Jiquani's Sanctum, Aggorat, and Utzaal have been adjusted to reduce the amount of ranged skills being hurled at players in these areas. The same adjustment has been made for the versions of affected packs that can appear in Map areas.
  • Adjusted the frequency and damage of the ice shard spiral volley from Shrines.
  • Adjusted the behaviour of Venomous Crabs, Venomous Crab Matriarchs, and Constricted Spitters.
  • Vaal Formshifter now has less damage reduction when in shapeshifted form.
  • The Fettered Spider Cleansed monster now explodes on death less often.
  • Adjusted the damage dealt by Goliath and Vaal Goliath Monsters.
  • Adjusted the damage of Stone Sentinel's Slam skill.
  • Reduced the damage of the Essence of the Infinite Monster modifier.
  • Lowered the damage of Vaal Enforcer to be more appropriate for how many times it hits.
  • Lowered the damage on Reconstructor's lightning burst skill.
  • Slightly reduced the damage of Ravenous Misshapen's Arc skill.

Bug Fixes
 
  • Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amount of Armour.
  • Fixed a bug where Ripwire Ballista and Dark Effigy were not displaying totem specific stats, such as totem life, in the skill panel.
  • Fixed a bug where capturing or releasing a spectre or tamed beast with a Corrupted skill gem would cause the gem to lose Corruption.
  • Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming.
  • Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the Asphyxia's Wrath Unique Quiver was instead causing enemies to take reduced damage.
  • Fixed a bug where The Black Doubt Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time.
  • Fixed a bug where Disengage could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill.
  • Fixed a bug where Drain Ailments was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard Scavenger.
  • Fixed a bug where Drain Ailments Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them.
  • Fixed a bug where Embitter support didn't apply to damage that was gained as extra damage of the same type as it originally was.
  • Fixed a bug where Firestorm was not triggering Shard Scavenger when consuming Ignites.
  • Fixed a bug where Volcanic Fissures did not cause an aftershock when Shockwave Totem's Slam was used on it.
  • Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
  • Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
  • Fixed a bug where the last charge of the Smith of Kitava's Temper Weapon skill was able to cause multiple explosions when consumed by specific skills.
  • Fixed a bug where Glacial Lance's explosions did not scale with area damage.
  • Fixed a bug where Meditate could be interrupted by a non-damaging hit.
  • Fixed a bug where Gathering Storm was not considered a Quarterstaff Skill.
  • Fixed a bug where Refraction Support was not working correctly.
  • Fixed a bug where Curses applied through Map modifiers were not being reapplied if you died and respawned at checkpoint.
  • Fixed a bug where Attribute Runes could not be socketed in Wands and Staves.
  • Fixed a bug where Unique Charms could not be chanced.
  • Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :(
  • Fixed a bug where the Azak Shaman monster would not use most of their skills when bound as a Spectre.
  • Fixed a bug where the Smith's Masterwork Ascendancy Notable Passive Skill had a refund cost.
  • Fixed a bug where modifiers provided by Runes were not being displayed on Wands and Staves.
  • Fixed a bug that could prevent you from progressing the Power Awaits You quest if you respawned at checkpoint after The Arbiter of Ash died.
  • Fixed a bug where monsters spawned by the Ogham's Legacy Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective.
  • Fixed a bug where the Savannah Map Boss arena wasn't being sealed off when the fight began.
  • Fixed a bug where the stairs to exit the Act 3 final boss arena wouldn't reappear after defeating the boss, this fix also applies to the Map Boss version.
  • Fixed a bug where Storms created by Whirling Slash visually remained when the Gem was levelled up.
  • Fixed a bug where Lightning Wraith monsters were dealing less damage than intended.
  • Fixed an issue where one of Rafiq of the Frozen Spring's attacks was dealing significantly more damage than intended.
  • Fixed a bug where Skeleton Spriggans would just push you instead of actually using their melee attack.
  • Fixed a bug where the Chimeral Wetlands could sometimes have a blocked path.
  • Fixed a bug where the Map Pin for Ignagduk, the Bog Witch did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty.
  • Fixed a bug where Ball Lightning could not be supported by Chain support.
  • Fixed a bug where Perpetual Charge was unable to support Whirlwind Lance.
  • Fixed a bug where channelling Meditate would show an unrelated buff icon.
  • Fixed a bug where Jagged Ground used the incorrect debuff icon.
  • Fixed three client crashes.
  • Fixed three instance crashes.
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Path of Exile 2 Patchnotes 0.2.0e

Patch-Notes 0.2.0e Hotfix 4

  • The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable 'Controlled Chaos'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.
  • Fixed a bug where ongoing life-per-second costs didn't realise you couldn't pay them when the Lich's Eternal Life notable prevented life from changing.
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Patch-Notes 0.2.0e Hotfix 3

  • In Endgame Maps with Bosses, if you now die after defeating the boss it will no longer create a new area and remove all the other content. It will instead respawn you at the previous checkpoint within the same area.
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Patch-Notes 0.2.0e Hotfix 2

  • Fixed a bug where some Vines, like those used by Brambleghast, were able to be bound as a spectre.
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Patch-Notes 0.2.0e Hotfix

  • Fixed an issue where the Queen of Filth was not present in the Apex of Filth.
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Patch-Notes 0.2.0e

Changes to Act 3 Areas

 
  • Removed the dead end in The Drowned City as well as the part of the level that leads up to it. This reduces the overall size of the area quite a lot, but more importantly prevents the frustrating situation where you go the wrong way and have to backtrack.
  • Utzaal had the exact same problem as the Drowned City and we are doing exactly the same fix, but in addition has had a second dead end removed where the entrance to the Treasure Vault is located in the Present version of this area.
  • The Apex of Filth has had the layout updated to resemble more of a linear flow, like Aggorat, making it smaller and faster to navigate.
  • The Azak Bog is now more rectangular, and slightly smaller.
  • The Infested Barrens now has a bottleneck requiring you to go past the entrance to The Matlan Waterways near the start meaning that there are less things you need to try to find in this area.
  • The Jungle Ruins exit to the Infested Barrens has been made more clear, and moved the checkpoint further so that you are more likely to see it. This area has also been made slightly smaller.
  • Some variations of the Chimeral Wetlands have had the Temple of Chaos and Jiquani's Machinarium entrances moved closer together to reduce backtracking.
  • Added an extra Soul Core to both Jiquani's Machinarium and Jiquani's Sanctum to reduce the average amount of time it takes to find them.
  • The checkpoint at the end of Jiquani's Machinarium has been moved to be beside the final Stone Altar, so you can quickly return to the Altar upon finding the Soul Core.
  • Some sections of water in The Matlan Waterways have been merged together to reduce the total amount of necessary levers to pull.
  • Increased the instance timeout time for areas with side-areas off them. This should reduce how often you return from a side area and find the main area has been reset.
  • Added a few more checkpoints to a handful of areas that didn't have sufficient checkpoints.
  • The density of areas has been adjusted to account for level generation changes in this patch.
 

Player Balance Changes


Bleed/Chaos Innoculation Changes
 
  • Bleeding no longer only considers damage dealt to the target's life. Damage dealt to energy shield (or mana) can now cause bleeding.
  • Chaos Inoculation now additionally makes you immune to bleeding.
  • Most Passive Skill Tree clusters that granted additional Stun Threshold based on your maximum Energy Shield now also grant additional Ailment threshold based on your maximum Energy Shield.
  • Added new Jewel and Time-lost Jewel modifiers for additional Ailment threshold based on your maximum Energy Shield.
  • The Jewel Modifier for additional Stun Threshold based on your maximum Energy Shield now rolls 5-15% (previously 5-10%). Existing items can be improved to the new ranges by using a Divine Orb.
  • The Time-lost Jewel Modifier for additional Stun Threshold based on your maximum Energy Shield now rolls 1-2% (previously 1%). Existing items can be improved to the new ranges by using a Divine Orb.

Sorceress Specific Changes
 
  • Arc now releases damaging pulses when Shocked enemies are Hit, but can no longer Shock. It does not consume the Shock. The Arc now deals 9 to 51 at Gem level 1 (previously 9 to 50), scaling up to 82 to 462 at Gem level 20 (previously 72 to 410). The Pulse deals 5 to 31 Lighting Damage at Gem level 1, scaling up to 49 to 277 at Gem level 20, and has a radius of 1.5 metres.
  • Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb.
  • Incinerate's Fire Exposure Duration is now 8 seconds (previously 2 seconds).
  • Mana Tempest can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking.
  • Frostbolt's Explosion radius is now 2.4 metres (previously 1.6).
  • The Freeze Buildup from Ice Nova and Ice Nova when cast near a Frostbolt are now matching. Ice Nova now has 100-157% more Freeze Buildup at Gem levels 1-20 (previously 50% only when cast on Frostbolt).
  • Frost Bomb now has an Exposure duration of 8 seconds (previously 5).
  • Mana Remnants now has a 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment (instead of only Shock). Now Spawns a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 second (instead of only Shock).
  • Spreading ignites, such as from Wildfire Support or the Cracklecreep Unique Ring, now occurs after a 1 second delay (previously 2 seconds).
  • Wildfire Support now causes ignite to spread to enemies within a 1.5 metre radius (previously 2 metre).

Huntress Specific Changes
 
  • Parried enemies can no longer evade your attacks.
  • Rapid Assault's Explosion now inflicts Bleeding on Hit, and has a radius of 2.4 metres (previously 2 metres). The Explosion now deals 142-312% of Attack Damage at Gem levels 5-20 (previously 85-187%).
  • Spearfield now has a Spear duration of 10 seconds (previously 6). The Explosion now deals 17-49% of Attack Damage at Gem levels 5-20 (previously 17-37%).
  • Herald of Blood no longer destroys the corpses of Rare and Unique monsters when they explode, allowing you to use Ritual Sacrifice on the Rare monsters.

Warrior Specific Changes
 
  • The Temper Weapon Skill, granted by the Smith of Kitava's Against the Anvil Ascendancy Passive Skill, now causes each strike of the anvil Empowers your next 3 Melee Attacks while Channelling (previously 1). Now has a maximum of 12 Empowered Attacks (previously 4), and now Channels 25% faster. Combust now deals 80-290% of Attack Damage at Gem levels 1-20 (previously 175-714%).
  • Shield Wall can now be detonated by Warcries as well as Slams.
  • Armour break inflicted on players now lasts 4 seconds (previously 12). Armour break inflicted on non-players still lasts 12 seconds.
  • Fully broken armour inflicted on players no longer causes the player to take increased physical damage. Fully broken armour on non-players remains unchanged at 20% increased physical damage taken from hits.

Ranger Specific Changes
 
  • Stormcaller Arrow's Bolt now has an impact radius of 1.6-2.4 metres at Gem levels 3-20 (previously 1.1-1.9 metres). If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20.
  • Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).
  • Lightning Arrow's beam targeting radius is now 3.2 metres (previously 2.4).
  • Tornado Shot now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20).

Other Player Balance
 
  • Rally support is no longer restricted to Strikes or Slams, and can now support any Melee Attack you use yourself.
  • Glory (used by Hammer of the Gods and Spear of Solaris) is now no longer consumed if you are interrupted while using the skill.

New Support Gem
 
  • We have added a support gem called Inhibitor that prevents charges being consumed but increases the damage of the supported skill by 4% for each type of charge you have. Inhibitor is offered at uncut support tier 2+.
 

Delirium Changes

 
  • Delirium encounters now last approximately 2.5 times longer.
  • The front of the Delirium Fog can now continue expanding while doing other mechanics, though the back of the fog will still pause. This prevents scenarios where you pause the fog while on the edge of it and accidentally end the Delirium.
  • Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion.
 

Monster Speed Changes

 
  • Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.

Act 1
 
  • The Haste Aura Monster modifier no longer appears on monsters that are already fast.
  • Werewolf Prowlers and Tendril Prowlers now will enter a walking stance (as opposed to running) after performing a melee action, they will only begin running again if you get a certain distance away from them. This behaviour has been applied to many faster monsters.
  • Hungering Stalkers now have 12% less Life and Damage, they were already relatively weak but we have lowered it a bit further to account for their high movement speed and attack speed. They are intended to engage and attack quickly, but be weak and die fast.
  • Reduced the number of Bloom Serpents found in The Red Vale.
  • Halved the number of Venomous Crabs and Venomous Crab Matriarchs in the Hunting Grounds.
  • The Cultists in Freythorn no longer have interrupt events on their attacks as described above.
  • The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance.
  • Slightly decreased the number of Cultists in Freythorn.
  • Blood Cretins on death Blood Pools have had their duration decreased from 6 seconds to 4 seconds, and fixed the area of effect to match the visual more closely.
  • Reduced the overall density of more challenging monsters in Ogham Manor.

Act 2
 
  • Boulder Ants have been replaced by Risen Maraketh in the Valley of the Titans. The density of Monsters in this area has also been adjusted.
  • The Faridun have all been modified to remove the interrupt events on their attacks as described above.

Act 3
 
  • Diretusk Boar and Antlion Charger's are now more likely to push you to the side instead of pushing you along with them when they charge you.
  • The Lost City monster pack composition has been adjusted to result in less ranged monsters.
  • Massively adjusted the Azak Bog, firstly by the aforementioned changes to interrupt events, but also changed the monster composition of the area to have less Ranged and Elite monsters.
  • Fixed an issue where the Slitherspitter's poison spray in Venom Crypts was dealing Chaos Damage instead of Physical Damage unintentionally.
 

Boss Changes

 
  • Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious.
  • Uxmal, the Beastlord can no longer recharge Energy Shield while they are in the air, uses his Flame Breath less often, and has had the number of times they can change locations through the fight reduced.
  • The arena of Xyclucian has had its ground foliage removed in order to make his effects more visible.
 

Player Minion Changes

 
  • We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over.
  • Disenchanting a Bind Spectre or Tame Beast gem will unbind them, allowing you to use them again.
  • Tamed beasts can now fit through gaps of the same size that the player can.
 

Crafting Changes

 
  • We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.
  • Renly's abandoned shop in Ogham Village now also has a Blank rune which Renly can forge into any elemental rune of your choosing in case you didn't find any up to that point.
  • Added 12 Artificers Orb's to fixed locations throughout the campaign, allowing you to craft with them more often.
  • Added 3 new types of runes for attributes allowing you to fix early game requirement issues: Adept, Robust and Resolve.
 

Finding Rare Monsters in Endgame

 
  • During endgame a common issue is missing a Rare Monster in the corner of the map that you didn't happen to explore. In order to mitigate this issue, we have changed rares to show up on the minimap at all times.
 

Other Improvements

 
  • Added a Rune to a fixed location in The Titan Grotto.
  • Increased the number of Armourer's Scraps and Blacksmith's Whetstones that can be found in the Mawdun Quarry.
  • Dread Servant's undead tornados no longer benefit from additional projectile modifiers, and now deal damage far less frequently.
  • Antlion Charger's charge is now more likely to push you to the sides as opposed to dragging you along with it. They also now have less Antlion's and more fodder when found in Map areas.
  • Rathbreaker and Caedron, the Hyena Lord have had their damage reduced.
  • Added lighting to Rogue Exiles to reduce the likelihood of losing track of them.
  • Further improvements to the pushiness of various monsters (read: less pushing).
 

Bug Fixes

 
  • Fixed a bug where Blood Boils from the Ritualist ascendancy didn't propagate if the monster exploded on death, such as when using Herald of Blood.
  • Fixed a bug where Divine Orbs were affecting Fractured Modifiers.
  • Fixed a bug where Unique Jewels that affect Passives in Radius were not functioning correctly with small Attribute Passive Skills, or small class-specific Passive Skills.
  • Fixed a bug where partial Armour Break had an infinite duration, if you or the target never had Fully Broken Armour.
  • Fixed a bug where the Combust from the Temper Weapon Skill, granted by the Against the Anvil Smith of Kitava Ascendancy Passive Skill, was failing to deal damage.
  • Fixed a bug where taming a beast in the Trial of the Sekhemas could prevent you from progressing the encounters (for real this time).
  • Fixed a bug where Manifested Weapons could fail to hit a target if they were too close to them.
  • Fixed a bug where Whirlwind Lance just skedaddled when supported by Fork.
  • Fixed a performance issue with Whirlwind Lance.
  • Fixed a bug where it was possible to apply Thorns damage to yourself, such as through using the Crown of the Pale King and Fireflower Unique Items.
  • Fixed a bug where Electrocute was not counting towards "per Elemental Ailment on the Enemy".
  • Fixed a bug where Bloodhound's Mark could have an incorrect Heavy Stun buildup.
  • Fixed a bug where Unsteady Tempo was able to support Channelling Skills, though it had no effect when it did.
  • Fixed a bug where strongboxes could sometimes fail to open.
  • Fixed an issue where cancelling out of the open animation for the Ixchel's Torment Unique Strongbox would cause it to not open.
  • Fixed a bug where Essence of the Infinite was dealing damage far too early.
  • Fixed an issue where the Sandspit Map was failing to add additional packs of monsters.
  • Fixed a bug where a forcefield could appear in the middle of the Boss arena in The Copper Citadel Map.
  • Fixed a bug where you could become stuck in unwalkable terrain when using the Alpine Ridge or Castaway Map Boss Checkpoints.
  • Fixed a bug where Hideout Maps were unable to be completed if Delwyn was present.
  • Fixed a bug that caused desync to occur when trying to walk around the default Map Device in a Hideout.
  • Fixed a bug where Parry could become unbound from your skill bar after changing areas when using a controller.
  • Fixed a bug where skills were disabled if you were revived while spectating party members when using a controller.
  • Fixed a bug where you could be prevented from levelling up your Companions when using a controller.
  • Fixed a bug where the Split keyword popup stated Projectiles that Split fired at a number of targets within 4 metres, when the actual radius is 6 metres.
  • Fixed a client crash that could occur with Ancestral Warrior Totem in party play.
  • Fixed a client crash related to applying the Impaled debuff.
  • Fixed three other client crashes.
  • Fixed two instance crashes.
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Path of Exile 2 Patchnotes 0.2.0d

Patch-Notes 0.2.0d Hotfix

  • At higher tiers of Maps, the amount of Waystone chance increase required to guarantee Map drops from Final Rares or Map Bosses is now lower. You now need less Waystone chance to ensure a Map drops from these conditions at Tier12+ Maps, notably changing at Tier14+. This results in easier sustain at the top tiers of Endgame.
  • Temporarily disabled the Treant Foulspawn as a Spectre.
  • Fixed a bug where Skeletal Clerics would fail to follow the player.
  • Fixed a client crash related to the Ancestral Warrior Totem.
  • Fixed a client crash related to using Storm Lance while in a party.
  • Fixed another client crash that could happen while in a party.
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Patch-Notes 0.2.0d

  • The Freedom of Faith Unique Tablet now has "Can Reroll Favours at Ritual Altars in your Maps twice as many times" (from being able to reroll them infinitely). This affects existing versions of the item, as well as existing maps influenced by this tablet. This change is in the wake of an item exploit that was occurring, the exploit was fixed approximately 8 hours ago preventing any further abuse and we are currently in the process of banning those who abused it and removing the wealth generated by it from the economy.
  • Added a new Spear skill: Cull the Weak. A fast dash with Culling Strike that grants a Frenzy Charge when it kills enemies.
  • Cull the Weak is offered at uncut gem tier 3+. Spearfield has been moved from tier 3+ to tier 5+.
  • Elemental Sundering now pauses the Freeze, Shock and Ignites on targets when building up to explode, and now consumes them when exploding. Previously the ailment was removed as soon as the buildup began, this change has been made so targets remain frozen until the explosion.
  • Additional and barraged projectiles for Whirlwind Lance are now distributed closer together, spread out on and behind the targeted location.
  • Flesh Larva monsters can no longer be imprisoned in Essences.
  • Fixed a bug where the Ancestral Spirits skill, granted by the Answered Call Warbringer Ascendancy Passive Skill, wasn't triggering when Summoning a Totem.
  • Fixed a bug where taming a beast in the Trial of the Sekhemas or Trials of Chaos could prevent you from progressing the encounters.
  • Fixed a bug where Convalescence would shapeshift you out of Demon Form.
  • Fixed a bug where modifiers to melee splash radius were applying twice.
  • Fixed a bug where the fight with Connal, the Tormented in the Willow Map would not correctly restart if you failed the first attempt.
  • Fix a bug where Toxic Growth could not be supported by Overabundance.
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Path of Exile 2 Patchnotes 0.2.0c

Patch-Notes 0.2.0c

This patch contains some balance adjustments to Player Minions, Spear Skills, some Bosses, as well a number of bug fixes.

The Minion changes in this patch are readjustments to changes for their Life and Damage Scaling that were in 0.2.0. The goal of those were to impact very high level minions and some outliers but it affected them on a more broad scale causing them to feel weaker than we intended, especially in the middle of the campaign.

Balance changes:
 
  • Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
  • Gem Level 10 Minions now have 41% More Damage.
  • Gem Level 15 Minions now have 50% More Damage.
  • Gem Level 20 Minions now have 60% More Damage.
  • Gem Level 30 Minions now have 79% More Damage.
  • The Life threshold Skeletal Arsonists can target other Minions, and the heal amount of Skeletal Clerics has been adjusted proportionately to the Minion Life changes.
  • Adjusted the Damage, Attack Speed, and Mana Costs for the following Spear Skills:
    • Spear Throw deals ~8% more Damage at all skill levels.
    • Lightning Spear Attack Speed is now 60% of base (from 50%) and deals ~5% more Damage at all gem levels.
    • Glacial Lance Attack Speed is now 50% of base (from 45%).
    • Storm Lance Attack Speed is now 60% of base (from 55%).
    • Whirlwind Lance Attack Speed is now 60% of base (from 55%).
    • All the above skills (except Spear Throw) have had their Mana Costs lowered proportionately to the Attack Speed increases.
  • Candlemass, the Living Rite's abilities has had their cooldowns slightly increased (This should result in it using attacks that are parryable more often).
  • Fixed an issue where one of Candlemass, the Living Rite's cleaves were unblockable/unparryable.
  • Count Geonor's abilities have had their cooldowns slightly increased (This should result in him using attacks that are parryable more often).
  • Blackjaw the Remnant, Oloton the Remorseless and Stormgore have had their skills rebalanced and visuals improved so their damage area more closely resemble their visuals.

Bug Fixes:
 
  • Fixed a bug where Banners were not providing their benefits to players when placed.
  • Fixed a bug where Raise Shield was missing the Melee type, so could not be supported by many Support Gems that required it.
  • Fixed a bug where some Whirlwinds would disappear instantly when Whirlwind Lance had extra Projectiles.
  • Fixed a bug where Concoction skills were not visually scaling with changes to Area of Effect.
  • Fixed a bug where the Profusion Support Gem was not working with the Disengage or Retort Skills.
  • Fixed a client crash when using the Wind Serpent's Fury Skill.
  • Fixed 3 client crashes related to Gamepad UI.
  • Fixed 3 instance crashes.
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Path of Exile 2 Patchnotes 0.2.0b

Patch-Notes 0.2.0b Hotfix 3

  • Fixed a bug where skills that have a percentage of damage gained as a specific element didn't get bonuses from certain combinations of other elemental damage types. This mostly affected Twisters being empowered by ground effects when using weapons with some types added elemental damage.
  • Fixed a bug where Doryani, Royal Thaumaturge's corrupted flamethrower ability was dealing significantly more damage than intended.
  • Fixed a bug where Enemies were unable to hit Lingering Illusions.
  • Fixed an instance crash related to using the Trinity Skill.
  • Fixed another instance crash.
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Patch-Notes 0.2.0b Hotfix 2

  • Reduced the life bonus of the minions of Rare monsters from 400% to 94%. This undoes a change that was made in 0.2.0 that when paired with the life change made yesterday, significantly improves the grindy feeling in 0.2.0.
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Patch-Notes 0.2.0b Hotfix

  • Fixed a bug which was causing "Elemental twisters Gain 50% of damage as damage of the corresponding Type" on Twister to gain an extra 50% for each Projectile fired. So one of the projectiles was gaining 50%, another 100%, another 150% and so on.
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Patch-Notes 0.2.0b

  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
  • The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
  • Tempest Bell's Combo required to use has been reduced from 10 to 4.
  • Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds.
  • All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
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Path of Exile 2 Patchnotes 0.2.0

Patch-Notes 0.2.0 Hotfix 7

  • Temporarily disabled Volatile Boar as a Spectre, until we can make it not repeatedly explode without actually dying.
  • Temporarily disabled the death effect of the Bloodthief Queen as a Spectre.
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Patch-Notes 0.2.0 Hotfix 6

  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
  • The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
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Patch-Notes 0.2.0 Hotfix 5

  • Fixed a bug where the Discipline and Purity Auras granted by Sceptres were not applying to the player wielding them.
  • Fixed an instance crash.
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Patch-Notes 0.2.0 Hotfix 4

  • Fixed an issue where the Smith of Kitava Ascendancy could not be selected. You will need to relaunch your client to receive this fix.
  • Monsters spawned from Strongboxes can no longer be Spectred.
  • Forsaken Miners that have minecarts no longer explode instantly when being summoned as a Spectre.
  • Temporarily disabled NVIDIA Reflex while we investigate issues.
  • Increased the damage area of Shield Bash from the Raise Shield Skill.
  • Fixed a bug where Storm Lance and Lightning Spear were not able to be supported by Perpetual Charge.
  • Fixed a client crash that could occur with the Nocturne Unique Item.
  • Fixed a client crash that could occur with Storm Lance in party play.
  • Fixed a client crash that could occur when previewing unavailable microtransactions when using a controller.
  • Fixed a client crash that could occur on the Passive Tree UI when using a controller.
  • Fixed 4 other client crashes.
  • Fixed 4 instance crashes.
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Patch-Notes 0.2.0 Hotfix 3

  • Fixed the "Unknown object type serialized by server" client crash.
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Patch-Notes 0.2.0 Hotfix 2

  • Fixed a client crash that could occur in The Red Vale
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Patch-Notes 0.2.0 Hotfix

  • Temporarily disabled the Legion and Scourge Commander microtransactions while we investigate a client crash.
  • Fixed an instance crash.
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Path of Exile 2 Patchnotes 0.2.0

Table of Contents

Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

The Dawn of the Hunt League

  • Start fresh in a new economy with the Dawn of the Hunt league. All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.2.0 update.
  • There are Standard, Hardcore and Solo Self-Found variations of the Dawn of the Hunt league available. They have the same core mechanics and items as the existing Early Access leagues.
  • For more information about this content update, check out pathofexile2.com/hunt

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New Content and Features

  • Added a new playable character class, the Huntress.
  • Added the new Amazon and Ritualist Ascendancy Classes for the Huntress.
  • Added the new Smith of Kitava Ascendancy Class for the Warrior.
  • Added the new Tactician Ascendancy Class for the Mercenary.
  • Added the new Lich Ascendancy Class for the Witch.
  • Added over 25 new Skills, primarily Spear Skills.
  • Added over 100 new Supports.
  • Added 2 new item classes, Spears and Bucklers.
  • Added over 100 new Unique Items.
  • Added 8 new Endgame Maps, each with new encounters and new rewards.
  • Introduced 4 Unique Strongboxes - special chests with unique encounters.
  • Introduced 12 Rogue Exiles - others like you who have been exiled and are openly hostile. Each one has their own skills and personalities, and are much smarter than the average monster. These Exiles use unique items that they will drop if you successfully kill them.
  • Introduced Azmerian Wisps - spirits that can be found throughout both the campaign and the Endgame. As you approach these wisps, they will flee, leading you past monsters. Any monsters it comes into contact with are infused by the spirit, making them more powerful and the spirit more rewarding. Let them get away for too long and they'll dissipate and return to the woods.
  • Added 15 new Socketable items with new modifers that you can craft onto your items.
  • Introduced the Twilight Reliquary Key. When consumed at The Reliquary Vault, a new area on the Endgame Map, it grants you access to a vault with a chest that drops a special foil version of a Unique item selected by our supporters! They can contain any Unique found in Path of Exile 2, though if the selected item is a Pinnacle Boss drop then only special keys dropped by the relevant content will be able to provide these items. The Twilight Reliquary currently has 453 options for foiled Unique items that it can yield.
  • Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
  • Continued to incrementally improve the sound, art, effects and environments.

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Endgame Changes

  • Areas of Corruption on the Atlas now have a central Corrupted Nexus that is the source of the affliction. In the areas leading to the Nexus, Corruption will spill out from slain enemies and amalgamate into powerful monsters.
  • Upon reaching the Nexus you will begin the task of cleansing the source of Corruption. Complete this task and receive Crystalline Shards that you can use to obtain Atlas Passive Skill points.
  • A Boss for each faction has been added, these appear in the Corrupted Nexus'.
  • Additional Corruption Monster factions have also been introduced.
  • Corruption Monsters have had their visuals and animations improved, and their skills have been rebalanced.
  • Corruption areas no longer implicitly have +1 to Area Level but now are much more likely to have modifiers, and the modifiers can be more powerful. Some new Corruption modifiers have also been added.
  • Cleansing a Nexus will cause surrounding Maps to become Cleansed Maps which have their own set of Monsters and rewards, including the newly introduced Fracturing Orb.
  • The Fracturing Orb fractures a random modifier on a rare item with at least 4 modifiers, locking it in place.
  • In order to open a Corrupted Nexus Map, the Waystone placed in the Map Device will need to have at least 4 modifiers.
  • You can now respawn and return to a Map if you die. Upon first entering the Endgame, you get up to 6 total attempts per Map. As you add more Modifiers to a Waystone, the number of respawns goes down.
  • In parties, everyone gets to respawn that number of times.
  • You will be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is representative of the number of revives you have during the Map.
  • Once you start a Boss fight, the respawning system will change to require the map owner to collectively respawn the entire party. This is so that you must still kill the boss from full life.
  • If you decide to rush to the Map Boss without interacting with any of the other Map content and then die, you will respawn at the Boss checkpoint and only the Map Boss will be present. All of the other monsters and content will be removed. This is to prevent cases where players would be able to farm multiple copies of the same rewards by dying on purpose.
  • The number of Towers on the Atlas has been reduced drastically, but each one is now more powerful.
  • Tablets (except Overseer Tablets) inherently add twice as many mechanics to Towers. Using higher tier Waystones in Towers also now increases the number of mechanics applied by Tablets. By Tier 15 the bonus is double, allowing a single Tablet to now add four times as many things as before.
  • Tower Maps can now spawn with all extra content mechanics, including Bosses.
  • The number of Maps affected by Tablets has been doubled on average, and also now scales based on Map Tier.
  • Killing Rare Monsters required for Map Completion no longer has a chance to grant Monster Modifiers to the remaining Rare Monsters.
  • Increased the chances for Rare monsters to have 3 or 4 Modifiers in Maps (note this means they drop more items). This is mostly to compensate for the removal of rare monsters granting their modifiers to other rare monsters on death.
  • A checkpoint now spawns when the last-available optional content in a Map has been completed.
  • Extra content, such as Breach, Delirium, Expedition and Ritual, now start spawning further away from The Ziggurat Refuge.
  • How Waystones are obtained in Maps has been redesigned. Our intention is to make both sustaining waystone drops much more reliable and less dependant on random elements.
  • Waystones can no longer drop at a lower tier than the map you are in.
  • Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.
  • Final Map Bosses and the final naturally-occurring Rare Monsters in Tier 1 maps have a 100% chance to drop a waystone. This chance scales down as you get into higher Map Tiers, but will still be guaranteed with appropriate investment into Waystone Suffix Modifiers and through the Atlas Passive Tree. Natual waystone drops have been reduced to compensate.
  • Removed chances for Waystones to drop a Tier higher from the Atlas Passive Tree, and lowered the amount of Waystone Quantity available on the Atlas Passive Tree.
  • Sources of "Map Boss have a chance to drop a Waystone of the current tier or higher" have been replaced by "increased quantity of Waystones dropped by Map Bosses".
  • Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
  • Overseer Tablets now cause up to 2-4 Maps in Range to contain Bosses (previously 3-7).
  • The Waystone chance granted by Waystone Suffix Modifiers has been reduced as a result of the new chances to drop Waystones.
  • Unidentified Waystones now provide 30% increased Waystone drop chance, instead of 30% increased Quantity.
  • The first 5 different Unique Maps you complete each now grant 2 Atlas Passive Skill points, for a total of 10 points.
  • The Specialities of some Maps have been adjusted to account for the addition of Azmerian Spirits.
  • Added new modifiers relating to Azmerian Spirits for Overseer's Tablets.
  • Added new modifiers relating to Azmerian Spirits and Rogue Exiles for Precursor Tablets.
  • The Untainted Paradise Map now has 200-400% Increased Experience Gained (previously 150-300%).
  • A new crafting mechanic called Recombination has been added to Expedition, which allows you select mods on two items, hoping to get the best elements of each on a single item. As you select more mods, the chance of success decreases. If you are not successful, the items will be destroyed. This will be unlocked as you complete your first Expedition, and requires artifacts found during the Expedition to fuel it.
  • The Tablet modifier that causes Ritual Favours in your Maps to have 5-10% increased chance to be Omens now has values of 15-25%.
  • The Overseer Tablet modifier that causes Map Boss to have a +10-20% chance to drop a Waystone of the current tier or higher now has values of +5-8%.
  • Precursor Tablets suffixes that granted additional base chance for random extra content, now instead grant increased chance (this affects existing items).
  • The Tablet modifier that provides increased Rarity of Items found in your Maps now has values of 10-15% (previously 10-20%).
  • The Tablet modifier that provides increased Quantity of Items found in your Maps now has values of 3-7% (previously 3-8%).
  • The Tablet modifier that provides increased Pack Size in your Maps now has values of 3-7% (previously 3-8%).
  • The Tablet modifier that provides increased Gold found in your Maps now has values of 10-15% (previously 5-10%).
  • Tablet modifiers that give Breaches in your Maps increased Monster Density now give 4-6% (previously 5-10%), while the modifier that also gives Breaches open faster now has values of 3-5% (previously 8-12%).
  • The Tablet modifier for Rare Monsters having an additional Modifier can no longer roll.
  • The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears.
  • The various endgame quests that lead to the Arbiter of Ash encounter have been consolidated into a single quest.
  • All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
  • Moved the location of the stash in Simulacrum to make it harder to accidentally start the encounter when trying to open the stash.
  • Reduced the Power of Notables on the league specific Atlas Passive Trees for acquiring Logbooks, Breach Splinters, Simulacrum Splinters and an Audience with the King.
  • Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
  • Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
  • The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
  • Reduced the intensity of the fog in Delirium encounters.
  • The number of Monsters spawned from Breaches has been reduced.
  • A higher percentage of the total number of Breach monsters spawned are now spawned earlier in the encounter.
  • Reduced the number of small Breach chests found.
  • Breach Splinters can now be obtained from Breaches in all Map Tiers, with the amount scaling up per Map Tier.
  • Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
  • Strongboxes now spawn slightly more packs of Monsters in Maps.
  • Omens now always appear as Ritual Rewards in Map areas. There's also a small chance for an additional Omen to appear.
  • The vendors in The Ziggurat Refuge and those in your Hideout now correctly have level 65 items available, rather than one having level 60 items and the other level 70.
  • If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists.

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Atlas Passive Tree Changes

  • Added support for Azmerian Spirits and Rogue Exiles to the Atlas Passive Tree.
  • Added more Notable Passives and reworked some existing ones to make the available choices more interesting.
  • The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.
  • Can now obtain 40 Atlas Passive Skill points (previously 30).
  • The Crumbling Walls Atlas Notable Passive now has 10% chance for an additional Breach (previously 15%), 3% chance for three additional Breaches (previously 5%) and 1% chance for ten additional Breaches (previously 2%).
  • The Extreme Archaeology Notable Atlas Passive no longer causes Monsters to spawn with 20% of their Life missing.
  • The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
  • The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
  • The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
  • The Ominous Portents Atlas Notable Passive now causes Ritual Favour in your Maps to have 100% increased chance to be Omens (previously 50%).
  • The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).

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General Improvements

  • In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from "Device Removed" events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes.
  • The Reforging Benches in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking.
  • Strongboxes can now appear in certain Act 1 areas.
  • Added a Stash to the Treasure Room in the Trials of Chaos.
  • Many Fire Skills now visually burn grass in areas.
  • Improved the performance of summoning and reviving minions.
  • Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly.
  • The jumps performed when using Escape Shot and Toxic Growth now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date.
  • The Decay debuff from Decaying Hex Support now uses a more appropriate visual effect and displays below the enemy's life bar.
  • Grenade skills now have a small amount of random variation in travel distance when firing multiple grenades at once.
  • Firebolt now uses the same animation as Freezing Shards instead of generic projectile spell animations.
  • Updated the 3D art of the Stash and Guild Stash.

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Player Changes

  • Characters are now required to be at least level 25 to enter Cruel difficulty areas and level 50 to enter Endgame areas.
  • The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
  • Freeze now builds up roughly 48% slower on enemies.
  • Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
  • Presence base radius is now 4 metres (previously 6 metres).
  • Monster Modifiers stolen from Rare Monsters, such as through Behead Support, have had the effect they provide to players adjusted to be more appropriate.
  • The Cruel version of Candlemass' Essence now provides 5% increased Life (previously 8%).
  • The Worn Sandals Trial of the Sekhemas Affliction now grants 30% less Movement Speed if you've been Hit by an Enemy Recently (previously 25% reduced Movement Speed).
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal Chains.
  • Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
  • Ice crystals can no longer apply on kill effects such as Herald of Ash and Trampletoe's overkill.
  • Players have 50% more Light Stun Threshold per time stunned in past 4 seconds (previously 25% more player Light Stun Threshold per time stunned in past 6 seconds).
  • Your Heavy Stun bar now doesn't start emptying until the Heavy Stun animation has finished (instead of when the Heavy Stun animation starts).
  • Heavy Stun duration on players is now 3 seconds (previously 1 second).
  • Players cannot Block or Evade Hits while they are Heavy Stunned.
  • Critical Weakness stacks now track duration individually, rather than refreshing the duration of all stacks when a new stack is gained.
  • Pinned targets can no longer Evade. Pinning a target now also causes them to be Light Stunned.
  • The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
  • Fully Broken Armour now causes enemies to take 20% increased Physical Damage from Hits.
  • Revivable Minions now spawn with their skills on cooldown. This only applies to newly summoned minions, not Minions that have just revived.
  • An Ancestrally Boosted Slam now has 30% more Damage and 20% more area of effect (previously 20% for both).
  • Persistent minions granted by ascendancy passive skills will now automatically be summoned when you allocate the passive for the first time.
  • Players and monsters now only count as moving while moving, rather than for the whole length of many animations that have some movement during some part of them.
  • Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.

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Ascendancy Changes


Titan
  • The Surprising Strength Ascendancy Notable Passive now provides 50% more Damage against Heavy Stunned Enemies (previously 40%).
  • The Earthbreaker Ascendancy Notable Passive now provides a 25% chance for Slam Skills you use yourself to cause Aftershocks (previously 20%).

Warbringer
  • The Warcaller's Bellow Ascendancy Passive Skill now causes Warcries to Explode Corpses, dealing 25% of their Life as Physical Damage, instead of providing "Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage". This allows for Warcry area of effect to scale the Corpse explosion radius.
  • The Turtle Charm Ascendancy Passive Skill now has 25% less Block Chance (previously 35%).
  • The Encase in Jade Skill has been reworked. It now consumes all stacks of Jade to grant Guard based off of your maximum Life for each Jade stack consumed.
  • The Ancestral Spirits Skill granted by the Answered Call Ascendancy Passive Skill now has "Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity", and "Minion from this Skill have 1% increased Damage per 3 of your Strength". The Minions granted by this Skill have had the following changes:
  • Ancestral Jadecaster's Pinning Skill has had its cooldown lowered to 10 seconds (previously 15).
  • Ancestral Jade Hulk damage now has 300% more Stun Buildup (previously 200%).
  • The Warcaller's Bellow buff from the Ancestral Warhorn now grants 10 Rage on Hit (previously 5), and 20% increased Skill Speed (previously 10%).
  • The Paua Shell Aura from the Ancestral Spirit Turtle now grants nearby Allies 80% increased Defences (previously 50%), and 40% increased Block Chance (previously 25%).

Gemling Legionnaire
  • The Enhanced Effectiveness Ascendancy Passive Skill now also grants 20% less Attributes.
  • The Integrated Efficiency Ascendancy Passive Skill has swapped positions with Gem-Studded. It no longer provides +3 Skill Slots. Instead, it now causes Skills to gain 20% increased Damage per socketed red Support Gem, Skills gain 6% increased Skill Speed per socketed green Support Gem, and Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem.
  • The Implanted Gems Ascendancy Passive Skill no longer provides +1 to level of all Skills. Instead, it now provides a choice between +2 to level of all Skills with a Strength requirement, +2 to level of all Skills with a Dexterity requirement, or +2 to level of all Skills with an Intelligence requirement.

Witchhunter
  • The No Mercy Ascendancy Passive Skill now causes you to deal up to 40% more Damage to Enemies based on their missing Concentration (previously 30%).
  • The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.

Deadeye
  • The Thrilling Chase Ascendancy Passive Skill now provides "When you consume frenzy charges you count as having consumed twice as many" (previously a 50% chance, and described in a slightly different way).

Pathfinder
  • The Running Assault Ascendancy Passive Skill now grants 50% less Movement Speed penalty from using Skills while moving (previously 30%). The location of this Passive Skill has been swapped with Relentless Pursuit.
  • The Connected Chemistry Ascendancy Passive Skill has been removed. Enduring Elixirs no longer has a prerequisite.
  • Added a new multi-choice Practical Remedies Ascendancy Passive Skill that provides the ability to allocate Grounding Stick, Dousing Vial, or Thawing Campfire, which provide Immunity to Shock, Immunity to Ignite, and Immunity to Freeze respectively.
  • Added a new Sustainable Practices Ascendancy Passive Skill which provides 30% of Evasion Rating also grants Elemental Damage Reduction. Requires Practical Remedies.

Acolyte of Chayula
  • The Embrace the Darkness Ascendancy Passive Skill now provides +8 to Maximum Darkness per Level (previously +5).
  • The Ravenous Doubts Ascendancy Passive Skill no longer provides "Mana Leech is Instant". Instead, it now provides "Mana Leech recovers based on other damage types as well as Physical Damage".
  • Honour lost during the Trial of the Sekhemas is now taken before the Acolyte of Chayula's Darkness.

Invoker
  • The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
  • The Lead me through Grace… Ascendancy Passive Skill now provides 1 Spirit for every 8 Energy Shield on equipped Body Armour (previously 6), and 1 Spirit for every 20 Evasion Rating on equipped Body Armour (previously 15).
  • The Elemental Expression Skill, granted by the …and Scatter Them to the Winds Ascendancy Passive Skill, now deals 40% more Damage at all Gem levels.

Blood Mage
  • The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.
  • Added a new Between the Cracks Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires Sanguimancy.

Infernalist
  • The Demon Form Skill granted by the Demonic Possession Ascendancy Passive Skill now has a Cooldown of 15 seconds (previously 20), and a maximum Demonflame of 10 (previously uncapped). You now lose a flat amount of Life per second per Demonflame (scaling with Skill level), rather than a percentage of your Maximum Life. The dodge roll while in Demon Form has also had its distance reduced.
  • The Seething Body Ascendancy Passive Skill now has While on High Infernal Flame, you and your Allies in your Presence Gain 50% of Damage as Fire Damage (previously 20%).
  • The Grinning Immolation Ascendancy Passive Skill now provides 50% more Critical Damage Bonus (previously 30%).
  • The Pyromantic Pact Ascendancy Passive Skill now causes 50% of Infernal Flame to be lost per second if none was gained in the past 2 seconds (previously 10%).
  • The Bringer of Flame Ascendancy Passive Skill now causes All Damage from you and Allies in your Presence to contribute to Ignite Chance and Magnitude, instead of providing "While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude". No longer required Pyromantic Pact.
  • The Loyal Hellhound Ascendancy Passive Skill no longer causes 20% of Damage from Hits to be taken from your Hellhound's Life before you.
  • The Mastered Darkness Ascendancy Passive Skill now grants "Demonflame has no maximum".
  • The small Mana Ascendancy Passive Skills now provide 3% increased maximum Mana (previously 4%).
  • After allocating the Pyromantic Pact Ascendancy Passive Skill, you will now have at least 1 maximum Infernal Flame, even with 100% reduced maximum Mana.
  • Using Blink while in Demon Form now plays an appropriate animation instead of landing to Blink.

Chronomancer
  • The Circular Heartbeat Ascendancy Passive Skill has been removed. Rapid River no longer has a prerequisite.
  • The Quicksand Hourglass Ascendancy Passive Skill now grants "Every 10 seconds, gain 50% more Cast Speed for 5 seconds (previously Every 12 seconds, gain 50% more Cast Speed for 4 seconds).
  • Added a new Flood of Echoes Ascendancy Passive Skill that grants the Unleash Skill.

Stormweaver
  • The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
  • The Scouring Winds Ascendancy Passive Skill now causes Exposure you inflict to lower the affected Resistance by an additional 12% (previously 20%).
  • The Strike Twice Ascendancy Notable Passive no longer provides 50% less Shock Duration. Instead, it now provides 25% less Magnitude of Shock you inflict.
  • The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.

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Passive Skill Tree Changes

  • With the addition of the Huntress and other new game mechanics we've added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Huntress/Ranger area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed.
  • Added new Blind-related clusters.
  • Added new Volatility-related clusters.
  • Added new Ranged and Melee-related clusters.
  • Added new Hazards-related clusters.
  • Added new Companion-related clusters.
  • Added new Presence Radius and Aura-related clusters.
  • Added new Parry-related clusters.
  • Added new Banner-related clusters.
  • Added new Bleeding-related clusters.
  • Added new Thorns-related clusters.
  • Added a new Quiver-related cluster.
  • Added a new Crimson Assault Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Crimson Assault causes Bleeding you inflict to be Aggravated, and Base Bleeding Duration to be 1 seconds.
  • Added a new Trusted Kinship Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Trusted Kinship allows you to have two Companions of different types, causes Companions to have +1 to each Defence for every 2 of that Defence you have, and also causes you to have 30% less Defences.
  • The following Notable Passive Skills have been removed, you will no longer be able to Instil them, but existing ones will still function: Break Focus, Hold Focus, Lasting Concoctions, No Escape, Pinned Down, and Potent Concoctions.
  • 12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.
  • The Acrobatics Keystone Passive Skill now grants 75% less Evasion Rating (previously 70%).
  • The Eldritch Battery Keystone Passive Skill now has the additional property of "Doubles Mana Cost".
  • The Giant's Blood Keystone Passive Skill now has "Triple Attribute requirements of Martial Weapons" This previously only affected Axes, Maces and Swords, but was described as "weapons".
  • The Catlike Agility Notable Passive Skill now provides 40% increased Evasion Rating if you Dodge Rolled recently (previously 25%).
  • The Falcon Technique Notable Passive Skill now grants 1% increased Attack Speed per 25 Dexterity (previously per 15 Dexterity).
  • The Freedom of Movement Notable Passive Skill now provides 10% reduced Movement Speed Penalty from using Skills (previously 30% Evasion Rating if you Dodge Rolled recently).
  • The Heavy Buffer Notable Passive Skill now grants 5% of Damage taken bypasses Energy Shield, instead of 10% reduced Maximum Life.
  • The Icebreaker Notable Passive Skill now grants additional Freeze Threshold equal to 50% of Maximum Energy Shield (previously 100%)
  • The Mana Blessing Notable Passive Skill no longer has 5% increased maximum Mana, and now provides 20% increased Mana Regeneration Rate.
  • The Master Fletching Notable Passive Skill now provides 20% increased bonuses gained from Equipped Quiver (previously 30%). The two small Passive Skills prior now have values of 6% (previously 10%), while the two Passive Skills after now provide 20% increased Chance to inflict Ailments with Projectiles, or 15% increased Projectile Stun Buildup.
  • The Pile On Notable Passive Skill now grants 30% increased Armour Break Debuff Effect instead of its previous effects.
  • The Polymathy Notable Passive Skill now grants 7% increased Attributes (previously 10%).
  • The Raw Mana Notable Passive Skill now provides 8% increased maximum Mana (previously 12%).
  • The Spaghettification Notable Passive Skill now grants +13 to all Attributes, instead of 7% increased Attributes. It also now provides -7% to Chaos Resistance (previously -13%).
  • The Split the Earth Notable Passive Skill now has 10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres (area previously not specified).
  • The Unhindered Notable Passive Skill now provides 12% reduced Movement Speed Penalty from using Skills while moving (previously increased 3% Movement Speed). One of the Slow Effect on You small Passive Skills in this cluster has also been updated to provide 8% reduced Movement Speed Penalty.
  • The Unwavering Stance Keystone Passive Skill no longer has "Your Stun Threshold is Doubled". Instead, it now has "Cannot be Light Stunned".
  • The small Attack Damage with nearby Ally Passive Skill in the Killer Instinct cluster has been replaced with another small Passive Skill providing 10% increased Attack Damage.
  • Small Passive Skills that previously provided 8% increased Effect of Auras from your Aura Skills now have values of 5%. Notable Passive Skills that provided 20% increased Effect of Auras from your Aura Skills now have values of 12%.
  • Clarified the wording of the Iron Grip and Iron Will Keystone effects.

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Skill Changes

  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
  • Adjusted the target Life Threshold for Skeletal Arsonist's Explosive Demise Skill accordingly with the Life scaling changes.
  • Adjusted Skeletal Cleric's Heal Life scaling accordingly.
  • Arc no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%).
  • Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.
  • Armour Breaker has had the Armour Break amount lowered by roughly 20% at all Gem levels.
  • Artillery Ballista base Physical Damage scaling now matches that of other totems like Shockwave Totem and Ripwire Ballista. The Artillery Explosion now converts 100% of Physical Damage to Fire Damage (previously 90%). Quality now provides 0 to -0.4 seconds to Totem base Attack Time (previously increased Attack Speed).
  • Ancestral Warrior Totem now explicitly states that it wields a Two Handed Mace, to clarify that it benefits from your Mace-related stats. Quality is now +0-2 seconds to Totem Duration (previously +0-0.4).
  • Banner Skills now have an Aura Radius of 4.5 metres (previously 4), and are now correctly considered Aura skills.
  • Barrage Repeats now deal 50% less Damage at all Gem levels (previously 23-15% at Gem levels 5-20). 560-410% of repeated Skill's attack time is now added to this skill's cooldown, to a maximum of 30 seconds at Gem levels 5-20 (previously 1440-1215%). Quality now causes Repeats to deal +0-5% more Damage (previously +0-15%).
  • Barrier Invocation now only builds energy from enemy hits to Energy Shield rather than all hits to Energy Shield. Barrier Invocation now gains 1 Energy for each 10 Energy Shield lost to Damage Taken (previously 5).
  • Bleeding Concoction now has 200% more Magnitude of Bleeding inflicted (previously 100%).
  • Blink is now a Travel Skill.
  • Bone Blast now has a 40% chance to inflict Bleeding on Hit (previously 20%).
  • Bonestorm's shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
  • Bonestorm now Impales on hit instead of applying a specialised debuff, and has 200% more Impale magnitude.
  • Cast on Minion Death now only gains energy when persistent minions are killed. Additionally, minions that are created by a very underlevelled minion skill (relative to the current area level) now grant less energy when killed. Level 20+ minion skills will incur no penalty in endgame content.
  • Cast on Shock now gains 1 Energy per Power of enemies you Shock with Hits from skills (previously 2).
  • Cluster Grenade's Mini Grenades Explosion Radius is now 1.4 metres (previously 1.2 metres).
  • Combat Frenzy now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).
  • Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
  • Conductivity now causes Cursed enemies to have -25% to Lightning Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
  • Cold Snap now has an explosion radius of 1.6 metres (previously 0.7 metres).
  • Curse Skills now apply their Curse after a 1.5 second delay (previously 1 second).
  • Dark Effigy projectiles now have a Critical Hit Chance of 7% (previously 11%), and an impact radius of 1.2 metres (previously 0.8 metres). Quality is now 0-20% chance to inflict Withered for 2 seconds on Hit (previously 0-50%).
  • Decompose, the Skill granted by the Corpsewade Unique Boots, now causes the Poison Cloud to poison enemies as though dealing Chaos damage equal up to 10-19.5% of Corpse's Maximum Life at Gem levels 1-20 (previously 30-39.5%).
  • Despair now causes Cursed enemies to have -20% to Chaos Resistance at Gem level 9 (previously -32%), scaling up to -24% at Gem level 20 (previously -36%).
  • Detonate Dead now deals Physical Damage equal to 8.8-10.7% of Corpse's maximum Life at Gem levels 7-20 (previously 20% at all Gem levels), scaling further past Gem level 20. It also now deals 41 to 61 Fire Damage at gem level 7 (previously 28 to 43), scaling up to 139 to 208 Fire Damage at gem level 20 (previously 169 to 254).
  • Detonating Arrow's Explosion Radius is now 2.4 metres (previously 1.8).
  • Direct Minions now has a 0.5 second cooldown.
  • Elemental Invocation now gains 10 Energy per Power of enemies you Freeze with Hits from Skills (previously 10), 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 3). It also now gains 1 Energy per Power of enemies you Shock with Hits from Skills (previously 3).
  • Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
  • Explosive Concoction now has 200% more Magnitude of Ignite inflicted (previously 100%).
  • Explosive Grenade cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).
  • Eye of Winter now gains 75% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect (previously 50%). The Skill also no longer incorrectly states the Projectile applies the passed over-ground effect to nearby Enemies.
  • Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
  • Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
  • Firebolt now has a maximum downward tilt angle against closer targets, making it harder to hit enemies with multiple explosions.
  • Firestorm's Improved Bolts now have a Critical Hit Chance of 7% (previously 14%).
  • Flameblast now has a 15 second Cooldown (previously none), and now has 75% more damage per Stage (previously 200%). It now has an Explosion radius of 0.6 metres per Stage (previously 0.4), and Quality now provides 0-20% more Cast Speed (previously 0-10%).
  • Flame Wall now causes projectiles which pass through the wall to deal 33 to 48 Added Fire Damage at gem level 20 (previously 64 to 91), while the Gem level 1 values are unchanged. More significant reductions have been made past Gem level 20.
  • Flammability now causes Cursed enemies to have -25% to Fire Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
  • Flash Grenade now has 500% more Stun Buildup (previously 400%).
  • Fragmentation Rounds base Explosion radius is now 1.8 metres at all Gem levels (previously 1.4-1.6 at Gem levels 1-20).
  • Freezing Shards now fires 5 projectiles (previously 7), and now has 100% more Freeze Buildup (previously 50%).
  • Freezing Salvo now scales Freeze Buildup with Gem level, up to 107% more at Gem level 20 (previously 50% at all levels).
  • Frost Bomb now has Pulse and Explosion radius is 2-2.7 metres at Gem levels 1-20 (previously 1.7-2.4).
  • Frost Wall now has a Cooldown of 5 seconds (previously 3 seconds).
  • Frozen Locus' explosion now deals 6 to 9 base Quarterstaff Cold Damage at Gem level 1 (unchanged), scaling up to 141 to 212 at Gem level 20 (previously 89 to 134). The damage past Gem level 20 has also been adjusted. Explosion radius is now 2.4 metres (previously 2).
  • Fulminating Concoction now has 200% more chance to Shock (previously 100%).
  • Galvanic Shards now converts 60% of Physical Damage to Lightning Damage (previously 40%).
  • Gas Arrow, Gas Grenades and Decompose now have a limit of 6 Poison Clouds.
  • Glacial Bolt Walls now last 8 seconds (previously 6).
  • Glacial Cascade Quality is now gains 0-10% of Physical damage as Cold damage (instead of 0-10% increased attack speed).
  • Grim Feast can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future.
  • Hammer of the Gods no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster's Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).
  • Hand of Chayula now specifies that it triggers socketed Marks. This is purely a description change.
  • Herald Skills with Attack Hits now properly state their hits cannot be evaded. This is not a functional change, just a descriptive one.
  • Herald of Ash's Explosion Radius is now 1.2 metres (previously 1).
  • Herald of Ash quality now provides "An additional +0-5% of Overkill damage contributes to base Ignite Damage", instead of the previous "Ignite surrounding enemies if Overkill damage is at least 0-2% of Enemy's Maximum Life" benefit that was actively detrimental.
  • Herald of Ice's Explosion Radius is now 1.6 metres (previously 1.8).
  • Herald of Plague now requires a Martial Weapon, making it consistent with the weapon restrictions of the other Herald skills.
  • Herald of Thunder's Bolt impact Radius is now 1.4 metres (previously 1.6).
  • Hexblast can now only detonate Curses for which at least 50% of the duration has expired. This means it can never explode Curses that have an infinite duration. Curse orbs will be visually different when 50% of the Curse duration has expired if you have Hexblast equipped. The Explosion radius of Hexblast has been increased to 2 metres (previously 1.6 metres), and it now has a maximum of 3 Explosions per cast (previously 9).
  • Hypothermia now causes Cursed enemies to have -25% to Cold Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
  • Ice Crystals created by Glacial Bolt and Frost Wall now have lowered life scaling past gem level 20. Their scaling up until this point is unchanged.
  • Ice Shards Explosion radius is now 1.4 metres (previously 1.2 metres), has a Maximum of 16 active shards (previously 12), and now has 16 Bolts loaded per clip (previously 12). Shards that have existed for at least 0.5 seconds (previously 1 second) now deal 700% more Damage (previously 900%).
  • If you have multiple Travel Skills with cooldowns, their cooldowns are now shared.
  • Improved Ball Lightning's description to clarify that the ball itself does not hit enemies.
  • Improved Skeletal Cleric behaviour to reduce cases where they would run at enemies and attempt to attack them.
  • Incinerate now has 25% less Ignite Duration (previously 50%).
  • Leap Slam now has 62-88% more Stun Buildup at Gem levels 7-20 (previously 26%-39%).
  • Lightning Conduit now performs a number of extra lightning bolts if it consumes shock from an enemy. These bolts are distributed among targets in the skill's area, but can hit the same target multiple times if few enough targets were hit.
  • Lightning Bolt now has 200% more Chance to Shock (previously 100%).
  • Lightning Conduit has 20% more Damage with Hits per 5% Shock Effect on Enemy (previously 100% more Damage).
  • Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
  • Lightning Warp no longer creates Shocked Ground if targeting a Ball Lightning projectile.
  • Magma Spray (from the Magma Barrier skill) now deals 6-10 to 151-226 base Fire damage at gem levels 1-20 (previously 4-7 to 234-351). It now has 6 to 8 Added Fire Damage per 15 Armour on Shield at all levels (previously 2-4 at gem level 1 and 3-6 at gem level 20). It now has a damage effectiveness of 130-405% (previously 120-490%).
  • Magnetic Salvo now deals 100-140% of Attack Damage with Impact at Gem levels 13-20 (previously 89-125%), and 155-218% of Attack Damage with Explosion at Gem levels 13-20 (previously 177-250%). It now Fires up to 8 Missiles at all Gem levels (previously 14-17 at Gem levels 13-20). Quality now provides +0-4 Missiles, instead of 0-20% more Projectile Damage.
  • Mana Tempest's quality now grants additional damage gained as lightning, instead of causing its effects to linger after you exited the Tempest (which did not actually function).
  • Mantra of Destruction's Purple Flames of Chayula now has a duration of 8 seconds (previously 6).
  • Malice now applies Critical Weakness every 0.52 seconds at level 19 (previously 0.64 seconds).
  • Molten Blast now has "While Dual Wielding, fires twice as many Projectiles with 15% less Attack Speed (previously 30%).
  • Pain Offering's Aura now grants Minions 28-58% increased Damage at gem levels 5-20, rather than 29-44% more Damage. The Aura also now grants Minions 22-58% increased Attack and Cast Speed at Gem levels 5-20 (previously 30% at all levels).
  • Perfect Strike no longer always Ignites, and now has an Attack Speed of 35% of base (previously 45%). Quality now provides 0-20% more Ignite Chance (previously 0-20% increased Magnitude of Ignite you inflict). Perfect Strike also now deals damage in a wider area close to the player, making it less likely to miss enemies standing next to the player.
  • Permafrost Bolts now scales Freeze Buildup with Gem level, up to 186% more at Gem level 20 (previously 80% at all levels).
  • Plague Bearer now stores up to 197-15257 Poison Damage at Gem levels 4-20 (previously 158-14989). The damage past Gem level 20 has also been reduced.
  • Poisonous Concoction now has 200% more Magnitude of Poison inflicted (previously 100%). Now deals base Physical Damage instead of Chaos Damage.
  • Profane Ritual now has a Ritual radius of 2.2 metres (previously 1.8 metres).
  • Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
  • Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.
  • Rain of Arrows' arrow landing frequency is now affected by projectile speed modifiers, meaning that (for example) increased projectile speed causes the same number of arrows to land in a shorter total time.
  • Reaper's Invocation now gains 15 Energy per Power of enemies you kill with Melee Attacks (previously 10).
  • Ripwire Ballista Bolts now Pins Enemies as though dealing 400% more Damage (previously 250%).
  • Rolling Slam now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly.
  • Sacrifice now has Minions Revive 66% more slowly at gem level 14 (previously 37%), scaling to 60% more slowly at gem level 20 (previously 31% more slowly).
  • Seismic Cry no longer has increased Warcry Speed.
  • Shard Scavenger now instantly reloads your Crossbow upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 9.3-8.2).
  • Shattering Concoction now has 200% more Freeze Buildup (previously 100%).
  • Shattering Palm Explosions now have an additional random delay. The shards of ice now cannot be applied to targets if the Shattering Palm damaging strike broke an existing ice shard on them.
  • Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
  • Shockchain Arrows can now chain up to 8 metres away (previously 4).
  • Siphoning Strike's shockwave radius is now 2 metres (previously 1.8).
  • Skeletal Arsonist's Explosive Demise Skill deals additional Fire Damage equal to 12% of Minion's maximum Life (previously 15%), and now has 2.4 metres Explosion Radius (previously 2 metres).
  • Skeletal Brute Quality now causes Brutes to inflict more Stun Buildup instead of having increased maximum Life.
  • Skeletal Frost Mage's Ice Bomb now has an 8 second cooldown (previously 6).
  • Skeletal Reavers now correctly gain Rage On Hit while their Command: Enrage skill is active.
  • Skeletal Storm Mage chain count now scales up with minion gem level, up to +4 Chains at Gem level 20 (previously +2 at all levels).
  • Skeletal Warrior can no longer be engraved in the Gemcutting menu, as it was only provided as a stop-gap until this functionality was implemented. Existing copies of the Skeletal Warrior skill gem have been turned into Skeletal Sniper gems. The Skeletal Warrior skill granted by some sceptres now allows you to summon additional skeletons by reserving spirit, in addition to the two free skeletons it grants automatically.
  • Snipe's attack speed multiplier and mana cost has been adjusted so that the attack time matches the time until a perfect strike. This is mainly to improve descriptions and the function of the skill is unchanged.
  • Storm Wave now has 100% more chance to Shock.
  • Soul Offering now grants 56-77% increased Spell Damage at Gem levels 13-20, rather than 32-39% more Spell Damage.
  • Spark now fires 4-9 Projectiles at gem levels 1-20 (previously 6-14), and no longer has 0-19% increased Projectile Speed. Quality now provides 0-30% increased Projectile Speed (previously Fires +0-4 Projectiles).
  • Spiral Volley now has 30% more Damage per Frenzy Charge Consumed (previously 20%).
  • Sunder now has +1 second to Total Attack Time (previously +1.4 seconds), and the Mana cost has been adjusted accordingly.
  • Stampede Quality now provides 0-20% chance to cause an Aftershock (previously 0-30%).
  • Stormblast Bolts no longer have 30% less reload speed.
  • Stormcaller Arrow's Bolt now has 500% more chance to Shock (previously 800%).
  • Tempest Bell's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
  • Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
  • Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.
  • Tempest Bell's limit on number of bells placed is now shared between different copies of the skill.
  • The on-kill effects of Herald skills can no longer trigger from kills caused by Herald skills.
  • Tornado Shot's splitting effect now also applies to thrown Spears.
  • Toxic Growth now requires more Stored Poison to reach maximum Radius and Damage, and more Stored Poison to expire faster. Pustule Duration time is now 15 seconds (previously 6). Stored Poison now adds up to +1.5 metres to base Explosion Radius (previously +1). Now Fires 6 Arrows (previously 8), and Quality now provides Fires +0-2 Arrows and +0-2 Pustules (previously +0-3 Projectiels). Now has a limit of 6 Pustules.
  • Unearth's Bone Construct duration is now 15 seconds (previously 12 seconds). Quality now provides +0-5 seconds to Bone Construct duration (previously +0-4).
  • Vaulting Impact now has 54-88% more Stun build up at Gem levels 3-20 (previously 30% at all Gem levels).
  • Vine Arrow now has a limit of 1 Plant (but can be increased to 2 with the Overabundance Support). The Vine now has a Plant duration of 8 seconds (previously 6 seconds).
  • Volcanic Fissure now has a limit of eight concurrent fissures on the ground, and the aftershocks no longer erupt other fissures.
  • Voltaic Grenade cooldown is now 6 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 2.5 seconds (previously 1.2 seconds).
  • Wave of Frost now has 390-585% more Freeze Build up at Gem levels 7-20 (previously 275% at all Gem levels).
  • Wind Dancer now grants 10% more Evasion Rating per stage at all Gem levels (previously 15-19% at Gem levels 4-20), and gains a Stage every 1.44 to 1.12 seconds at Gem levels 4-20 (previously 1.5 to 1.3 seconds). Gale Force now deals 53-163% of Attack Damage at Gem levels 4-20 (previously 40-125%), and now uses the Critical Hit chance of your main-hand weapon instead of having a baseline 5% Critical Hit chance. Wind Dancer stages are now consumed on being Hit by an Enemy, instead of from a Melee Attack. Wind Dancer's stage gain timer is no longer interrupted when you are hit. Quality now provides +0 to 0.4 metres to Explosion Radius (previously +0-1 to Maximum Stages).
  • Withering Presence Withered duration is 6 seconds (previously 4 seconds), and now Withers enemies in your Presence every 1.74-1.42 seconds at Gem levels 4-20 (previously 2.78-1.58).
  • Skills with Expanding ground effects were unintentionally scaling radius over time instead of area of effect. They still scale the radius, though we have updated the descriptions and lowered the values on many of the affected skills:
  • The Poison Cloud on Gas Arrow, Gas Grenade and Decompose now gain 20% more Radius per second, up to a maximum of 80% (all previously 50%, up to a maximum of 200%).
  • The Poison Cloud from Skeletal Sniper now gains 20% more Radius per second, up to a maximum of 80% (previously 40%, up to a maximum of 200%).
  • The Chilled Ground from Frozen Locus now gains 30% more Radius per second, up to a maximum of 150% (from 40%, up to a maximum of 240%).
  • The Discipline and Purity Auras granted by some Sceptres now apply to the player wielding the Sceptre as well as their allies.
  • The spread of Grenade Skills with more than one projectile (such as when using the Scattershot Support) has been reduced by 40%, except for Cluster Grenade.
  • Releasing Raise Shield immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you're using a Tower Shield.
  • Added a new Gem tag - Conditional. This type denotes a skill which cannot be used unless a given condition is met. Combo is one example of this.
  • Modifiers adding or subtracting a value to the cost of a Skill now apply before cost multipliers from Supports. Modifiers adding or subtracting a value to the total cost of a Skill are unchanged, these still apply after all other modifiers.

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Support Changes

  • Astral Projection now causes Supported Skills to have 25% less Area of Effect (previously 35%).
  • Brutality now causes Supported Skills to deal 25% more Physical Damage (previously 35%).
  • Burning Inscription now has a 110% Cost Multiplier (previously 100%).
  • Cannibalism now provides 2% of Life recovered on Kill while a Supported Skill is active (previously 4%).
  • Capacitor now has a 130% Cost Multiplier (previously 100%).
  • Close Combat now has a 120% Cost Multiplier (previously 140%).
  • Considered Casting now has a 115% Cost Multiplier (previously 100%).
  • Controlled Destruction and Extraction Supports now correctly are not socketable into Skills which had Secondary damaging hits, but no Spell damage hits. These supports were never scaling damage of these skills, and were just incorrectly socketable.
  • Crescendo now has a 120% Cost Multiplier (previously 100%).
  • Culmination now causes Supported Skills to deal 3% more Damage per Combo (previously 2%), and now lose Combo if you generate no Combo for 4 seconds (previously 3).
  • Exploit Weakness now causes Supported Skills to Consume Enemy Fully Broken Armour to deal 40% more Damage (previously 50%).
  • Feeding Frenzy and Meat Shield can no longer support Minions which are undamageable.
  • Fist of War now has a Cost Multiplier of 150% (previously 140%).
  • Hourglass now causes Supported Skills to deal 30% more Damage (previously 40%).
  • Impact Shockwave now causes Supported Skills to cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metres (previously 2.0).
  • Impetus now has a 115% Cost Multiplier (previously 100%).
  • Lockdown now has a Cost Multiplier of 100% (previously 120%).
  • Magnified Effect now has a 130% Cost Multiplier (previously 120%), and causes Supported Skills to have 30% more Area of Effect (previously 40%).
  • Mana Flare now has a Flare Radius of 2 Metres (previously 1.6), and now consumes 25% of current Mana to deal that much Fire damage (previously 20%).
  • Meat Shield Support now grants Minions from Supported Skills take 35% less Damage, instead of granting them 50% more maximum Life.
  • Mobility Support now has 25% less Movement Speed penalty while using Supported Skills (previously 30%).
  • Neural Overload now has a Cost Multiplier of 100% (previously 120%).
  • Overcharge Support no longer causes Supported Skills to have less Shock Duration. It now has "Shocks caused by Supported Skills are reflected back to you".
  • Potential now causes Supported Skills to have 40% more chance to Critically Hit when consuming Power Charges (previously 30%).
  • Scattershot Support now has Supported Skills deal 35% less Damage (previously 20%).
  • Shock Siphon can no longer be engraved in the Gemcutting menu. Existing copies of this support will still function.
  • Spell Echo Support can no longer support Triggered Skills.
  • Spiral Volley now fires directly forward with the first arrow instead of the final arrow.
  • Strip Away now causes Exposure applied by Supported Skills to have 20% increased Effect (previously 30%).
  • Unbreakable now has different stun threshold multiplier values for incoming light stuns as opposed to incoming heavy stuns.
  • Window of Opportunity now causes Supported Skills to deal 35% more Damage when released with Perfect Timing (previously 50%), and have a 35% shorter Perfect Timing window (previously 25%).
  • Withering Touch now has a chance to apply Withered based on the amount of chaos damage dealt by the hit (from always applying a single stack), and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits.

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Unique Item Changes

  • The Against the Darkness Unique Jewel now has a Medium Radius (previously Large). This change does not affect existing items. Modifiers that caused Notable Passive Skills in Radius to also grant 2-4% increased specific Attributes now have values of 2-3%. Existing items can be made worse with a Divine Orb.
  • The Against the Darkness Unique Jewel no longer causes small Passive Skills in Radius to also grant 1% increased Maximum Life or 1% increased Maximum Mana. Instead, they can now cause small Passives in Radius to also grant +8 to Maximum Life or +8 to Maximum Mana. Existing versions of this item are unaffected by this change.
  • The Astramentis Unique Amulet now has +50-100 to all Attributes (previously +80-100). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Atziri's Disdain Unique Helmet now has 10% of Damage taken bypasses Energy Shield (previously 20-25%), and +60-100 to Maximum Mana (previously +40-60). It also now has "Gain 10-15% of Maximum Life as Extra Maximum Energy Shield" (previously 25-30%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Choir of the Storm Unique Amulet once again triggers Lightning Bolt (previously Greater Lightning Bolt).
  • The Crown of the Victor Unique Helmet now grants 10-15% increased Rarity of Items found (previously 10-20%).
  • The Dream Fragments Unique Ring now provides 10% increased maximum Mana (previously 20%). A Divine Orb can be used on existing versions of this item to obtain the new value.
  • The Everlasting Gaze Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50). Existing versions of this Unique can be updated to the new values using a Divine Orb.
  • The Eye of Chayula Unique Amulet no longer provides +2500 to Stun Threshold, it now provides "Cannot be Light Stunned".
  • The Fireflower Unique Amulet now grants 10-15% increased Rarity of Items found (previously 10-20%).
  • The Ghostwrithe Unique Body Armour now provides 25% of Maximum Life converted to Energy Shield (previously 50%). Existing versions of this unique can be updated with a Divine Orb.
  • The Hand of Wisdom and Action Unique Gloves now Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence (previously per 10 Intelligence), and now provides 1% increased Attack Speed per 20 Dexterity (previously 3% per 25 Dexterity). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes. This Unique is also now found as the Spiral Wraps Base Type, instead of Furtive Wraps. This change does not affect existing items.
  • The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.
  • The Last Flame Unique Relic now has "Damage taken cannot be Absorbed", Absorption effects include Guard, Encased in Jade, and Sorcery Ward. Existing items are unaffected by this change.
  • The Mahuxotl's Machination Unique Shield now has 100% increased Effect of Socketed Soul Cores (from 333-666%). Now has the additional property of "Everlasting Sacrifice".
  • The Melting Maelstrom Unique Flask no longer has the property of "Recover all Mana when Used". This change does not affect existing versions of the item.
  • The Morior Invictus Unique Body Amour now generates with 3 random modifiers (previously 2).
  • The following random modifiers can no longer roll:
  • 10% increased Rarity of Items found per Socketed Rune or Soul Core
  • 5% increased Maximum Life per Socketed Rune or Soul Core
  • 5% increased Maximum Mana per Socketed Rune or Soul Core
  • 5% increased all Attributes per Socketed Rune or Soul Core
  • The following random modifiers have been adjusted:
  • +6-10 to Spirit per Socketed Rune or Soul Core (previously 10)
  • 6-10% increased global Defences per Socketed Rune or Soul Core (previously 10)
  • +5-7% to all Elemental Resistances per Socketed Rune or Soul Core (previously 10)
  • Added 7 new random per Socketed Rune or Soul Core modifiers.
  • The Oaksworn Unique Shield no longer provides +50 to Spirit, and now provides 50% increased Life Regeneration Rate.
  • The Pillar of the Caged God Unique Quarterstaff now provides 1% increased Attack Speed per 10 Dexterity, and 1% increased Area of Effect per 10 Intelligence (previously both 2% per respective attribute). It also now provides 10% increased Weapon Damage per 10 Strength (previously 10% per 5 Strength). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes.
  • The Queen of the Forest Unique Body Armour now grants 1% Movement Speed per 800 Evasion Rating (previously 500). Existing versions of this Unique can be updated with a Divine Orb. This modifier also can no longer scale with modifier effect, such as from Corruption. This change does not apply to existing versions of the item.
  • The Sandstorm Visage Unique Helmet now causes enemies in your Presence to gain Critical Weakness once per second for 15 seconds (previously 1 second). Existing items can be updated with a Divine Orb.
  • The Temporalis Unique Body Armour now causes Skills to have -2 to -1 seconds to Cooldown (previously -4 to -2). Existing versions of this item can be updated to the new values with a Divine Orb, but why would you?
  • The Trenchtimbre Unique Mace now grants +1-2 to Level of all Minion Skills (previously +1-3). Existing items can be made worse with a Divine Orb.
  • The Ventor's Gamble Unique Ring grants -25 to 25% increased Rarity of Items found (previously -40 to 40%).
  • Updated the description of the Gravebind Unique Gloves modifier to correctly state that the enemy must be in your presence, not the ally.
  • Updated the text of the Solus Ipse Unique Helmet and the Gemling Legionnaire's Gem Studded Ascendancy Passive Skill to reflect the fact that they stack with each other. This is not a functional change.
  • Corrected the wording on the Black Scythe Training, Circular Teachings and Knightly Tenets Timeless Jewel Keystones so they no longer incorrectly imply the alternate bonuses they grant are inherent bonuses of those attributes.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills increased magnitude of damaging ailments now grants 5-10% (previously 10-20%). Existing items can be rerolled using a Divine Orb.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills faster damage from ailments now grants 2-3% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills increased energy generation now grants 4-12% (previously 5-15%). Existing items can be rerolled using a Divine Orb.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills Warcry Buff Effect can no longer be obtained.
  • The name and text of the Keystones from Heroic Tragedy Timeless Jewels now correctly match up with the relevant Expedition leader. Keystones Conquered by Olroth are now called "Knightly Tenets", Keystones Conquered by Medved are now called "Circular Teachings", and Keystones Conquered by Vorana are now called "Black Scythe Training". This change does not apply to existing items.

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Item Changes

  • Jeweller's Orbs now set a Skill Gem to have the specified number of Support Gem Sockets, rather than adding Support Gem Sockets to a Skill Gem with a specific number of Support Gem Sockets already. For example, you can now use a Perfect Jeweller's Orb on a Skill Gem with two Support Gem Sockets to set it to have five Support Gem Sockets.
  • Advanced and Expert item base types now have distinctive names.
  • Runes now have 3 tiers, for example the Storm Rune has been split into a Lesser Storm Rune, a Storm Rune and a Greater Storm Rune. You are able to reforge 3 Lesser Runes for 1 regular Rune of that type, and reforge 3 regular Runes for 1 Greater Rune of that type.
  • Doubled the drop rate of Runes.
  • You can no longer reforge 3 Runes to obtain a random Rune in return.
  • Using a Vaal Orb on an item can no longer cause a modifier with a value of 1 to be reduced to 0.
  • The base Damage of all Crossbows has been increased. Crossbows also now have two-handed versions of added Damage modifiers, instead of the one-handed versions they were using.
  • Physical Thorns damage on Rare item Modifiers has been buffed by up to 3.5 times for the highest tier modifier, scaling down to unchanged for the lowest tier modifier.
  • Increased Rarity of Items found Modifiers on items have been lowered at top end. The Suffix Modifier now goes up to 25% at the highest tier (previously 30%), while the Prefix Modifier now goes up to 25% at the highest tier (previously 32%).
  • Golden Charm now grants 15% increased Rarity of Items found (previously 20%).
  • Breach Rings now have the Implicit modifer of Maximum Quality is 40% (previously 50%). Existing items can be updated using a Divine Orb.
  • The chance for Breach Rings to drop has been greatly reduced.
  • Notable Passive Skills in the starting areas of each class can no longer be instilled (or found on Unique items like Megalomaniac). This does not fix existing items where instilled notables in the Sorceress/Witch starting area could display incorrectly on the item due to the notables being different on Witch compared to Sorceress and other classes.
  • Added new Jewel modifiers that provide similar benefits to new Passive Skills added to the Passive Skill Tree, such as Companions have increased maximum Life.
  • Jewel and Time-lost Jewel modifiers that provided stats scarcely located on the Passive Skill Tree, such as increased Blind Effect or Damage taken Recouped as Life, have been adjusted. Generally speaking, the minimum range has stayed the same, but the maximum value provided is lower than before.
  • Increased Effect of Auras from your Aura Skills can no longer roll on Jewels or Time-lost Jewels.
  • The Fletching Jewel and Time-lost Jewel modifiers that provide increased bonuses gained from Equipped Quiver now have values of 4-6% and 2-3% respectively (previously 5-15% and 3-7%).
  • The Jewel modifier that grants increased energy generation now grants 2-6% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
  • The Soul Core of Azcapa has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).
  • The Corruption modifiers on Jewels that provide +5-10 of a specific attribute now have values of +4-6.
  • The Corrupted modifier on Helmets and Rings that provides 1-2% of Life Regenerated per Second can no longer roll. It has been replaced with a new Corrupted modifier that provides 1-2% increased Life Regeneration Rate.
  • Sceptres can now only roll up to +4 to Level of all Minion Skills (previously +5). Existing items are unaffected.
  • Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values.
  • Amulet modifiers that provide 5-6%, 7-8% or 9-10% increased Maximum Mana now have values of 3-4%, 5-6%, and 7-8% respectively.
  • Belts, Gloves, and Boots can now only roll up to +105-124 to Maximum Mana.
  • Helmets can now only roll up to +125-149 to Maximum Mana.
  • Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
  • Rings can now only roll up to +165-179 to Maximum Mana.
  • The "Debuffs you inflict have 20-30% increased magnitude of Slows" Corrupted modifier on Gloves can no longer roll.
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
  • The Relic modifier that causes the Merchant to have additional options now only grants a single additional option (previously 2-3). Existing items can be ruined using a Divine Orb.

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Monster Changes

  • Bosses that need to perform certain actions to progress their fight will now become immune to damage if their life is brought significantly past the point at which that action should be used. This should have no noticeable effect to most players, but will prevent cases where bosses could get semi permanently crowd controlled and prevent the fight from progressing.
  • Armour on all monsters has been reduced by 30%.
  • Soul Eater on Monsters now grants 1% Skill Speed and 1% less Damage taken per stack (previously 5% and 2%). Now stacks to a maximum of 50 (previously 45).
  • The Life of the following Pinnacle Bosses has been adjusted: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash. At difficulty 0 they now have roughly half the maximum Life as before, scaling back up to be unchanged by difficulty 4.
  • The Life of The Trialmaster and Zarokh, The Temporal have been reduced.
  • The following bosses no longer have armour penetration: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash.
  • Lowered the damage conversion to other elements for some skills used by The Arbiter of Ash and Olroth, The Origin of the Fall.
  • The Arbiter of Ash now has a tapering less damage taken buff for the correct amount of time.
  • The Arbiter of Ash now deals increased damage with a select few abilities.
  • Scourge of the Skies now deals increased damage on its vomit abilities.
  • Xyclucian, the Chimera now deals increased damage with their leap slam.
  • The Trialmaster now deals increased damage with his channeled blood slam.
  • Rafiq of the Frozen Spring now deals increased damage with their multi slam skill.
  • Stoneclad Gorillas now deal reduced damage with their leap slams.
  • Mighty Silverfist's dodge roll now deals reduced damage.
  • Olroth, Origin of the Fall now deals increased damage with his dash skills.
  • Ashar, the Sand Mother now deals less damage with their poison spray.
  • Rathbreaker now has a resistance to Cold and a vulnerability to Fire.
  • Lowered the damage of It that Hate's Chaos Quicksand Skill.
  • Count Geonor's 180 degree Swipe attack can no longer be blocked.
  • Monsters now have higher Light Stun damage scaling with level. In the very early parts of the campaign there is no change, scaling to around twice as much light stun damage in the endgame.
  • Lowered the maximum number of monsters that can be alive at once in Ritual encounters, particularly earlier in the game.
  • Electrocute now builds up roughly 44% slower on non-players.
  • Pin now builds up roughly 58% slower on non-players.
  • Magic enemies are now Primed for Stun when they have at least 50% Heavy Stun buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
  • Magic enemies are now Primed for Electrocution when they have at least 50% Electrocution buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
  • Destructible pillars in Xyclucian, the Chimera's arena have had their life increased
  • Added a series of enhanced Rare Monster Modifiers that are more powerful than the standard versions and more rewarding.
  • Some rare monster modifiers now scale at later levels, providing better rewards.
  • Zarokh, the Temporal no longer targets non-players with its Rewind skill.
  • The Treant Fungalreaver Ritual Monster now correctly deals damage, and their damage and behaviour has been adjusted.
  • The Bloated Miller's charge now pushes players sideways instead of carrying them along.
  • The Bloated Miller's shield charge can no longer be blocked.
  • The Lethal Rare Monsters now grants Rare Monsters an additional Modifier (previously 2).
  • Rare Monsters' minions have been made stronger defensively and now scale far more appropriately in party-play.
  • The "Powerful Minions" modifier has been reduced in power to compensate for the above.
  • The guaranteed Magic Monsters near the exit of The Dreadnought will no longer respawn when you respawn at checkpoint if you have killed them.
  • Various fungal themed monsters now have a resistance to Cold and a vulnerability to Fire.
  • Slightly reduced the damage dealt and number of projectiles fired by Bahlak, the Sky Seer's feather spray skills.
  • Iron Enforcers no longer use their tentacle grab skill.
  • The Sump Map boss has been renamed from "The Eater of Children" to "Brakka, the Withered Crone". She still eats children.
  • Patrolling monsters can no longer be imprisoned in Essences.
  • Incrementally improved Monster behaviour.

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Quest Changes

  • You now must open The Halani Gates before you can advance the Ascent to Power quest to the point of being able to travel to the Trial of the Sekhemas.
  • The Earning Passage quest now ends on entering the Ardura Caravan in Act 2, rather than after speaking to Zarka in Vastiri Outskirts

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User Interface Changes

  • Added the ability to spectate party members if you died in combat.
  • Added the ability to pan the minimap overlay when using a controller.
  • Hovering over any instance of the Presence keyword will now show an indicator around your character to visualise your Presence radius.
  • Hovering over a skill on your skill bar now displays a shortened description of the skill's behaviour, with a button prompt to open the skill information panel.
  • The Instilling menu can no longer be closed if you have an item placed within it.
  • The Ritual Rewards menu now pauses the game.
  • Item filter gem level filtering now applies to uncut gems.
  • When levelling up Gems, changes are now highlighted more obviously.
  • Improved the visibility and readability of text and icons under monster life bars.
  • Made a number of improvements to the stats displayed on the character panel and skill information panels. For example, the character panel now displays your modified Energy Shield Recharge Delay and Ailment Thresholds, and skill panels now show more detailed Ailment and Hit Chance information (among other changes).
  • A HUD icon is now displayed if you are using a controller and have turned off item labels.
  • Improved many cases in couch Co-Op where the second player could not interact with mechanics or UI elements.
  • Relics can now be Quick Moved to the Relic Altar when using a controller.
  • Added functionality to set targeting mode per skill when using a controller.
  • Improved UI panel behaviour in couch Co-OP.
  • When using a controller, picking up items will no longer fail due to skills in progress.
  • Added an optional bindable action when using a controller that allows the player to cycle through socketed crossbow ammo, ignoring skills that are disabled in the current weapon set.
  • Added an optional bindable action when using a controller that reloads your current crossbow ammo type.
  • While using a controller, quick-swapping an equipped weapon will now place any support gems socketed in the skill granted by the old weapon in your inventory.
  • When using a controller, Detonating Arrow and Freezing Salvo will now target enemies if not manually aimed.
  • Redesigned the cosmetics equipment interface.
  • You can now open the chat while in the Cosmetics panel, so you can flex your Pilfering Ring in global.

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Microtransaction Changes

  • Enabled the following existing armour microtransactions for use in Path of Exile 2: Deepwater Armour Set, Misery Armour Set, Misery Helmet Attachment, Pandemonium Armour Set.
  • Enabled the following existing finisher effect microtransactions for use in Path of Exile 2: Plummeting Chaos Rare Finisher Effect, Plummeting Exalted Rare Finisher Effect, Plummeting Mirror Rare Finisher Effect, Plummeting Vaal Rare Finisher Effect, and Divine Artillery Strike Rare Finisher Effect.
  • Enabled the following existing portal microtransactions for use in Path of Exile 2: Primordial Dread Apparition Portal Effect, Nullifier Apparition Portal Effect, and Incinerator Apparition Portal Effect.
  • Enabled the following existing pet microtransactions for use in Path of Exile 2: Acid Scorpion Pet, Amber Cat Pet, Baby Black Death Pet, Baby Elephant Pet, Bell Lizard Pet, Black Cat Pet, Black Rabbit Pet, Black Rat Pet, Bloodworm Pet, Blue Frog Pet, Blue Land Crab Pet, Bronze Kiwi Pet, Chicken Pet, Chrome Scorpion Pet, Cinnamon Cat Pet, Cobra Pet, Cockroach Pet, Colossal Weta Pet, Darkshard Falcon Pet, Demon Hand Pet, Diamond Kiwi Pet, Divergence Centipede Pet, Divergence Predator Pet, Divine Rhoa Pet, Ebony Scorpion Pet, Eternal Rhoa Pet, Exalted Rhoa Pet, Female Paradise Duck Pet, Ferret Pet, Firefly Swarm Pet, Formosan Bear Pet, Formosan Deer Pet, Ghostflame Swarm Pet, Giant Weta Pet, Ginger Rabbit Pet, Gold Kiwi Pet, Gore Weta Pet, Green Basilisk Pet, Green Frog Pet, Hedgehog Pet, Heist Cat Pet, Heritage Peacock Pet, Heritage Scarab Pet, Infernal Basilisk Pet, Infernal Fox Pet, Infernal Scorpion Pet, Ivory Scorpion Pet, Kiwi Pet, Koala Bear Pet, Lemur Pet, Lightbringer Cat Pet, Lightning Bat Pet, Lightning Scorpion Pet, Male Paradise Duck Pet, Mallard Duck Pet, Mysterious Frog Pet, Nursery Web Spider Pet, Peacock Pet, Peahen Pet, Pukeko Pet, Red Frog Pet, Regal Rhoa Pet, Rhoa Pet, Rock Elemental Pet, Rolling Head Pet, Royal Blue Frog Pet, Royal Green Frog Pet, Royal Red Frog Pet, Scavenger Bat Pet, Scavenger Ratmother Pet, Scorpion Pet, Silver Kiwi Pet, Spectral Basilisk Pet, Tabby Cat Pet, Thaumaturgy Dachshund Pet, Toad Pet, Tortoise Pet, Two-Tailed Lizard Pet, Weta Pet, White Rabbit Pet, and Wild Turkey Pet.
  • Enabled the existing Skin Transfer, Vanishing Dye, and Invisible Buff Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Item Display Case Hideout Decoration and Hideout Music Player microtransactions for use in Path of Exile 2.

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Bug Fixes

  • Fixed a bug where skills that allow movement during their actions wouldn't apply their slow at full effect if used with higher values of attack or cast speed, and not held down.
  • Fixed a bug where you could un-reserve and re-reserve Minions to resummon them instantly while they were in the process of resummoning.
  • Fixed a bug where cancelling a Skill with the Infernalist's Pyromantic Pact Ascendancy Passive Skill allocated would still cause the player to gain Infernal Flame.
  • Fixed a bug where Wind Dancer stages could be kept after weapon swapping to a weapon set that did not have Wind Dancer activated.
  • Fixed an issue where some Triggered Skills were able to generate Energy, such as Burning Inscription.
  • Fixed a bug that could cause Shattering Palm's ice shards to occasionally fail to explode.
  • Fixed a bug where Ignited Ground created by Incinerate was not dealing damage correctly compared to other sources of Ignited Ground.
  • Fixed a bug that could cause Support Gems applying to Persistent Buff Skills to apply twice.
  • Fixed a bug where Sunder's aftershocks could hit enemies too many times.
  • Fixed a bug where Tremors Support could interfere with aftershock chances from other sources.
  • Fixed a bug where Resonating Shield recovered Stagger much faster than the inherent Raise Shield Skill.
  • Fixed a bug where Blink could be used to travel through walls.
  • Fixed a bug where effects that consume shocks could only consume a single shock at once. If the target has multiple active shocks, they now consume (and benefit from) all of them.
  • Fixed a bug where the "more Projectile Damage after Piercing an Enemy" stat granted by quality on High Velocity Rounds did not function.
  • Fixed a bug that could cause Shield-based attacks to not deal damage.
  • Fixed some wonkyness with Skills that could occur when using Flasks, such as Plague Bearer poison nova stacks being cleared.
  • Fixed a bug preventing Ferocity Support from functioning correctly.
  • Fixed a bug where skeletons impaled on offerings could sometimes still use skills if commanded to do so.
  • Fixed a bug that could cause Emergency Reload to empower fewer attacks than intended.
  • Fixed a bug with Second Wind Support and Demon Form where the additional Cooldown would still tick while in Demon Form.
  • Fixed a rounding issue that could cause skills used by an Infernalist to sometimes fail to generate Infernal Flame.
  • Fixed a bug that could cause Lingering Illusion to stop functioning when supported by specific support gems if you had very little unreserved spirit.
  • Fixed a bug where Stomping Ground Support would not function if you had a Wand or Sceptre equipped.
  • Fixed a bug where spell-related Support Gems could not support Skeletal Arsonists.
  • Fixed a bug where Long Fuse Support did not prevent grenades from being Detonated.
  • Fixed a bug where Crossbow Shot could consume more than one bolt when firing more than one projectile.
  • Fixed a bug where Eye of Winter passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them.
  • Fixed a bug where the Collapsing Horizon Unique Quarterstaff was providing its Elemental Gem Level bonus multiple times to Skills with more than one element type.
  • Fixed a bug where Shield Charge was not correctly interacting with active block mechanics.
  • Fixed a bug where the damage gained as extra elemental damage on Detonating Arrow was applied at the same time as non-skill sources of damage conversion/gain instead of before them.
  • Fixed a bug where the Cast on Block Skill granted by the Svalinn Unique Shield was granting the wrong amount of energy. It now grants 25 base energy on block (previously displayed 250 but actually granting 2.5).
  • Fixed a bug where Vile Effusion, the Skill used by Dark Effigy, was not correctly scaling with Area damage.
  • Fixed a bug where a Skills Cooldown could stop when under the effects of multiple sources of reduced Cooldown Recovery Rate.
  • Fixed a bug where the damage bonus provided by Fresh Clip Support was shared between Skills and Weapon Sets. Unsocketing the Support also now correctly removes the bonus.
  • Fixed a bug that could cause Mana Tempest to stop draining the player's mana.
  • Fixed a bug where Shockwave triggered by striking Tempest Bell was not correctly scaling with Knockback.
  • Fixed a bug where Thorns were not causing Stun, Freeze, Electrocute, Pin, Armour Break, Daze, nor Knockback.
  • Fixed a bug where Profane Ritual did not work with the Hinder or Chaotic Freeze Supports.
  • Fixed a bug where Fiery Death's explosion was not considered as a triggered skill (and therefore could be supported by some supports that don't apply to triggered skills).
  • Fixed a bug where more poisons than should be active could damage the same target when the poisons had different limits.
  • Fixed a bug where projectiles that cannot chain, such as Lightning arrow, were chaning off of terrain.
  • Fixed a bug where Marks could deal off-hand hits when dual-wielding, causing zero damage because they don't have off-hand damage stats.
  • Fixed a bug that caused various aftershock-related stats that were intended to apply specifically to *your* skills to also apply to skills used by totems.
  • Fixed a bug that could occur if using Iron Grip and Iron Will in combination with an effect allowing spell damage increases to apply to attacks.
  • Fixed a bug where Impact Shockwave was not scaling with area modifiers.
  • Fixed a bug where Aftershocks caused by Slam Skills you use with Maces through the Split the Earth Notable Passive Skill were not scaling with area modifiers.
  • Fixed a bug where Shattering Palm ice shards could fail to deal damage when weapon swapping.
  • Fixed a bug where sources of less minimum or more maximum Physical Attack Damage, such as Heft Support or the Ryslatha's Coil Unique Belt, were not working correctly with damage conversion.
  • Fixed a bug where the benefits of Heft Support were applying twice to Minions.
  • Fixed a bug where Meta Skills were not correctly counting energy costs for subsequent skills if a skill that consumed a corpse was socketed first in sequence.
  • Fixed a bug where some modifiers that affected Delirium Splinters, such as Distilled Despair or the I'm not afraid of you! Notable Atlas Passive, were not working correctly.
  • Fixed a bug where Seismic Cry, and other delayed cooldown skills, could consume two Cooldown charges when supported by Second Wind.
  • Fixed a bug where Gathering Storm was not affected by ground duration modifiers.
  • Fixed a bug where the Lord of the Pit Boss was not being affected by Map Boss difficulty modifiers.
  • Fixed a bug where Corrosion Support caused all poisons present on the target to apply armour break based on their magnitude, not just those actually applying damage to the target.
  • Fixed a bug where the fire exposure on fully breaking armour from the Wylund's Stake unique mace would not always apply consistently.
  • Fixed a bug where some modifiers to armour break amount did not apply correctly to armour break caused by stunning enemies.
  • Fixed a bug where conditional effects that looked for ailments on the target didn't count electrocute.
  • Fixed a bug where crossbow reload speed was not being affected by local attack speed modifiers on the crossbow itself.
  • Fixed a bug that caused Demon Form's current cooldown time to not be displayed.
  • Fixed a bug where using Demon Form would kill your Minions when using a controller.
  • Fixed bug where Soulrend projectiles were unable to debuff targets after passing through chests.
  • Fixed a bug which could incorrectly limit when you could use Life Flasks with Eternal Youth.
  • Fixed an issue where Ghost Dance Quality was incorrect.
  • Fixed a bug where Volcanic Fissure could fail to create fissures when targeting locations very close to the player.
  • Fixed a bug where Offering skills could target the wrong skeleton.
  • Fixed a bug where Shockwave Totem supported by Astral Projection would prioritise targets in a specific direction from the totem.
  • Fixed a bug where Ballistae could target inanimate objects.
  • Fixed an issue where swapping to a new ammo type while using a controller could fail due to other actions interrupting the change.
  • Fixed a bug where some of the stats on the Gale Force Skill triggered by Wind Dancer were not being displayed.
  • Fixed a bug where Toxic Growth poisoning on hit was not described.
  • Fixed a bug where the maximum number of active Lightning Rods did not display on the gem, only on the skill information panel.
  • Fixed a bug where the Raging Spirits Skill did not display the duration of the spirits.
  • Fixed a bug where Ballistae and Ancestral Warrior Totem did not display their weapons' base critical hit chances.
  • Fixed a bug where some sources of Aftershock chance were not being displayed in the skill information panel.
  • Fixed a bug where the visual effect from Stomping Ground Support lingered around after the damage was dealt.
  • Fixed a bug where Gathering Storm erroneously had the Strike tag.
  • Fixed a bug where Cold Snap's Area of Effect did not play a visual effect.
  • Fixed a bug where Comet's impact radius was not displayed.
  • Fixed a bug where Frost Wall did not display its length on the gem or skill information.
  • Fixed a bug where Martial Tempo was able to support Triggered Skills.
  • Fixed a bug where Ghost Dance did not display the maximum number of Ghost Shrouds you could have on the gem.
  • Fixed a bug where the Holy Descent and Shocking Leap Support Gems would not enable area, duration or ground effect-related support gems to support their skill.
  • Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.
  • Fixed a bug where Precision Support used the wrong 2D art. This will not affect existing copies of the gem.
  • Fixed some issues relating to Endgame Atlas generation.
  • Fixed a bug where the Reduced Resistances II Trials of Chaos modifiers was incorrectly granting Maximum Elemental Resistances instead of lowering them.
  • Fixed a bug where The Arbiter of Ash Boss fight could be paused in some situations.
  • Fixed a bug where Ketzuli, High Priest of the Sun could get out of sync when slowed.
  • Fixed a bug where Ketzuli, High Priest of the Sun could immediately face the player while using their laser skill if they were knocked back.
  • Fixed a case where players could get out of bounds during the Ketzuli, High Priest of the Sun fight.
  • Fixed a bug where slowing The Arbiter of Ash while they were using their flame drop beam slam combo skill could cause certain parts of the skill to overlap.
  • Fixed a bug where the swords thrown by Kosis, The Revelation could fail to return to him.
  • Fixed a bug that could cause Kosis, The Revelation to stop taking actions.
  • Fixed a bug where Sekhema Asala could sometimes fail to put up her sandstorm shield when fighting Jamanra, the Risen King.
  • Fixed a bug where Bahlak, the Sky Seer could start zooming around the outer edge of their arena.
  • Fixed a bug where Riona, Winter's Cackle wouldn't fire any projectiles when using their Ice Spike Barrage skill.
  • Fixed a bug where the boss arena in the Vaal Foundry Map did not have an exit available upon defeating the boss.
  • Fixed a bug where you were unable to open a portal in the Sump Map boss arena after killing the boss.
  • Fixed a bug where the entrance to the Grimhaven Map Boss room could fail to activate.
  • Fixed a bug where Quake Golems in Trials of the Sekhemas could sometimes be immune to damage.
  • Fixed a bug where the Lightning Lance skill used by Brutal Transcendent enemies could not be blocked or dodge rolled.
  • Fixed a bug where some Fireball traps in the Trial of the Sekhemas were terminating early on terrain.
  • Fixed a bug where Delirium Boss static life bars would appear before engaging the boss.
  • Fixed a bug where the visual indicators for the Proximal Tangibility monster modifier were not functioning.
  • Fixed an issue that caused monsters in Aggorat to not patrol as intended.
  • Fixed a bug where Diretusk Boar's charge ability was unable to connect with the player, thus causing it to deal no damage. It will now deal damage correctly.
  • Fixed a bug where some reward marker flags in Expedition Logbooks had the wrong icon on the flag.
  • Fixed a bug where Magic and Rare Chests could not be found in the Decay Map.
  • Fixed a bug where the Burial Bog Map could fail to contain extra content.
  • Fixed a bug where the Gain Damage as Extra Chaos Damage modifier on the Ming's Heart Unique Ring was not affected by Chayula's Catalysts.
  • Fixed a bug where the Matsya Unique Staff's "Skills reserve 50% less Spirit" modifier would not apply to totems when using the Ancestral Bond Keystone Passive Skill.
  • Fixed an issue where the Critical Damage per Power Charge modifier on the Powertread Unique Boots was being described as base Critical Damage Bonus instead of increased. This is purely a description change.
  • Fixed a bug where Spirit granted by the Morior Invictus Unique Body Armour was still granted when you could not gain Spirit from equipment.
  • Fixed a bug where the Atsak's Sight Unique Helmet did not cause critical hits with spells to inflict poison.
  • Fixed a bug where some Auras granted by Sceptres did not update when presence radius changed, such as through the Alpha's Howl Unique.
  • Fixed a bug where the benefits from Electrocution Passive Skill and the "Enemies Immobilised by you take 25% less Damage" modifier on the Sine Aequo Unique Gloves could sometimes end prematurely.
  • Fixed a bug where the Sacred Flame Unique Sceptre applied its "Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance" aura to the player instead of enemies.
  • Fixed a bug where you would take damage from the Heartbound Loop Unique Ring when you unsocketed Minion Gems or the Minions expired.
  • Fixed a bug where the Falcon Dive Notable Passive Skill was providing 1% increased Attack Speed per 150 Accuracy Rating (instead of per 250) to your off-hand.
  • Fixed a bug where a number of Passive Skills that grant bonuses "while wielding a Staff" were also functioning while wielding a Quarterstaff; Most of these now only work with Staves. However, the increased defences granted by the One with the River Notable Passive Skill are now only granted while wielding a Quarterstaff.
  • Fixed a bug with the interaction of the Impending Doom Notable Passive Skill and the Hex Bloom Support.
  • Fixed a bug where effects that occur on reaching maximum Rage were not functioning correctly if you went from 0 Rage to maximum Rage in a single hit.
  • Fixed a bug where the Time-Lost Jewel modifier that was intended to grant Notable Passive Skills increased effect instead granted small Passive Skills increased effect. Existing items are unaffected.
  • Fixed a bug where modifiers on Sceptres did not stack. Multiple players within a party can now have the same Sceptre modifier, and it will stack. This also fixes an issue where Leer Cast could not stack.
  • Fixed a bug where the Gloves corruption enchantment that causes enemies to drop increased gold did not function.
  • Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.
  • Fixed a bug where the Unhindered Notable Passive Skill could not be instilled onto an amulet.
  • Fixed a bug where Greater Essences could not be used on items with other items socketed in them.
  • Fixed an issue where the two small Passive Skills leading to the Repulsion Notable were incorrectly granting Spell Skills increased Area of Effect instead of Area Damage.
  • Fixed a bug where the "chance for Trigger Skills to refund half of Energy spent" description could disappear if the chance was over 100%. This was just a display issue with the description.
  • Fixed a bug where the Greed Shrine buff was granted by an Avarice Shrine. In all instances this should now be referred to as a Greed Shrine.
  • Fixed a bug where Sabre Spiders could still attack while imprisoned in an Essence.
  • Fixed a bug where characters could become stuck between a wall and some indestructible pottery in The Lost City.
  • Fixed a flickering bug that could sometimes occur when using the DirectX 12 renderer.
  • Fixed a bug in the Passive Skill Tree where Jewels could sometimes be placed into a different socket to the one you clicked.
  • Fixed a bug that would allow you to visually allocate more passive skills than you had points to spend.
  • Fixed a bug where the Strugglescream Unique Amulet could not be stored in the Unique Stash Tab.
  • Fixed a bug in item filters where using ">=" to filter the number of sockets was not working.
  • Fixed a bug where the list of available public parties could fail to load if you logged in directly to your hideout.
  • Fixed a bug where increases to Gem levels from Global Modifiers was not displaying when socketed inside Meta Gems while using Controller input.
  • Fixed a bug where Ctrl + Alt + C did not include information on Skills granted by items.
  • Fixed a bug where the League migration options could disappear when using a controller if you went to migrate but then cancelled out of it.
  • Fixed targeting issues with Incinerate and Bonestorm when using a controller.
  • Fixed some issues targeting corpses when using a controller.
  • Fixed a bug where Trials of the Sekhema could not be accessed in couch Co-Op.
  • Fixed a bug in couch Co-Op where player 2 was not able to place a Jewel in a socket on their Passive Skill Tree until player 1 had allocated a Jewel Socket.
  • Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
  • Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
  • Fixed a bug preventing skipping cutscenes in some circumstances.
  • Fixed a bug preventing the Cosmetics menu from displaying properly in some hideouts.
  • Fixed a bug where the Wulfsbane Unique Shield 3D art was smaller than intended.
  • Fixed 5 client crashes.

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Just Missed the Boat

The below features were showcased but unfortunately were not able to be included with the 0.2.0 patch, we will patch these in as soon as they're ready.
  • Added the ability to lock your main hand, off-hand or both, so that you can use the same item(s) between weapon sets.

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We really hope you enjoy Path of Exile 2: Dawn of the Hunt. Thanks for your support!

Below are changes made to the patch notes since they were posted, with the most recent changes being at the top.

03-04-2025

Changed notes:

Old:
  • Overcharge Support now only increases the magnitude of Shock from hits.
New:
  • Overcharge Support no longer causes Supported Skills to have less Shock Duration. It now has "Shocks caused by Supported Skills are reflected back to you".

Old:
  • The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 30-50% increased bonuses gained from Equipped Left Ring, and 30-50% increased bonuses gained from Equipped Right Ring. Existing versions of this item are unaffected by these changes.
New:
  • The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.

Old:
  • Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are multiplicative with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now multiplicative with each other for Temporal Chains.
New:
  • Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal Chains.


Removed notes:
 
  • Hexblast's damage has been lowered by roughly 17% at all Gem levels. The Explosion radius has also been reduced to 1.2 metres (previously 1.6).

 
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Path of Exile 2 Patchnotes 0.1.1g

Patchnotes 0.1.1g

  • Added support for our upcoming Path of Exile 2 announcement.
  • Enabled the microtransactions from the Penance and Paladin Series of Supporter Packs for use in Path of Exile 2. Thank you for your support!
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Path of Exile 2 Patchnotes 0.1.1f

Patchnotes 0.1.1f Hotfix

  • Fixed Steam Deck and other Wine-based clients being incorrectly warned for modifying the client.

Patchnotes 0.1.1f

  • Added another checkpoint to the Ogham Farmlands.
  • Fixed the Defiance Banner Skill granting the incorrect quality. It now grants more Aura effect per Valour, matching other Banner skill qualities.
  • Fixed a bug where the DPS values in the Skills Panel were sometimes not updating correctly.
  • Fixed a bug where clicking on the Corruption Altar in Jiquani's Sanctum with an item on your cursor would result in the item on your cursor becoming invisible.
  • Fixed the quality stat on the Dark Effigy Skill not functioning and applying Wither.
  • Fixed a bug where the chance to not consume a Cooldown from the Now and Again Chronomancer Ascendancy Passive Skill was not applying to Shield Charge.
  • Fixed a bug where the Increased Experience Modifier on Untainted Paradise was displaying double the correct value on the Atlas UI.
  • Fixed a bug where the Divergence and Heritage hideout decoration microtransactions could not be placed in hideouts.
  • Updated Ember Fusillade's Skill description to clarify that additional projectiles affect the number of Embers accumulated.
  • Updated the description on The Three Dragons Unique to clarify that Cold Damage from Hits does not contribute to Freeze Buildup.
  • Improved the performance of the Atlas Map.
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Path of Exile 2 Patchnotes 0.1.1e

Patchnotes 0.1.1e Hotfix 2

  • Fixed a bug with the Trial of Sekhemas Quick-Travel button failing to work.

Patchnotes 0.1.1e Hotfix

  • Fixed 2 Currency Exchange bugs introduced in 0.1.1e:
    • The item slots becoming un-interactable.
    • Market updates resetting the entered values on Gamepad.

Patchnotes 0.1.1e

  • Added support for the upcoming Act 3 Boss Kill races.
  • Enabled the "/convertracereward" chat command in Path of Exile 2 which can be used on Race Reward items to convert them to account-bound microtransactions.
  • Soul Cores are no longer able to drop outside of the Temple of Chaos.
  • Added a Quick-Travel button to the Waypoint Map for Trial of Sekhemas.
  • The filter in the Cosmetics Panel now hides categories that don't contain your search.
  • Pressing Left-Stick on Gamepad will now show items that are hidden by your item filter.
  • Fixed a bug where the Citadel Map could not be completed if you killed all the rare monsters before the boss.
  • Fixed a bug with the Ghost Dance Skill not losing stacks on hit and not gaining stacks after weapon swapping in some cases.
  • Fixed a bug on Gamepad where the Currency Exchange was not automatically setting the default amount to the market price.
  • Fixed 3 client crashes.
  • Fixed an instance crash.
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Path of Exile 2 Patchnotes 0.1.1d

Patchnotes 0.1.1d Hotfix 2

  • Fixed a bug with the Trial of Sekhemas Quick-Travel button failing to work.

Patchnotes 0.1.1d Hotfix 1

  • Fixed 2 client crashes related to Stash Tab UI.

Patchnotes 0.1.1d

  • Enabled the Map Stash Tab. In Path of Exile 2 this has 6 sub-stashes for each tier of Waystone. Each sub-stash can hold 96 Waystones, totalling 576 Waystones that can be stored for each tier. You can change the name and colour for each sub-stash, and individually set each of them to public in order to list your items on the Trade website. You can check out a preview of this stash tab here!
  • Made an adjustment to improve the performance on Xbox.
  • Enabled the Havenwood Cloak cosmetic microtransaction for use in Path of Exile 2.
  • Fixed a bug where Strength, Dexterity and Intelligence values on the Passive Skill Tree were visually displaying the wrong attribute value when using a controller.
  • Fixed a bug where online item filters could sometimes fail to load when logging in on consoles.
  • Fixed a bug affecting Xbox players where their settings could be lost when switching between playing on Path of Exile 1 and Path of Exile 2.
  • Fixed an issue where 16:10 was not a supported aspect ratio when using a controller.
  • Fixed an issue that could prevent Supporter Pack upgrade options displaying on console.
  • Fixed an instance crash.
  • Fixed a client crash.
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Path of Exile 2 Patchnotes 0.1.1c

Patchnotes 0.1.1c Hotfix 1

  • Fixed an Instance Crash.
  • Meta Gems will no longer trigger in town areas.

Patchnotes 0.1.1c

Features:
  • Es wurden bis zu fünf Wiederbelebungsversuche für das Gebiet “Verzerrtes Reich” hinzugefügt, abhängig von der Schwierigkeit des Gebiets.
  • Es wurden bis zu fünf Wiederbelebungsversuche für den Bosskampf “Olroth, Ursprung des Falls” hinzugefügt, abhängig von der Schwierigkeit des Gebiets.
  • Es wurden bis zu fünf Wiederbelebungsversuche für das Gebiet “Der Kern des Nichts” hinzugefügt, abhängig von der Schwierigkeit des Gebiets.
  • Minikarten-Symbole für Tresore wurden hinzugefügt.
  • Minikarten-Symbole für Liga-Mechaniken bleiben nun sichtbar, egal wie weit man sich von ihnen entfernt, was es einfacher macht, später zu ihnen zurückzukehren.
  • Es wurden mehr Kontrollpunkte zu verschiedenen Kartenbereichen hinzugefügt und die Platzierung einiger Kontrollpunkte verbessert.
  • Kreaturen können sich jetzt kurzzeitig durch kleinere Lücken quetschen, wenn sie sich für kurze Zeit nicht bewegt haben.

Fehlerbehebungen:
  • Es wurde ein Fehler behoben, der verhinderte, dass Tötungen mit Schaden über Zeit den Spielern korrekt zugewiesen wurden, insbesondere jeder Tod durch Gift oder Bluten, wenn das Monster zum Zeitpunkt des Todes noch einen Energieschild hatte.
  • Es wurde ein Fehler behoben, durch den Teile des Atlas nicht gerendert werden konnten, wenn sie weit von der letzten Karte entfernt waren.
  • Der Chat-Befehl “/ResetAtlas” (/atlas_zurück) wurde hinzugefügt, mit dem der Atlas nur zurückgesetzt werden kann, wenn er sich in einem “kaputten” Zustand befindet (keine Karten mehr verfügbar).
  • Es wurde eine Absturzursache behoben, von der Spieler mit der Windows-Version Win 24H2 betroffen waren.
  • Es wurden mehrere Client- und Instanzabstürze behoben.

Controller:
  • Die Schriftgröße von Text an verschiedenen Stellen bei Verwendung eines Controllers wurde vergrößert.
  • Die Navigation von Elementen bei Verwendung eines Controllers wurde verbessert.
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Path of Exile 2 Patchnotes 0.1.1b

Patchnotes 0.1.1b Hotfix 1

  • Fixed a common client crash.

Patchnotes 0.1.1b

  • Added a new client command line option which sends us additional debug information (API markers, NVIDIA Nsight Aftermath, and DRED) from DirectX 12 client crashes. If you're experiencing a large number of crashes and using DirectX 12, then temporarily enabling this will assist us in identifying the cause. This can be enabled by adding "--ex-crash-report" to your Path of Exile 2 command line arguments/launch options.
  • Fixed a bug where on rare occasions Zarokh, the Temporal could kill all targets of the hourglass time trial skill without giving a chance to avoid it.
  • Fixed a bug where Una was not playing the audio for her song selections.
  • Fixed a client crash related to checkpoint UI.
  • Fixed an instance crash.
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Path of Exile 2 Patchnotes 0.1.1

Patchnotes 0.1.1 Hotfix 4

  • Fixed a bug where trading was not calculating the amount of free space correctly when using the Titan Inventory Expansion.

Patchnotes 0.1.1 Hotfix 3

  • Fixed Jamanra, the Risen King's zombie skirt once more, as it was still spontaneously exploding on death.
  • Fixed another bug where characters with specific quest states were incorrectly receiving "You do not have the required quest state" errors.
  • Fixed a bug that could sometimes prevent you from leaving the boss arena in the Burial Bog Map.
  • Fixed several instance crashes.

Patchnotes 0.1.1 Hotfix 2

  • Temporarily disabled some elemental explosions from Rare Monster minions due to them being invisible when destroying the corpse on kill, most commonly through methods like shatter.

Patchnotes 0.1.1 Hotfix

  • Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
  • Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
  • Fixed a bug where characters with specific Act 3 quest states were receiving "You do not have the required quest state" errors.
  • Fixed a bug where the Sulphuric Caverns Map was not spawning both bosses.
  • Fixed an instance crash.

0.1.1 Patch Notes


This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.

Endgame Changes

  • Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
  • The Lost Towers Map area has also been revamped.
  • To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you'll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time.
  • The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.
  • The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging.
  • The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.
  • Added checkpoints to Map areas.
  • Map areas now contain a minimum of 3 Rare Monsters.
  • Citadels can now appear closer to the Ziggurat Refuge.
  • Improved the visibility of Citadels on the Endgame Map.
  • Maps now display their Biome when hovered in the Atlas UI.
  • Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.
  • Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:
  • A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
  • A number of Maps now contain up to double the number of Monsters.
  • A number of Maps now contain 50% more Magic Monsters.
  • A number of Maps now contain 50% more Rare Monsters.
  • A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
  • A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
  • A number of Maps now have 50% more chance to contain Essences.
  • A number of Maps now have 50% more chance to contain Strongboxes.
  • A number of Maps now have 50% more chance to contain Shrines.
  • Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
  • Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.
  • Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters.
  • Improved the highlightability/clickability of Shrines.
  • Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
  • Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.
  • The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.
  • The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).
  • The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).
  • The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).
  • Reduced the number of monsters and small chests from Breaches by 15%.
  • Increased the amount of Simulacrum Splinters found in Maps by 20%.
  • Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
  • Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.
  • Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.

Skill Changes

  • Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
  • Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
  • The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.
  • The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.
  • Skills socketed in a Meta Gem's sockets can no longer gain energy.
  • Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.
  • Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion).

Monster Changes

  • Monsters now have increased Toughness per Essence modifier affecting them.
  • Added a small delay before monsters released from Essence Monoliths can use their skills.
  • Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved.
  • Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.
  • Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved.
  • Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved.
  • The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random.
  • Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack.
  • Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved.
  • Reduced the axe throwing distance of Vaal Axemen.
  • Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved.
  • The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you.
  • Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects.
  • Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects.
  • Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms are no longer targetable.
  • Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear, and now deal less damage when they first appear before ramping up.
  • Reduced how often Prowling Shades can use their invisibility skill.
  • Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.
  • Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.
  • Improved the visual effects of Fiery Zealots' Fire Storm skill.
  • Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved.
  • Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage.
  • Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death.
  • Mighty Silverfist's Commando Roll skill now deals significantly less damage.
  • Reduced how often Azak Stalkers use their Slam skill.
  • Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges.
  • Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage.
  • Slitherspitters no longer deal damage twice with their projectile attack. Their melee attack now deals Physical damage instead of Chaos.
  • The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety.
  • The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters.
  • Improved the telegraphing for Azak Shamans' Detonate Dead skill.
  • Improved the telegraphing for the crystals left by Vaal Goliaths when they die.
  • Chaos Pustules in Ritual encounters have had their visuals improved.
  • The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.
  • Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
  • Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.
  • Volatile Plants are now much more noticeable both before and as they're about to explode.
  • Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased.
  • The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.
  • Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.
  • The Shielding Monsters modifier has been reenabled in the Trial of Chaos.

General Changes and Improvements

  • Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen.
  • Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.
  • The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
  • Significantly increased the chance to encounter Research Strongboxes.
  • Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
  • The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
  • Charms now play an effect on your character when they are automatically used.
  • Socketables such as Runes can now be overwritten by placing another socketable item into the socket.
  • Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets.
  • Flasks with Quality are now able to be salvaged.
  • Armour has been made more effective, by approximately 15%.
  • More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
  • Objects such as Delirium Shards can no longer be pushed by other Monsters.
  • Increased the chance for Omens to appear as Ritual Rewards.
  • Reduced the chance for items to roll some of the less-desirable item modifiers.
  • Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion.
  • Added an exit portal to the Trialmaster arena.
  • Removed the level requirement to access Expedition Vendors.
  • Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
  • Reduced visual clutter in many Map areas to improve the visibility of skills and effects.
  • Added a tutorial for activating your first persistent buff skill gem.
  • Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps.
  • Improved the loading time of the World Map.
  • Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).
  • Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).
  • Alva now has an option to gamble for items when placed in your Hideout.
  • Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
  • The Quest Tracker now shows which quests are applicable for the area you're currently in.
  • Uncut Gems now show their level on the item label.
  • Charms now display their number of charges and when they're active.
  • Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed.
  • Added propogating Weapon Effect options to the Cosmetic Panel UI.
  • The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art.
  • The Hand of Wisdom and Action Unique has received 3D art.
  • Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.
  • After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled.
  • Improved performance of the Xyclucian, the Chimera boss fight.
  • Improved performance of the lava in The Molten Vault.
  • Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps.
  • Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge).
  • Improved the performance of The Ziggurat Encampment in order to reduce the occurence of unloaded textures.
  • Burning Ground can no longer spawn underneath interactables, such as levers.
  • Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving.
  • Added keyword for Honour Resistance.
  • Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
  • You can now pick up items and interact with some objects while performing other actions.
  • The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement.
  • Continued to incrementally improve the sound, art, effects and environments.

Unique Item Changes

  • The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb.
  • The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It now provides +40-60 to maximum Life and +40-60 to maximum Mana.
  • The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength.
  • The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.
  • The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield.
  • The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
  • The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life".
  • The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage.
  • The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
  • The Black Doubt Unique Body Armour now provides 10-20% to Cold Resistance.
  • The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.
  • The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.
  • The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb.
  • The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb.
  • The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.
  • The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using a Divine Orb.
  • The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb.
  • The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded
  • The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously 300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.
  • The Briskwrap Unique Body Armour now has 60-100% increased Evasion.
  • The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second.
  • The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb.
  • The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
  • The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed.
  • The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
  • The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.
  • The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage.
  • The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit.
  • The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.
  • The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage.
  • The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb.
  • The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb.
  • The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.
  • The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb.
  • The Deidbell Unique Helmet now provides +10-20 to Strength.
  • The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.
  • The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously 30%), and now provides 3-5 Life Regeneration per Second.
  • The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.
  • The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.
  • The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%).
  • The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot.
  • The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb.
  • The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate.
  • The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second.
  • The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb.
  • The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
  • The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit Chance.
  • The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity.
  • The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.
  • The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.
  • The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.
  • The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage.
  • The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.
  • The Horns of Bynden Unique Helmet now provides +20 to Armour.
  • The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
  • The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%). Existing versions of this item can be updated with a Divine Orb.
  • The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.
  • The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
  • The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ailment (previously 20%). Existing versions of this item can be updated using a Divine Orb.
  • The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.
  • The Irongrasp Unique Body Armour now provides +20-30 to Strength.
  • The Ironride Unique Helmet now provides +30-50 to maximum Life.
  • The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.
  • The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb.
  • The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.
  • The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold.
  • The Leer Cast Unique Helmet now provides +10-20 to Dexterity.
  • The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50).
  • The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.
  • The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.
  • The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb.
  • The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield.
  • The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to 19-29 Lightning Damage.
  • The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.
  • The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.
  • The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance.
  • The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.
  • The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance.
  • The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage.
  • The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.
  • The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.
  • The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%)
  • The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance.
  • The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life (previously +30-50), and also now provides 60-80% increased Evasion Rating.
  • The Quecholi Unique Mace now has 100-150% increased Physical Damage (previously 80-120%).
  • The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-12 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). Existing versions of this item can be updated using a Divine Orb.
  • The Sentry Unique Quarterstaff now has 25-32 to 40-50 added Fire Damage (previously 8-2 to 16-20). It now has no Physical Damage, and adds +30-50 to Accuracy Rating.
  • The Sierran Inheritance Unique Body Armour now provides 30-40% to Lightning Resistance (previously 15-25%), and now has -15% to Cold Resistance.
  • The Smiling Knight Unique Helmet now provides 150-200% increased Armour and Evasion (previously 30-50%). Existing versions of this item can be updated using a Divine Orb.
  • The Snakebite Unique Gloves now provides 20-30% chance to Poison on Hit (previously 20%), and also now provides 6-10 Life Regenerated per Second.
  • The Splinterheart Unique Bow now has 120-160% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
  • The Tetzlapokal's Desire Unique Body Armour now provides +20-30 to Intelligence.
  • The Thunderstep Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and 30-50% to Lightning Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
  • The Titanrot Cataphract Unique Body Armour now provides 400-500% increased Armour (previously 200-300%), and 15-30% increased Strength (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
  • The Trampletoe Unique Boots now provide 15% increased Movement Speed (previously 10%). Existing versions of this item can be updated using a Divine Orb.
  • The Treefingers Unique Gloves now adds 6-10 to 12-16 Physical Damage to Attacks (previously 3-5 to 6-8), it also now provides 20-30% increased Stun Buildup and 5% reduced Attack Speed.
  • The Trenchtimbre Unique Mace now adds 13-15 to 22-25 Physical Damage (previously 10-12 to 18-22). Existing versions of this item can be updated using a Divine Orb.
  • The Trephina Unique Mace now adds 12-25 to 22-25 Physical Damage (previously 7-10 to 12-18). Existing versions of this item can be updated using a Divine Orb.
  • The Ungil's Harmony Unique Amulet now provides 100-200% increased Critical Hit Chance (previously 100%). Existing versions of this item can be updated using a Divine Orb.
  • The Visage of Ayah Unique Helmet now provides 10-20% to Lightning Resistance.
  • The Voll's Protector Unique Body Armour now provides 13-17% to Chaos Resistance.
  • The Wake of Destruction Unique Boots now provide 10% increased Movement Speed.
  • The Wandering Reliquary Unique Body Armour now has +60-80 to Stun Threshold.
  • The Windscream Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and also now causes Curse Skills to have 10-20% increased Cast Speed.
  • The Wings of Caelyn Unique Helmet now provides +20 to Armour.
  • The Wondertrap Unique Boots now provides 10-20% increased Movement Speed (previously 5-15%), +10-20 to Strength, Dexterity and Intelligence (all previously +5-15), and also now provides +30-50 to maximum Energy Shield.
  • The Wylund's Stake Unique Mace now has 4-6 to 8-10 added Physical Damage and Fire Damage (both previously 2-3 to 4-5). It now also provides 20-30% to Fire Resistance, and +10-20 to Strength.

Bug Fixes

  • Fixed four client crashes.
  • Fixed four instance crashes.
  • Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusillade triggered by Dusk Vigil were not considered triggered skills (and could therefore generate energy).
  • Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type.
  • Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
  • Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.
  • Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by "increased damage with Bow Skills" modifiers on Quivers.
  • Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist.
  • Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Illusions.
  • Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life.
  • Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
  • Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could sometimes take you to the first checkpoint in the area.
  • Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Rounds from applying.
  • Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
  • Fixed a client crash that could occur with Power Siphon while holding a Shield.
  • Fixed a client crash that could occur in couch co-op when interacting with the Unique Stash Tab.
  • Fixed a client crash that could occur in couch co-op when interacting with the Corruption Altar.
  • Fixed a bug where Vine Arrow was not slowing enemies.
  • Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, the Abomination's storm skill.
  • Fixed a bug where terrain generation for the client can get out of sync with the server for Trial of the Sekhemas.
  • Fixed a bug where the influence range of Lost Towers could fail to display when interacting with the map device in your Hideout.
  • Fixed a bug where Crossbows could fail to reload if the player did not have enough mana available.
  • Fixed a bug where Spark could fail to cast while standing on the edge of walkable terrain.
  • Fixed a bug where Temporal Chains' debuff icon was not displaying the correct description when hovered over.
  • Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage to the player when an enemy was ignited.
  • Fixed a bug where Ghost Dance would remain active when the player no longer met the spirit requirements.
  • Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash to drop Tier 16 Waystones instead of Tier 15.
  • Fixed a bug where some unique bows did not play audio when firing arrows.
  • Fixed a bug where engraving a support gem did not play audio.
  • Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty was different to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective.
  • Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
  • Fixed a bug where using a flask could cause the player to lose life if item stat requirements weren't met in both weapon sets.
  • Fixed a bug where friends would show as offline when they changed character.
  • Fixed a bug where the Intro Cinematic did not play on the PC Platform.
  • Fixed a bug where incomplete unique items could be obtained.
  • Fixed some wonky interactions with the additional inventory slots from the Titan's Colossal Capacity Ascendancy Passive Skill.
  • Fixed a bug where The Hooded One would not identify items stored in additional inventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill.
  • Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.
  • Fixed a visual bug where walking away from a corpse and back to it could visually display a new remnant with Grim Feast.
  • Fixed a bug in the Riverside Map where the boss arena forcefield could appear before entering the boss fight.
  • Fixed a bug where the Energy Shield UI could visually appear as having Energy Shield when the player had none.
  • Fixed a bug where enemies could cast detonate dead on players minions when the player was using the Sacrifice Gem.
  • Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the areas could be unaccessible
  • Fixed a bug where the unique item "Corpsewade" did not work when the player was using the King of the Faridun Body Armour Microtransaction.
  • Fixed a bug with the Hateforge Unique where negative values of the "to Maximum Rage" Modifier caused the Modifier to not show.
  • Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal.
  • Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which doesn't exist.
  • Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Mana.
  • Fixed a bug where Crossbow Skills could fail to reload when spamming the ability when using a controller.
  • Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the Support Gems to become invisible. These now unpack into the relevant tab.
  • Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab.
  • Fixed a bug in the Vaal Factory map where some humanoid monsters would remain inactive.
  • Fixed a bug where the "Elemental Storm" Gem had the Physical Tag.
  • Fixed a bug where Gas Clouds could spawn in unwalkable terrain.
  • Fixed a bug where minion objects could stretch into unwalkable terrain.
  • Fixed a bug where the Burial Bog Map could generate with a broken loop.
  • Fixed a bug where the World Map always opened displaying an above ground area, even when the player was in an underground area.
  • Fixed a bug where strongboxes could fail to generate any monsters.
  • Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
  • Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
  • Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used for the 3:1 recipe.
  • Fixed a bug with the Relic Modifier giving a chance to gain another key was incorrectly always applying.
  • Skip tutorials no longer prevents you from leaving town without engraving a gem.
  • Removed the redundant block chance description on Saffel's Frame Unique Item.
  • Fixed a bug which could cause the landmark room chest in The Mausoleum of the Praetor from being opened.
  • Fixed a bug where "Elemental Storm" was missing the triggered tag.
  • Fixed a bug which allowed Glacial Cascade's hits to freeze enemies.
  • Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play.
  • Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects.
  • Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause the encounter to not complete.
  • Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers.
  • Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played when entering The Ardura Caravan rather than when travelling from Act 1.
  • Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking.
  • Fixed a bug where a favored map slot UI notification would appear when corrupting a Tier 15 Waystone into a Tier 16.
  • Fixed a bug which could prevent the player from returning to the Vastiri Outskirts if they travelled there by warping to a party member, then warping to a different party member in Act 1.
  • Fixed a bug where Supercritical support's 2D art was not displaying in some cases.
  • Fixed a bug where expedition chests in maps were not displaying their rarity.

Controller Improvements

  • While using currency, inventory navigation will ignore items the currently selected currency could not be used on.
  • Added a bindable action to show/hide item and object labels.
  • While on the world map screen, you can now press B/circle to leave the underground.
  • Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill.
  • The cosmetics tab of the navigation menu has been moved to the end, so that you no longer have to navigate through it to reach the quest or atlas tabs.
  • Improved auto-targeting logic for very large bosses such as Tor Gul
  • The game now pauses by default if a controller becomes disconnected, with an option in the Game tab to instead disconnect.
  • Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).
  • Pressing X/square while holding a stack of items now deposits a single item from the stack in the currently selected space.
  • Hovering a support gem over a filled socket will now show the support gem currently in that socket.
  • Trying to socket invalid gems using a controller now gives appropriate error messages.
  • Switching to controller input on a character that was created with keyboard and mouse input no longer results in the character having no actions bound.
  • Fixed a bug that prevented rerolling expedition vendors while using a controller. There is now also a dedicated button (Y/triangle) to reroll the vendor.
  • Fixed a bug where the Gemling's Gem Studded notable passive was not accounted for when socketing support gems using a controller.
  • Fixed a bug where the Lost Tower interface had inconsistent controls when using a controller.
  • Fixed a bug that sometimes prevented navigation in the hideout stash while using a controller.
  • Fixed a bug that prevented player 2 from using the Salvage Bench in couch co-op.
  • Fixed a bug that prevented player 2 from equipping cosmetics in couch co-op.
  • Fixed a bug that caused some types of specialised stash tab to fail to display when accessed by both players at the same time in couch co-op.
  • Fixed a bug preventing the toggling of advanced descriptions while investigating an item.
  • Fixed a bug preventing moving a socketed support gem into a different socket when you are close to your support gem limit.
  • Fixed a bug where the "Enable Held Targeting" option did not function for crossbow ammunition skills.
  • Fixed a bug where certain skills would not be performed if used while holding down a different skill's input.

Console Improvements

  • Item filters can now be used on consoles by subscribing to a filter on the Path of Exile website.
  • A link to set up an item filter is now provided in the filter section of the settings menu, under the Game tab.
  • Fixed a bug where cutscenes and informational videos had incorrect colour grading on XBox series consoles with HDR enabled.

Localisation Fixes

  • Fixed a number of cases of outdated translations
  • Fixed characters with accents not displaying correctly in some languages.
  • Fixed a number of cases where translated text could overlap itself or the borders of its field.
  • Fixed a bug where Thai text did not display correctly on consoles.
  • Fixed a bug where modifier tiers would not be displayed correctly when the game language was set to Traditional Chinese.
  • Fixed a number of cases of keywords not displaying correctly in languages other than English.

Microtransactions

  • Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Siren Wings, Siren Cloak, Siren Weapon, Siren Weapon Effect, Siren Character Effect, Siren Footprints Effect, Siren Portal Effect, Deepwater Wings, Deepwater Back Attachment, Deepwater Weapon, Deepwater Weapon Effect, Deepwater Character Effect, Deepwater Footprints Effect, Deepwater Portal Effect, Atlantis Cloak, Atlantis Wings, Atlantis Portal Effect, Atlantis Footprints Effect, Onyx Oblivion Wings, Onyx Oblivion Weapon, Oblivion Weapon, Direblade Wings, Direblade Weapon, Verdant Weapon, Sulphurous Gargoyle Wings, Alabaster Gargoyle Wings, Stygian Gargoyle Wings, Pitch-black Gargoyle Wings, Illusionist Character Effect, Brimstone Character Effect, Harmony Wings, Harmony Cloak, Harmony Weapon Effect, Harmony Footprints Effect, Harmony Portal Effect, Heritage Wings, Heritage Cloak, Heritage Weapon Effect, Heritage Weapon, Heritage Portal Effect, Divergence Wings, Divergence Cloak, Divergence Weapon, Divergence Weapon Effect, Divergence Footprints Effect, Divergence Character Effect, Divergence Portal Effect, Vulcan Cloak, Vulcan Shield, Vulcan Weapon Effect, Harmonious Weapon, Harmonious Weapon Effect, Electroswarm Character Effect, Project Electroswarm Character Effect, Siren Electroswarm Character Effect, Void Emperor Electroswarm Character Effect, Kalguuran Cloak, Penance Back Attachment, Crucible Armour Set, Cane Toad King Portal Effect, Albino Toad King Portal Effect, River Toad King Portal Effect, Sacred Wisps Portal Effect.
  • The Hands of Xesht Back Attachment now has a smaller variant that can be selected from the cosmetics menu.

There were also a handful of changes we didn’t quite get ready in time for this patch, but we will be getting them to you as soon as they’re ready!
  • Una’s Songs still won’t be playing correctly, this was unexpected even for us to cause us this much trouble to fix.
  • Adding multiple respawns to other Pinnacle Content on the Atlas (King in the Mists, Breachstones, Olroth in Expedition). The Arbiter of Ash is included but we didn’t get around to getting the other ones implemented.
  • Map (Waystone) Stash Tabs.
Zurück zur Übersicht

Path of Exile 2 Patchnotes 0.1.0f

Patchnotes 0.1.0f Hotfix 3

  • Fixed a bug where the Corrupted Skill Gem Level Modifier wasn't applying.
  • Fixed a bug where inherent Weapon Skills weren't showing when linked in chat or trade windows.
  • Fixed a client crash related to Power Siphon.
  • Fixed a buffer underflow client crash.

Patchnotes 0.1.0f Hotfix 2

  • Fixed a bug introduced in Patch 0.1.0f where players could lose Life or Energy Shield from actions such as using flasks.

This fix applies to new instances.

Patchnotes 0.1.0f Hotfix 1

  • Adjusted thread priorities to reduce CPU over-utilization. This can help prevent crashes under specific circumstances.
  • Fixed a client crash that could occur in Ultimatums.

Patchnotes 0.1.0f

  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
  • Fixed a bug where "increased effect of small Passive Skills in Radius" on Time-Lost Jewels was affected by increases and reductions to modifier effect, such as through The Adorned Unique Jewel.
  • Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase.
  • Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping).
  • Fixed a bug where the projectiles of Zalmarath, the Colossus' knife attack were incorrectly positioned on top of the player.
  • Fixed a bug where aftershocks of Rolling Slam were not dealing damage.
  • Fixed a bug where Ritual Altars could sometimes fail to activate.
  • Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.
  • Fixed a bug where the Mad Wolf of Ogham quest could be incompletable if you travelled to Act 2 by other means than talking to The Hooded One.
  • Fixed a bug where many Precursor Tablet modifier descriptions did not display when hovering over Maps in radius of the completed Tower.
  • Fixed a client crash that could occur after entering Demon Form while fighting Zarokh, the Temporal.
  • Fixed a client crash that could occur with Fiery Death Support in party-play.
  • Fixed a client crash that could occur on PlayStation 5.
Zurück zur Übersicht

Path of Exile 2 Patchnotes 0.1.0e

Patchnotes 0.1.0e Hotfix 7

  • Fixed a bug that could cause some characters to be disconnected, most notably when trying to use the Demon Form skill granted by the Demonic Possession Infernalist Ascendancy Passive Skill.
  • Fixed a visual bug with item deferral cost in Ritual.
  • Fixed a client crash.

You will need to restart your client to receive the client changes from this patch. The Demon Form disconnection fix applies to new instances.

Patchnotes 0.1.0e Hotfix 6

  • Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.

Patchnotes 0.1.0e Hotfix 5

  • You can no longer use the instance manager to create multiple instances of the Trial of the Sekhemas.

Patchnotes 0.1.0e Hotfix 4

  • Nachbeben des Vulkanspalts können keinen Zerklüfteten Boden mehr erzeugen.
  • Ein Fehler wurde behoben, bei dem Charaktere, die die Kampagne nicht abgeschlossen hatten, durch Verstecke anderer Spieler in Endspielgebiete gelangen konnten.

Patchnotes 0.1.0e Hotfix 3

  • 4 Instanzabstürze wurden behoben.
  • Ein Fehler wurde erneut behoben, bei dem bestimmte seltene Monster nach ihrem Tod durch "Blitzteleportation" an Checkpoints wieder respawnten.

Patchnotes 0.1.0e Hotfix 2

  • Ein Fehler wurde behoben, bei dem Punkte aus der Waffenwechsel-Funktion für Gestaltwandlung nach der Zuweisung in Instanzen nicht angewandt wurden.
  • Ein Fehler aus Patch 0.1.0e wurde behoben, bei dem der Stufenbonus für Zauberedelsteine durch den Dämonenform-Buff nicht angewandt wurde, es sei denn, die betroffenen Edelsteine wurden erneut gesockelt.
  • Ein unbeabsichtigter Fehler, der den kritischen Schadensbonus von Minions von +50 % auf +30 % senkte (eingeführt in Patch 0.1.0e), wurde behoben. Der Basiswert für den kritischen Schadensbonus von Minions wurde auf +100 % erhöht (höher als vor Patch 0.1.0e), um den Basiswert des Spielers anzupassen. Dies wird im Charakterfenster bis zu einem späteren Patch falsch angezeigt.

Patchnotes 0.1.0e Hotfix 1

  • Ein Fehler wurde behoben, bei dem "Unearth" in einigen Fällen keine temporären Minions beschwor.
  • Ein Instanzabsturz im Zusammenhang mit Totem-Fähigkeiten wurde behoben.
  • Ein Instanzabsturz im Zusammenhang mit "Windtänzer" wurde behoben.
  • Ein Instanzabsturz im Zusammenhang mit "Blitzteleportation" wurde behoben.
  • Ein Instanzabsturz in der Prüfung der Sekhamas wurde behoben.
  • Ein Fehler wurde behoben, bei dem das passive Talent "Uralte Ägis" nicht funktionierte.

Patchnotes 0.1.0e

Allgemeine Verbesserungen und Änderungen

  • Die Möglichkeit wurde hinzugefügt, schnell zwischen Checkpoints innerhalb eines Gebiets zu reisen. Durch die Auswahl eines Checkpoints wird die Kartenüberlagerung geöffnet, die es erlaubt, andere entdeckte Checkpoints im Gebiet auszuwählen und direkt dorthin zu reisen. Viele neue Checkpoints wurden an den Eingängen und Ausgängen zu Gebieten hinzugefügt, was das Reisen erleichtert.
  • Die Kosten für das Rücksetzen von passiven Punkten wurden verringert, insbesondere auf höheren Stufen. Die vorher sehr steile Kostenkurve wurde abgeflacht, sodass die Kosten insgesamt um etwa 40-50 % reduziert wurden.
  • Eine Abkürzung wurde hinzugefügt, um durch Rechtsklick auf die Fertigkeit in der Fertigkeitsleiste eine erweiterte Informationsanzeige zu öffnen.
  • Es ist nun möglich, ausgerüstete Fläschchen mit einem Gamepad zu vergleichen.
  • Chance-Splitter wurden dem Währungstausch hinzugefügt.
  • Ein Knopf wurde hinzugefügt, um beim Interagieren mit dem Wegpunkt zum Gildenversteck zu reisen.

Endgame und Monster-Balance

  • Karten haben keine zusätzlichen Elementarresistenzstrafen mehr, die ab Stufe 6 oder 11+ Karten angewandt wurden. Dies wurde auf einen einheitlichen Wert für das gesamte Endgame angepasst.
  • Kritische Treffer von Monstern verursachen nun 40 % weniger zusätzlichen Schaden.
  • Chaosschaden skaliert im Endgame weniger aggressiv.
  • Die Bodenlaser- und Bodenblitzfähigkeiten der Runenritter in Expeditionsbegegnungen verursachen nun deutlich weniger Schaden.
  • Der Modifikator "Brennender Boden" auf Wegsteinen erhöht seine Abdeckung oder Fläche nicht mehr mit höheren Wegsteinstufen.
  • Der Modifikator "Fläschchenladungen absaugen" auf Monstern entzieht jetzt zehnmal weniger Fläschchenladungen pro Sekunde (dies war unbeabsichtigt).
  • Der Modifikator "Flüchtige Kristalle" wurde deaktiviert, bis er mit verbesserten Hinweisen überarbeitet wird.
  • Der Modifikator "Feuerspur" verursacht jetzt 30 % weniger Schaden und dauert nur noch 3 Sekunden (vorher 5 Sekunden).
  • Der Modifikator "Blitzspur" dauert nun 4 Sekunden (vorher 8 Sekunden).
  • Der Modifikator "Eisspur" dauert nun 4 Sekunden (vorher 8 Sekunden).
  • Die violetten Explosionen, die durch den Modifikator "Flüchtige Pflanzen" auf seltenen Monstern erzeugt werden, verursachen jetzt deutlich weniger Schaden.
  • Rudel von "Schleichenden Chimeralen" in Karten enthalten jetzt weniger dieser Monster und werden von Zombies begleitet.
  • Die Grundmonsterdichte in Breach-Begegnungen wurde gesenkt, vor allem durch die Reduzierung der Häufigkeit von "Elite"-Monstern.
  • Eine Inkonsistenz in den verschiedenen Arten von Monstergruppen, die in Breach-Begegnungen erscheinen können, wurde behoben. Nun sollten mehr verschiedene Monsterarten in einem Gebiet auftreten.
  • Die durch den "Chaoshölle"-Modifikator "Flüchtige Teufel" erzeugten Volatile beschleunigen sich nun mit der Zeit.
  • Die "Sturmrufer-Runen" im Chaoshölle-Modifikator sind jetzt kleiner, benötigen mehr Zeit zum Aufladen und bieten mehr Zeit zur Flucht. Die Runen werden größer, wenn der Modifikator aufgewertet wird.
  • Die Trefferzonen mehrerer Fähigkeiten von "Schwarzfang, der Überrest" wurden verbessert.
  • Die Armbrustvarianten der "Verfallenen Söldner", die Feuerschaden verursachten, verursachen nun weniger Schaden.

Verbesserungen im "Prüfungsmodus der Sekhemas"

  • Ehrenschaden skaliert nun basierend auf der Distanz zu Gegnern. Spieler nehmen bis zu 35 % weniger Ehrenschaden im Nahbereich.
  • Ein Fehler wurde behoben, bei dem Schaden-über-Zeit dreimal so viel Schaden an der Ehre verursachte, wie beabsichtigt. Ebenso wurde ein Fehler behoben, bei dem Ehrenresistenz nur auf zwei Drittel des Schadens angewendet wurde.
  • "Krabbler-Golems" nutzen keine Grundangriffe mehr und explodieren stattdessen nur noch.
  • Hinterhalt- und Grabangriffe des "Schlangenclans" wurden visuell verbessert und können nicht mehr aus großer Entfernung ausgeführt werden.
  • Vulkane, die durch den "Spaltstoß" von "Rasselkäfig" erzeugt werden, dauern jetzt nur noch halb so lange.
  • Ein Keyword-Hover wurde für die Mechanik "Ehre" hinzugefügt.

Fertigkeits-Balance

  • Der zweite Schlag von "Rollender Schlag" verursacht 50 % mehr Schaden bei schwer betäubten Gegnern.
  • Die Splitter von "Eisschuss" erhalten zusätzliche Projektile beim Aufleveln.
  • Splitter von "Eisschuss" zielen jetzt in einem 90-Grad-Kegel.
  • Splitter von "Eisschuss" haben eine verdoppelte Basisreichweite (200 ms, statt 100 ms).
  • Pfeile und Projektile von "Eisschuss" sind jetzt kleiner und haben die gleiche Größe wie andere Pfeile.
  • "Elektropfeil" hat jetzt eine Basisdauer von 25 Sekunden (statt 12 Sekunden) und verdoppelte Qualitätsboni.
  • "Barrage" verursacht jetzt 25 % weniger Schaden bei Barrage-Angriffen (statt 60 % weniger auf Stufe 1) und skaliert weiterhin wie zuvor.
  • "Barrage" hat jetzt standardmäßig +2 Wiederholungen (statt +1).
  • Schockwellen von "Schockkettenpfeil" verursachen jetzt 100 % mehr Schaden.
  • Der Cooldown von "Schützenmarke" wurde von 6 Sekunden auf 2 Sekunden bei allen Stufen reduziert.
  • "Kampfesrausch" kann jetzt höchstens alle 3 Sekunden eine Raserei-Aufladung erhalten (statt 7 Sekunden auf Stufe 1), bis zu 1,5 Sekunden auf Stufe 20.
  • Die Bolzen von "Sturmruf-Pfeil" haben jetzt eine größere Einschlagsradius-Skalierung.
  • Der Schaden-über-Zeit von "Rankenpfeil" wurde angepasst. Er ist nun auf niedrigeren Stufen etwas höher und auf höheren Stufen deutlich niedriger.
  • Der Schaden-über-Zeit von "Tornado-Schuss" wurde angepasst. Er ist nun auf niedrigeren Stufen etwas höher und auf höheren Stufen deutlich niedriger.
  • "Magnetischer Salvo" kann nur noch auf die eigenen haftenden Blitzpfeile zurückgreifen (statt die der Gruppenmitglieder).
  • Der Schadensanstieg pro Stufe wurde für "Unearth", "Knochensturm", "Knochenkäfig", "Knochenexplosion" und "Machtsiphon" um 50 % erhöht (auf Stufe 25).
  • Der Schadensanstieg pro Stufe wurde für "Essenzentzug", "Ansteckung", "Profanes Ritual" und "Chaosblitz" um 33 % erhöht (auf Stufe 25).
  • Die kritische Trefferchance von "Knochenkäfig" wurde auf 15 % erhöht (statt 13 %).
  • Die Kosten für "Skelett-Brandstifter" entsprechen jetzt ab Stufe 5 den Kosten von Frost- und Eis-Magiern.
  • Explosionen von "Knochenopfer" haben jetzt eine kritische Trefferchance von 15 % (statt 13 %).
  • "Resonierender Schild", "Schildansturm" und "Schildwall" erhalten jetzt 6-8 zusätzlichen physischen Schaden pro 15 Rüstungspunkte.
  • Der Radius von "Resonierender Schild" wurde auf 2,3 Meter erhöht (statt 1,8 Meter).
  • Die Explosionen von "Schildwall" haben jetzt einen Radius von 4 Metern (statt 2 Metern).
  • "Schildwall" kann jetzt maximal 2 Wände erschaffen (statt 1).
  • Die Angriffszeit von "Belagerungskaskade" beträgt nun 75 % (statt 55 %).
  • "Belagerungskaskade" sucht jetzt in einem Radius von 3,5 Metern nach Zielen (statt 2,5 Metern).
  • "Belagerungskaskade" verursacht 50 % mehr Schaden gegen unbewegliche Gegner (statt 200 %).
  • Die Explosion von "Belagerungskaskade" verursacht jetzt 167 % mehr Schaden.
  • "Belagerungskaskade" hat jetzt 30 % weniger Nachladegeschwindigkeit (statt 50 % weniger).
  • "Sturmbolzen" hat jetzt maximal 30 aktive Bolzen (statt 9).
  • "Sturmbolzen" hat jetzt 5 Bolzen pro Magazin (statt 3).
  • "Sturmbolzen" hat jetzt 30 % weniger Nachladegeschwindigkeit (statt 50 % weniger).
  • "Plasmablitz" verursacht 47 % mehr Schaden beim initialen Treffer, aber 25 % weniger Schaden durch die Explosion.
  • Der Explosionsradius von "Artillerie-Ballista" wurde auf 1,8 Meter erhöht (statt 1,4 Meter).
  • Der Schaden von "Artillerie-Ballista" wurde um etwa 21 % erhöht.
  • "Perfekter Sprung" von "Sammlung Sturm" verursacht jetzt 53 % mehr Schaden.
  • "Frostwelle" hat jetzt 275 % mehr Einfrieraufbau auf allen Stufen (statt 150 %).
  • Die Dauer von "Erschütternde Handfläche" skaliert jetzt mit den Stufen, beginnend bei 6 Sekunden auf Stufe 1, mit einem Anstieg um 0,2 Sekunden pro Stufe.
  • Die Projektile von "Erschütternde Handfläche" verursachen jetzt 20 % mehr Schaden auf allen Stufen.
  • "Kreationen" der Pfadfinder-Aufstiegsklasse verbrauchen jetzt 3 Mana-Fläschchenladungen (statt 5). Der Schaden wurde um etwa 66 % erhöht, mit zusätzlichen Schadenssteigerungen für Gift- und Blutungskreationen.
  • Das passive Talent "Jäger-Talisman" gewährt jetzt +1 Charm-Slot. Der Tooltip wurde angepasst, um das Maximum von 3 Charm-Slots zu verdeutlichen.
  • Ein neues Cluster für Blitzschaden und Elektroschock wurde im Passivbaum zwischen Ranger- und Mönch-Sektionen hinzugefügt.
  • Das passive Talent "Schwerer Frost" ignoriert jetzt nur die Resistenzen eingefrorener Gegner mit positiven Widerstandswerten.
  • "Aufgeladener Schlag" baut Stufen langsamer auf, erhält jedoch 40 % mehr Schaden pro Stufe (statt 20 %).
  • "Elektroschock" ist nun 25 % schwerer aufzubauen (die Schadensstrafe wurde jedoch entfernt).
  • Das Einfrieren von Gegnern in Ketten wurde erschwert, indem der Einfrieraufbau nach einem erfolgreichen Einfrieren reduziert wurde.
  • Ein Marker-Effekt wurde für das bevorzugte Ziel von "Ember Fusillade" hinzugefügt.

Support-Balance

  • Der Tremors-Support-Edelstein wurde hinzugefügt. Dieser ermöglicht mehrere Nachbeben für Fertigkeiten, allerdings mit einem Schadensmalus.
  • Der Bidding-Support-Edelstein wurde hinzugefügt. Dieser erhöht den Schaden von Kommandofähigkeiten unterstützter Minions.
  • Die Support-Edelsteine für Feuer-, Blitz- und Kälteeinwirkung reduzieren nicht mehr den Schaden unterstützter Fertigkeiten. Sie haben nun einen Manakosten-Multiplikator von 120 %.
  • Der Elektroschock-Support reduziert den Schaden nicht mehr, verhindert jedoch, dass die unterstützte Fertigkeit Schock verursachen kann.
  • Der Lacerate-Support gewährt jetzt eine 50 % Chance auf Blutung (statt 30 %).
  • Der Envenom-Support gewährt jetzt eine 50 % Chance auf Gift (statt 60 %).
  • Der Impact-Shockwave-Support hat jetzt einen Nachbebenradius von 2 Metern (statt 1,4 Metern).
  • Der Bidding-Support gewährt jetzt 30 % mehr Schaden für Minion-Kommandofähigkeiten (statt 20 %).
  • Der Considered-Casting-Support unterstützt jetzt nur noch Zauber, die der Spieler selbst wirkt. Er gewährt außerdem 40 % mehr Zauberschaden (statt 25 %) und 15 % weniger Zaubergeschwindigkeit (statt 10 %).
  • Der Aftershock-Support hat jetzt eine 25 % Chance, ein Nachbeben zu verursachen (statt 20 %).
  • Der Mobility-Support hat keinen Schadensmalus mehr, reduziert jedoch die Bewegungsgeschwindigkeitsstrafe um 30 % (statt 40 %).
  • Der Execrate-Support hat jetzt eine 100 % Chance, Zustände zu verursachen (statt 50 %).
  • Der Ricochet-Support hat jetzt eine 40 % Chance, von Gelände aus zu ketten (statt 20 %).
  • Der Withering-Touch-Support reduziert jetzt den Schaden um 25 % (statt 50 %).
  • Der Ferocity-Support gewährt jetzt 40 % mehr Fertigkeitsgeschwindigkeit, wenn eine Raserei-Aufladung verbraucht wird (statt 30 %).
  • Der Wildshards-Support-Edelstein feuert jetzt Projektile im Kreis ab, anstatt in einem Spiral-Muster.
  • Der Decaying-Hex-Support verursacht jetzt 60 % des Intelligenzwertes als Chaosschaden pro Sekunde (statt 30 %).
  • Die Schockwelle des Stomping-Ground-Supports verursacht jetzt 80 % bis 120 % der Stärke als physischen Schaden (statt 20 % bis 30 %).

Gegenstands-Balance

  • Die Modifikatoren für Charms auf Gürteln erscheinen nun wesentlich häufiger und auf niedrigeren Stufen.
  • Das einzigartige Item "Die Geschmückte" gilt jetzt für "Zeitverlorene Juwelen".
  • Der Modifikator "Regeneration" auf "Zeitverlorenen Juwelen" bietet nun 3-7 % erhöhte Lebensregenerationsrate auf Notables (vorher 1-2 %).

Bugfixes

  • Ein Fehler wurde behoben, bei dem das einzigartige Item "Maligaros Virtuosität" die falsche Menge an kritischem Schaden gewährte.
  • Ein Fehler wurde behoben, bei dem das passive Talent "Bröckelnde Mauern" auf Karten ohne Breaches angewandt wurde.
  • Ein Fehler wurde behoben, bei dem der Wert des passiven Talents "Organisierte Kräfte" weniger Wegsteine fallen ließ, da sie auf nicht existierende Stufen aufgewertet wurden.
  • Ein Fehler wurde behoben, bei dem interaktive Objekte Spieler aus der Dämonenform entfernten.
  • Ein Fehler wurde behoben, bei dem seltene Monster nach dem Verzehren ihrer Leiche an Checkpoints wieder auftauchten.
  • Ein Fehler wurde behoben, bei dem das Aufleveln eines Fertigkeitsedelsteins die Stufenänderung bei Unterstützung durch andere Edelsteine falsch anzeigte (nur visuell).
  • Ein Fehler wurde behoben, bei dem "Unearth" nicht mit dem "Opfergeist"-Edelstein funktionierte.
  • Ein Fehler wurde behoben, bei dem die Fähigkeit "Elementarer Ausdruck" der Beschwörer-Aufstiegsklasse eine falsche Trefferzone hatte.
  • Ein Fehler wurde behoben, bei dem das Mönch-Aufstiegsknoten "Umarmung der Dunkelheit" bei Verlust von Leben oder Energieschild zu Desynchronisation führte.
  • Ein Fehler wurde behoben, der Gruppenmitgliedern den Eintritt in den Xesht-Kampf nach Beginn verweigerte.
  • Ein Fehler wurde behoben, bei dem die Kosmetika-Ausrüstungs-UI den Stufenselektor für einige Slots fehlte.
  • Ein Fehler wurde behoben, bei dem die Dialoge der Trialmaster-Begegnung nicht abgespielt wurden.
  • Ein Fehler wurde behoben, bei dem der Rising Tempest-Support falschen Schaden gewährte.
  • Ein Fehler wurde behoben, bei dem Pfade zu Charakter-Jittering führen konnten.
  • Ein Fehler wurde behoben, bei dem das Zerstören von Gegenständen im Versteck nicht möglich war.
  • Ein Fehler wurde behoben, bei dem "Frostwand"-Segmente unsichtbare Barrieren hinterließen.
  • Ein Fehler wurde behoben, bei dem implizite Fähigkeiten auf nicht-waffenspezifischen einzigartigen Gegenständen ein niedriges Level erforderten.
  • Ein Fehler wurde behoben, bei dem Chronomancer-Talente die Abklingzeit von "Quicksand Hourglass" verlängerten.
  • Ein Fehler wurde behoben, bei dem "Ember Fusillade" Feinde nicht anvisieren konnte.
  • Ein Fehler wurde behoben, bei dem "Opfergeist"-Edelsteine Minions mit "Profane Ritual" nicht anvisieren konnten.
  • Ein Fehler wurde behoben, bei dem die Explosion des Rüstungs-Supports unbewegliche Objekte traf.
  • Ein Fehler wurde behoben, bei dem manche Geist-Edelsteine falsche Fehlermeldungen anzeigten.
  • Ein Fehler wurde behoben, bei dem der Gebietslevel von "Arbiter of Ash" nicht mit dem Schwierigkeitsgrad anstieg.
  • Ein Fehler wurde behoben, bei dem "Notfallnachladen" nicht auf Abklingzeit gesetzt wurde, wenn zwei Edelsteine benutzt wurden.
  • Ein Fehler wurde behoben, bei dem der Effekt des Fläschchens "Energizing Bolt" nicht funktionierte.
  • Ein Absturz wurde behoben, der bei der Nutzung eines Gamepads durch Pathfinder-Fertigkeiten auftrat.
  • Ein Fehler wurde behoben, bei dem Spieler beim Betreten von Karten in der Ziggurat-Zuflucht oder Gildenverstecken getrennt wurden.
  • Ein Fehler wurde behoben, bei dem die Explosion des Rüstungs-Supports sich selbst auslösen konnte.
  • Ein Fehler wurde behoben, bei dem "Eisschuss" keinen Einfrieraufbau verursachen konnte.
  • Ein Fehler wurde behoben, bei dem flüchtige Gegner in der Chaoshölle Spieler auf Aufzüge folgten.
  • Ein Fehler wurde behoben, bei dem "Eingeschriebene Ultimaten" fälschlicherweise Aufstiegspunkte versprachen.
  • Ein Fehler wurde behoben, bei dem Ballista-Fertigkeiten nicht mit "Tornado-Schuss" funktionierten.
  • Ein Fehler wurde behoben, bei dem die Option "Schnittstellen verstecken" auf Gamepads nicht funktionierte.
  • Ein Fehler wurde behoben, bei dem Rezepte auf dem Passivbaum nicht angezeigt wurden.
  • Ein Fehler wurde behoben, bei dem Portaleinstellungen in Verstecklagern nicht zugänglich waren.
  • Ein Fehler wurde behoben, bei dem Solo-Selbstgefunden-Charaktere auf Gamepads nicht erstellt werden konnten.
  • Ein Fehler wurde behoben, bei dem die Chatverknüpfung auf Gamepads nicht funktionierte.
  • Ein Fehler wurde behoben, bei dem das Ändern von Stufenselektoren bei Mikrotransaktionen mehrere Versuche benötigte.
  • Ein Fehler wurde behoben, bei dem Preise in Premium-Stashtabs nicht individuell festgelegt werden konnten.
  • Ein Fehler wurde behoben, bei dem Edelsteine nicht in einzigartige Gegenstände gesockelt werden konnten.
  • 12 Client-Abstürze wurden behoben.
  • 3 Instanz-Abstürze wurden behoben.
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Änderungen mit dem aktuellen Patch

Der Start von Path of Exile 2 ist jetzt schon mehr als eine Woche her! Wir haben bereits einige Aspekte eures Feedbacks angesprochen und arbeiten an weiteren Verbesserungen für besonders schmerzhafte Schlüsselpunkte, die demnächst mit einem Patch aufgespielt werden. Wir werden schon bald die vollständigen Patch-Notes veröffentlichen, aber ihr könnt euch bereits unten über einige der signifikanten Änderungen informieren.

Verbesserungen am Spielerlebnis


Wie wir letzte Woche bereits erwähnten, werden wir die Möglichkeit einführen, direkt zwischen Kontrollpunkten in einem Gebiet zu reisen und wir werden Gebieten weitere Kontrollpunkte hinzufügen, insbesondere an allen Ein- und Ausgängen was bedeutet, dass ihr sofort zwischen ihnen reisen könnt, wenn ihr sie findet, um weiter auf Erkundung zu gehen.

Wir werden die Kosten für das Zurücksetzen von Passiven verringern, insbesondere auf höheren Leveln. Bisher war die Kostenkurve im Vergleich zum Charakterlevel ziemlich steil und wir haben sie jetzt so verringert, dass sie nicht mehr so stark exponentiell wächst. Dadurch sollte es ungefähr 40-50% weniger Gold kosten, Passive am Beginn und in der Mitte des Endgame-Fortschritts zurückzusetzen.

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Prüfung der Sekhemas


Spieler fanden die Prüfung der Sekhemas im Nahkampfbereich zu frustrierend, daher haben wir überarbeitet, wie Schaden an der Ehre im Nahkampf skaliert und einen wichtige Fehler behoben, durch den Spieler viel zu viel Schaden an der Ehre durch Schaden über Zeit erlitten.

  • Schaden an der Ehre skaliert jetzt mit der Distanz zum Gegner: im Nahkampfbereich werdet ihr 35% weniger Schaden an der Ehre erleiden und dieser Faktor der Verringerung nimmt mit zunehmender Entfernung ab.
  • Es wurde ein Fehler behoben, durch den Schaden über Zeit dreimal so viel Schaden an der Ehre verursachte, als beabsichtigt und wir haben einen Fehler behoben, durch den Widerstand der Ehre nur auf zwei Drittel dieses Schadens angewendet wurde.
  • Huschende Golems verwenden keine Basisangriffe mehr, sondern explodieren einfach.
  • Die Angriffe Eingraben/Hinterhalt des Schlangenclans hat jetzt verbesserte visuelle Hinweise und kann nicht mehr aus so weiter Entfernung angewendet werden.
  • Die Vulkane, die durch die “Vulkanische Spalte” von Klapperkäfig erzeugt werden, dauern jetzt nur noch halb so lange an.
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Balance-Anpassungen am Endgame und an Monstern


Insgesamt fiel die bestehende Balance in Endgame-Karten mehr zum Nachteil der Spieler aus, als beabsichtigt, daher haben wir den Schaden auf verschiedene Weise nach unten korrigiert und bestimmte Effekte beim Tod von Monstern deaktiviert, die nicht so deutlich visuell kommuniziert wurden, wie sie sollten.

  • Karten haben nicht länger einen zusätzlichen automatischen Malus auf Elementarwiderstände auf den Leveln 6, 11 und höheren Karten. Er kommt jetzt im gesamten Endgame gleichmäßig vor.
  • Chaosschaden skaliert weniger aggressiv im Verlauf des Endgames.
  • Kritische Treffer von Monstern verursachen jetzt 40% weniger zusätzlichen Schaden.
  • Die Monster-Basisdichte in Riss-Begegnungen wurde reduziert, hauptsächlich durch das Verringern der Häufigkeit, mit der “Elite”-Monster vorkommen.
  • Der Modifikator “Explosive Kristalle” wurde deaktiviert. Wir werden ihn uns später noch einmal ansehen, wenn wir die visuelle Ankündigung verbessert haben.
  • Die violetten explosiven Kugeln, die durch den Modifikator “Explosive Pflanzen” auf seltenen Monstern erzeugt werden, verursachen jetzt signifikant weniger Schaden.
  • Der Modifikator “Entzieht Fläschchenfüllungen” auf Monstern leert jetzt 10x weniger Fläschchenfüllungen pro Sekunde (er hat viel mehr Füllungen abgezogen, als beabsichtigt).


Durch diese Änderungen sollte es viel einfacher werden, im Endgame zu überleben und wir werden uns auch weiterhin problematische Fälle ansehen, wenn sie auftauchen.

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Balance-Anpassungen an Charakteren und Gegenständen

  • Phiolen-Modifikatoren für Gürtel sind jetzt viel häufiger und kommen auf viel niedrigeren Stufen vor. Der Modifikator “der Symbolik” kann jetzt ab Stufe 23 vorkommen und “der Inschrift” ab Stufe 64.
  • Es ist jetzt um 25% schwerer “Elektrisieren” aufzubauen (aber die Unterstützung hat keinen Malus für den Schaden mehr).
  • Dem Fertigkeitenbaum wurde zwischen der Waldläuferin und dem Mönch ein neues Cluster für Blitzschaden und Elektrisieren hinzugefügt.
  • Es ist jetzt schwerer, Gegner dauerhaft einzufrieren, da die Stärke des Aufbaus von weiterem Einfrieren nach der Anwendung von Einfrieren reduziert wurde.
  • Die bedeutende Passive “Talisman des Jägers” gewährt jetzt +1 Phiolenplatz. Die kleine Passive davor gewährt jetzt die Eigenschaft, die sie vorher hatte. Der Hinweistext für Phiolen wurde aktualisiert um zu verdeutlichen, dass ihr maximal drei Phiolenplätze freischalten könnt, damit wir in Zukunft weitere Möglichkeiten haben, Plätze zu erhalten.
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Balance-Anpassungen bei Fertigkeiten- und Unterstützungsgemmen


Seit dem Start mussten wir leider ein paar Fertigkeiten nerfen, die viel zu mächtig waren. Wie definieren wir “viel zu mächtig”? Es handelt sich um eine Situation, in der eine Fertigkeit so stark ist, dass die Spieler das Gefühl haben, dass es keine sinnvolle Alternative gibt.

Grundsätzlich versuchen wir, Fertigkeiten so anzupassen, dass dadurch keine Builds ruiniert werden (aber auch wir machen Fehler!). Idealerweise gibt es echte Änderungen an der Meta nur zum selben Zeitpunkt wie der Patch für eine neue Liga.

Das heißt aber nicht, dass wir die Fertigkeiten- und Unterstützungsgemmen vergessen haben, die zu schwach sind. Wir haben eine Reihe von Änderungen geplant, die einige dieser Fertigkeiten verbessern sollten. Die vollständige Liste kommt mit den Patch-Notes, aber hier ist eine Vorschau:

  • Verbesserungen an “Rollender Hieb” und allen Schild-Fertigkeiten für Streitkolben.
  • Verbesserungen an diversen Bogen-Fertigkeiten, insbesondere an denen, die Raserei-Ladungen generieren.
  • Verbesserungen an Zaubern für Knochen und Schaden über Zeit im Bereich Okkultes.
  • Verbesserungen an verschiedenen Armbrust-Fertigkeiten, insbesondere auf höheren Stufen.
  • Verbesserungen an einigen der Kampfstab-Fertigkeiten, die bisher hinter den Erwartungen zurückblieben.


Zusammen mit diesen Verbesserungen an Fertigkeitengemmen haben wir uns auch die Unterstützungsgemmen angesehen. Wir haben zwei neue Unterstützungen hinzugefügt und die Nachteile bei vielen anderen reduziert oder entfernt, insbesondere bei Unterstützungen für Feuer-, Blitz- und Kälteanfälligkeit.

  • Hinzugefügt: “Unterstützung: Erschütterungen”. Kann verwendet werden, um Fertigkeiten mehrere Nachbeben hinzuzufügen, mit einem Schadensmalus.
  • Hinzugefügt: “Unterstützung: Gehorsam”. Kann verwendet werden, um den Befehl-Fertigkeiten von unterstützten Kreaturen mehr Schaden hinzuzufügen
  • Die Unterstützungsgemmen für Feuer-, Blitz- und Kälteanfälligkeit verursachen nicht länger eine Schadensminderung bei unterstützten Fertigkeiten. Stattdessen haben sie jetzt einen Multiplikator für Manakosten von 120%.


Wir werden an einigen der verbleibenden übermäßig starken Fertigkeiten weitere Nerfs vornehmen:

  • Die Willenkosten von Skelett-Brandstiftern entsprechen jetzt denen der beiden anderen Skelettmagier, was die Anzahl an Brandstiftern auf höheren Stufen etwas verringern sollte.
  • Ein Nerf am “Schaden über Zeit”-Anteil auf sehr hohen Stufen von Tornado und Rankenpfeil. Es war nie vorgesehen, dass sie selbst Schaden verursachen, sondern sie sollten als Weg dienen, um den Schaden von anderen Fertigkeiten zu verbreiten.
  • Magnetische Salve kann nur noch eure eigenen steckenden Blitzpfeile verwenden und nicht länger Pfeile, die von Gruppenmitgliedern erzeugt wurden.


Während wir uns so langsam im Hinblick auf die Feiertage entspannen, wollen wir uns bei euch allen für den erfolgreichsten Start bisher bedanken, der ohne eure Unterstützung nicht möglich gewesen wäre. Viele Mitglieder werden sich in den nächsten Wochen verdientermaßen etwas Ruhe gönnen, aber wir freuen uns schon darauf, im neuen Jahr gut erholt weiterzumachen und für all die interessanten Entwicklungen in 2025 bereit zu sein. Frohe Festtage, Verbannte!

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Patch Notes 0.1.0d Hotfix 5

  • Fixed a bug where The Trail of Corruption quest in Act 2 could fail to progress when clearing the Sandstorm if you disconnected during it's animation. Those who were progression blocked by this should be able to use the marker to trigger this event again.
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Patch Notes 0.1.0d Hotfix 4

  • Fixed a bug where the Arbiter Atlas Tree notable stats weren't correctly applying to the area.
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Patch Notes 0.1.0d Hotfix 3

  • Fixed two instance crashes.
  • Fixed a bug where Summon Raging Spirits failed to cleanup on death when they were killed on the same frame they were created.
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Patch Notes 0.1.0d Hotfix 2

  • Fixed a bug which prevented the elevator at end of The Trial of Chaos from working to access the Trialmaster Boss.
  • Fixed a bug which could prevent the Portal from appearing on Floor 4 of Trial of the Sekhamas.
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Patch Notes 0.1.0d Hotfix 1

  • We missed one! Cast on Critical Strike now also cares about the Damage of the hit when determining how much energy to gain to prevent the use of high-crit low level skills, this should mean using lower hit frequency skills that hit harder are also now much stronger for this.
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Patch Notes 0.1.0d

General Improvements and Changes

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  • Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
  • Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
  • Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
  • Improved attack in place behaviour.
  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
  • Leech has been buffed.
  • Boneshatter now more reliably hits your target.
  • The duration of Armour Break has been increased to 12 seconds (previously 6).
  • To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
  • Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.
  • Added a button to travel to the Trial of Chaos on the world map.
  • Added art for Close Combat Support.
  • Added 2D art for the Defiance of Destiny Unique Amulet.
  • Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained.
  • Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.
  • Added Gemcutting restrictions option for Gamepad.
  • Added suggested Supports for Time of Need.
  • Updated the suggested Supports for Bonestorm.
  • Added an option for opening the Trade website to the main menu for consoles.
  • Runes now sell to vendors for more Gold.
  • Updated art for Reserved Life and Mana.
  • Updated the description on Runes to clarify that once socketed they cannot be replaced.
  • Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel.
  • Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas.
  • Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
  • Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
  • Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.
  • Reduced the defenses provided to monsters by the Magma Barrier modifier.
  • Walking Goliaths no longer use their suicide attack if they are Rare.

Trigger Gems and Energy Gain

  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.

Ultimatum Changes

  • Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
  • The monster density of Ultimatum encounters has been made more consistent.
  • Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
  • Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.

Bug Fixes

  • Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party.
  • Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area.
  • Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away.
  • Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working.
  • Fixed a bug where the Audio Mix setting was not being remembered when restarting the game.
  • Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!
  • Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty.
  • Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death.
  • Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged.
  • Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
  • Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs.
  • Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence.
  • Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.
  • Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly.
  • Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.
  • Fixed a bug where Fiery Death Support was not dealing damage correctly.
  • Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill.
  • Fixed a bug where Expedition encounters could fail to generate in the Decay Map.
  • Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
  • Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss.
  • Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller.
  • Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.
  • Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
  • Fixed a bug where the Contagion Skill was not spreading Poison.
  • Fixed a bug where Tempest Bell could become invisible.
  • Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
  • Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.
  • Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5.
  • Fixed eight instance crashes.
  • Fixed six client crashes.
  • Fixed a client crash that could occur on Xbox.
  • Fixed three client crashes that could occur on PlayStation 5.
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Patch-Notes 0.1.0c

  • Werden Bosse der Kampagne nach der ersten Tötung erneut getötet, lassen sie jetzt weniger Währungsgegenstände fallen, die durch andere Gegenstände ersetzt werden.
  • Die Beuterate von Hoheitlichen Sphären wurde erhöht.
  • Die Beuterate von Prismen des Gemmenschneiders wurde signifikant erhöht.
  • Ein einziges Prisma des Gemmenschneiders verbessert die Qualität einer Fertigkeitengemme jetzt um +5% (vorher +1%).
  • Die Beuterate von Chaossphären wurde verringert und anteilig höherwertigeren Währungsgegenständen zugewiesen (z. B. Hoheitliche und Erhabene Sphären).
  • Die Beuterate von Sphären des Kunsthandwerkers wurde verringert und anteilig den Kleinen Sphären des Goldschmieds zugewiesen.
  • Das Entzaubern von seltenen Gegenständen mit 6 Modifikatoren gewährt jetzt 2 Hoheitliche Scherben (vorher 1). Die angezeigte Zahl wird bis zu einem späteren Patch aber weiterhin 1 sein.
  • Die Werte aller Präfix-Modifikatoren, die auf Wegsteinen vorkommen können, wurden erhöht. Wir haben auch die Chancen angepasst, die mächtigeren Modifikatoren zu erhalten, wie zum Beispiel die Erhöhung der Seltenheit und der Gruppengröße.
  • Monstermodifikatoren gewähren jetzt höhere Gegenstandsmenge und -seltenheit. Das betrifft hauptsächlich magische und seltene Monster, beeinflusst aber auch einzigartige Gegner, wenn sie durch verschiedene Endspiel-Mechaniken wie die Schlüsselfertigkeit "Tödliche Evolution" hinzugefügt werden.
  • Die Wahrscheinlichkeit, dass seltene Monster in Karten 3 oder 4 Modifikatoren haben, wurde erhöht.
  • Seltene Monster werden in Karten jetzt auf der Minikarte markiert, wenn nur noch 200 Monster übrig sind (vorher 50).
  • Es wurde ein Fehler behoben, durch den einige Fertigkeiten für dauerhafte Stärkungen wie "Flammenschädel" und "Mana-Überreste" für die Infernalistin nicht funktionierten, wenn sie in Dämonenform war.
  • Es wurde ein Fehler behoben, durch den man manchmal nicht mit dem Kartenapparat in der Zikkurat-Zuflucht interagieren konnte.
  • Es wurde ein Fehler behoben, durch den Monster in Ultimatum Begegnungen des Typs "Blutkreise" kein Blut beitrugen, wenn sie zerschmettert wurden.
  • Es wurde ein Fehler behoben, durch den eine Instanz dauerhaft die Zeit anhielt (einfror) wenn man versuchte, eine Chronomantin wiederzubeleben.
  • Es wurde ein Fehler behoben, durch den in den Feuchtlanden der Chimären keine seltenen Monster vorkamen.
  • Es wurde ein Fehler behoben, durch den "nur Bewegen" zu "name-locking" führen konnte
  • Es wurden drei Instanzabstürze behoben.
  • Es wurde ein Clientabsturz behoben.
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Patch-Notes 0.1.0c Hotfix 2

  • Demon form now has a minimum of 1 life lost per second, per stack.
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Patch-Notes 0.1.0c Hotfix 1

  • Summon Raging Spirits now only summons 5 Raging Spirits per cast at all levels. The tooltip display will be updated in a future restart patch.
  • Summon Raging Spirits can no longer be spawned from triggered Fire Skills.
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Patch Notes 0.1.0c

  • Campaign bosses killed after the first kill will now drop less currency items, replacing them with other items.
  • Increased the drop rate of Regal Orbs.
  • Significantly increased the drop rate of Gemcutter's Prisms.
  • A single Gemcutter's Prism also improves the Quality of a Skill Gem by +5% (previously +1%).
  • Lowered the drop rate of Chaos Orbs and distributed it amongst the other more valued Currency Items (Like Regal Orbs, Exalted Orbs).
  • Lowered the drop rate of Artificer's Orbs and distributed it to Lesser Jeweller's Orbs.
  • Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.
  • Increased the values of all Prefix Modifiers that can roll on Waystones. We've also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size.
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
  • Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
  • Rare Monsters in Map areas are now revealed on the minimap when there are 200 Monsters remaining (previously 50).
  • Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and Mana Remnants, were not working for the Infernalist when in Demon Form.
  • Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.
  • Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter were not contributing blood.
  • Fixed a bug that could cause the instance to permanently stop time (freeze) when trying to revive a Chronomancer.
  • Fixed a bug where Rare Monsters could not be found within the Chimeral Wetlands.
  • Fixed a bug where "Move only" was name-locking.
  • Fixed three instance crashes.
  • Fixed a client crash.
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Patch-Notes 0.1.0b

  • Der Explosions-Basisschaden von "Gasgranate" wurde auf den Gemmenstufen 1-20 auf 150%-468% reduziert (vorher 240%-749%).
  • Der Explosions-Basisschaden von "Gaspfeil" wurde auf den Gemmenstufen 1-20 auf 100%-312% reduziert (vorher 250%-780%).
  • Die Mikrotransaktion "Blutgetränkter Charakter-Effekt" wurde vorübergehend deaktiviert.
  • Es wurde ein Problem behoben, durch das Spieler auf unbestimmte Zeit bei Ladebildschirmen festhängen konnten.
  • Es wurde ein Fehler behoben, durch den es unmöglich war, im Controller-Eingabemodus Atlas-Punkte zurückzusetzen.
  • Es wurde ein Fehler mit der automatischen Gateway-Auswahl behoben, der beim Spielen auf Konsolen auftrat.
  • Es wurde ein Clientabsturz behoben, der im Zusammenhang mit der Option "Anmelde-E-Mail verbergen" auftreten konnte.
  • Es wurde vier andere Clientabstürze behoben.
  • Es wurden zwei Instanzabstürze behoben.
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Quelle: Grinding Gear Games

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Geschrieben von Genia am 19.06.2025 um 17:55 Uhr.

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Path of Exile 2
USK 16
  • Genre: Rollenspiel
  • Entwickler: Grinding Gear Games
  • Publisher: Grinding Gear Games
  • Release: 15.11.2024
  • Plattformen: PC, PS5, Xbox Series XS, Xbox One, Mac OS